Jump to content

Alliance of Valiant Arms - Free Competitive FPS


InkofDeath

Recommended Posts

alliance-of-valiant-arms-logo.png

Website: http://ava.ijji.com/

 

 

 

 

Summary of A.V.A

*Video Located At bottom Of Post*

 

Alliance of Valiant Arms is a recently released free FPS to North America. It has been publicly available in Korea and Japan for over two years, and has made several rounds on huge international tournaments between Korea and Japan. The game was created as a replacement to CS:S, and as a refresher to the competitive gaming circuit in Korea/Japan. Thus, this game is aimed at competitive gaming, not casual gaming. It is currently in the OBT and a release date of December is expected. It was built with the Unreal Engine, and focuses heavily on Search and Destroy, with multiple types of settings to play SnD on the various maps available. Overall there are dozens of weapons and items, a large variety and very in-depth maps available and it is competitive friendly. Expect to see this game on the usual broadcasting sites, competitive leagues like CEVO, XPL & WOGL.

 

 

 

 

Open Beta Review

 

 

 

 

IJJI released a date for CBT for AVA, and within days a large portion of the competitive community around Combat Arms, Left 4 Dead, and some CS:S teams, dropped their current games and went to go play AVA in the Japanese version. Thus, I joined in on the bandwagon and found a game that I could play competitively. When CBT came around it was a extremely pleasant to be playing with English speaking players and participating in the pugs and drafts that were already popping up in CBT. Obviously the community behind this game is there, and what else does a game need?

 

Before I get further, I know this game is in OBT for America, but I've played the Korean and the Japanese versions, which are exactly the same as each other. So I know where everything is going to lead to and how the games final product on release will look like. I also know how the Combat Arms thread failed, and the game failed after a year and how games like Sudden Attack, Operation7, and several other FREE FPS have fallen through, this game has a competitive backing to it. The developers have made it a competitive game, where players have competed for prizes equal to $40k dollars US. So it's not going to fail like the other free FPS's have.

 

 

Game Modes

 

The game features Search and Destroy, Team Death Match and a relatively familiar concept if you've played an extensive list of FPS, Escort Mission. There's two other game modes which have not been released to the Americas, but are in the beta rounds in Korea/Japan. It's also important to know that the most extensive and in-depth options for either of these game modes is Search and Destroy. This game is competitively aimed and is heavily focused on Search and Destroy.

 

Before we get into the game modes, there's several game options that are present and that are extremely useful. You have a spectator mode, and a free camera mode found in the spectator mode. You have third person spectate, ghost chat, auto-team balance, level limits and a large variety of other options to fine tune each game mode.

 

 

You have your usual Search and Destroy. One team defends, the other team attacks and tries to plant the bomb or each team tries to eliminate each other, with no respawns per each round. The basic concept is here. What makes it unique is the varying styles in how the rounds are played. You can play six rounds then switch sides, or play up to a maximum of seven rounds, but the first to four wins, wins. There's a lot of fine tuning in the rounds found in the game options as previously mentioned.

 

Currently there are only three Search and Destroy maps available, but as I'll get into, they're extremely viable for Search and Destroy.

 

 

Then you have your usual TDM, with only one map available in beta so far. There's not a lot of flexibility in this game mode, as all you can do is set the kill count higher or lower. However in this game mode if you collect three dog tags, you'll increase your team's score/kill count, which adds a bit of interest to the game mode.

 

Escort Mission on the other hand is a simplistic concept with huge depth behind it. Basically the attacking team has to escort the tank from the designated points of A to B. While the defending team has to stop the tank from reaching its destination by stopping the attacking team. The defending team is able to use RPG's to destroy the tank, or to kill the attacking off so that they can't be near the tank, to escort it, to make it move. While the attacking team has to stay near the tank with at least one person, and to repair the tank when it is destroyed with one or two people. And to add another factor to game play there's a time limit. If team A gets the tank to point B in under five minutes, then team B will have to get it to Point B in the same or less amount of time. The default time for the first team to escort is 10 or 13 minutes depending on the map. If the defending team stops the attacking team from reaching the endpoint then they start with the default time.

 

Overall it's a game mode heavily focused more so on teamwork and communication than Search and Destroy is on individual skill and rushes. There's a lot of dynamics to the game mode and it's probably more fun than any Capture the Flag mode I've played except for Far Cry 1's CTF. If there was ever a reason to play AVA, this is one of them.

 

Maps

 

As you've probably assumed, I'm going to tell you how awesome the maps are in AVA. Not because I'm a fanboy but because I've never seen maps where rotations, positions, and strategies can actually be executed in SnD or Escort, and the map doesn't limit the strategies you can pull off. If you want to flank, you can flank. If you want to rush, you can rush strategically. There's always a tactical side to even the most simplistic plays. Slow playing on offense requires more than just peaking corners or listening for footsteps. You really do have to work with your team mates, or you're going to get either flanked or double teamed fairly easily. All of the maps are extremely focused on making you play as a team, and using complex strategies to win the rounds. Unlike in other FPS's where the best you can do is maybe rush 4 one bomb site and 1 to the other for a plant. There's hardly a flanking aspect to any other FPS game map that won't give your position away.

 

Black Scent was one of the first maps released in the K/J versions. There's six possible routes to either bomb site, and ten secondary routes that add to the complexity of strategies. It is offense sided in the regard that Bomb Site 2 is relatively hard to defend. While Bomb Site 1 is relatively easy to defend. The map is probably the smallest map in the SnD maps however, though it is still quite large.

 

Hammer Blow was another map to be released in the K/J versions first. It's larger than Black Scent and only has five entrances into the bomb sites collectively, but features such a rich amount of possible secondary routes that it's still an achievement to defend either bomb site perfectly. Bomb Site 2 and Bomb Site 1 are both equal in terms of trying to defend or trying to gain the control over, but it is in the favour of the defending team.

 

Dual Sight was the third map to be released in the K/J versions first. It's the largest SnD map we currently have, and it's probably the easiest map to flank the defending team or attacking team on. It is a real challenge to effectively defend a bomb site from two opposite directions, one from offense spawn and one from your own spawn. Thus teamwork and communication is a very important aspect on this map. Also it's in favour of the attacking team.

 

There's two other SnD maps we do not currently have in the American version.

Class System

Yes, there is a class system in AVA, and it's a completely fair and useful one. It's not limiting in competitive or in pubstar play. You have three classes, the Pointman, the Rifleman and the Sniper Class. Each class has over nine different weapons to choose from and has access to the same four nades, two knives, three secondary weapons in the game. As well as numerous types of armour, like helmets, vests, and such, which do prove to be useful. You can change your class whenever, but it'll only take effect after each round or death.

 

Also each gun in the game can be customized extensively either by default or by installing a RAIL system on it for attachments. Each class has a tradeoff with the weapons and they're quite fair. Also there's a large variety of skills to acquire with each class, that will help improve draw speeds, damage, spray grouping, ammo count, RoF and other variables. They do not get in the way of proper skill however, they do not overpower anyone to any large extent.

 

Pointman

 

The pointman uses SMG's, or guns that have the highest RoF's in the game. Low in damage but high in RoF makes these guns pretty deadly at close range, usable at mid range, but at a distinct advantage at midrange against a Rifleman and even worse at long range. For defending close quarter areas, the Pointman is the class to go. Guns include the Bison PP19, MP5, UMP, UZI and one or two more currently available. No dual-wielding, sorry.

 

Rifleman

 

The Rifleman uses rifles, what a surprise. These guns have either a low RoF w/ high damage, low damage with a high RoF, or a cross between them. No gun in the Rifleman class has lower damage than any Pointman gun, but does not have a faster RoF than the Pointman guns. Example gun are the AK47, M4A1, M16A2, FA-MAS G1 and one other gun. Fa-MAS has a high RoF but low damage. The AK47 has a high damage count, some bad recoil, but good accuracy and the slowest RoF for any automatic gun in the game.

 

Sniper Class

 

The sniper class can really suit the needs of whatever kind of sniper you are. If you like quickscoping over hardscoping long range, then there's a scope for that. The tradeoff here is that the SR's that can scope in within an instant, are only a 90% kill rate for each shot. So 9 out of 10 times you'll need to draw your pistol and shoot them just once, twice if they're using a large caliber vest. This applies to the SV-98, that scopes in instantly, but may or may not get the kill. While on other hand the TPG-1 is a 99% kill rate gun on any armour. The tradeoff as you've guessed is a slower scope to scope in, though it's not instant the delay is noticeable if the guy you're trying to quickscope just turned the corner four feet away from you. You'll end up with a sliver of hp if you get the shot off against a Pointman that sprays. Though with all the SR positions in the game it is a bad idea to even get down and dirty. SV-98, AWN, TPG-1, and semi-automatics Dragonuv, and MSG90.

 

 

Graphics

 

It's Unreal engine, the textures are detailed, and the art style is realistic. There's HDR lighting as well, which has its benefits and penalties. At the highest settings it's a pretty breathtaking game, but at the lowest settings it can be compared to some of the lowest textures you could find in CS:S. There's also a lot of game settings, so you'll probably be able to run the game. Pictures or videos never do in-game graphics justice, so you'll have to play it to know what I mean. The graphics are definitely as good or better than CoD:4's.

 

 

Why Should I Play This Game?

 

If you're into competitive gaming at all, which I hope some of you guys are, then you'll know that Team Pandemic from CoD4 CEVO-P winners, and Evil Genius/The Doctors from CSS CEVO-P Winners, have been playing AVA as a replacement to Modern Warfare 2. They're also bringing in a lot of the other CEVO-P teams in AVA, which is just exploding the community in terms of Pugs, Pug Drafts and invite only pugs, drafts and tournys being done on a weekly basis. If you like competitive, organized play, then AVA has it and it's good.

 

What kind of support is this FREE game getting? Well here listen to this:

 

IJJI, the game's American publisher is hosting an Escort tournament. The WINNERS GET A 100% PAID TRIP TO KOREAN TO COMPETE AGAINST THE TOP KOREAN TEAMS. You heard that right. All expense paid trip to Korea, for a free game STILL IN BETA. Does that not tell you the direction this game is going? If you're not sold on this game yet, then get into competitive gaming.

 

 

 

If you want more info on the class system or any questions that you may have, you could read this thread on the IJJI forums:

http://forums.ijji.c...ad.php?t=649158

 

This topic really explains the game like a manual, so if you want info on the other maps/game modes, go there.

---------------------------------

 

Competitive Gaming? Where?

 

Currently XPL and WOGL are supporting this game, as well the game is in consideration for CEVO, and WCG if they do a '10 season.

 

http://www.wogl.org

 

http://www.xpleague.com/

 

http://www.cevo.com/

 

These are the league sites. If you find a team or are looking for one, go there.

 

I WANT TO WATCH COMEPETITIVE GAMEPLAY

 

You're in luck, there's a small amount of American competitive gameplay, but as the WOGL AVA Tourny progress and XPL gets some of their recorded matches up, we'll have a lot more.

 

This is a WOGL Draft that is held every Friday for AVA, the finals are broadcasted live and then put on the On Demand section:

http://www.wogl.org/...0-10-09-14.html

 

WOGL.tv is a pretty unique thing amongst leagues, and most other leagues like XPL, CEVO and others use Pwnage.tv or E-rev.tv. The quality of WOGL is capable of 720p streaming output, meanwhile the others are only capable of 480i.

 

If you know about GOM.tv, then you know that they've done some broadcasts featuring the Korean Vs Japanese FINALS:

http://www.gomtv.net/videos/785

 

And all of their AVA videos:

http://www.gomtv.net/videos/?cate=11

 

 

 

Hopefully I've convinced some of you currently bored and waiting for Mw2/L4D2 to try this game out. It's well worth the time if you're thinking of getting into competitive gaming on any scale. As well it's pretty fun for the casual player with the medals, ribbons and other achievements you can acquire. Though I'd recommend doing the tutorial to earn some money at first. I'm not expecting a crapload of people to play AVA, but I am hoping to get at least twenty people interested, and maybe 10 or so to compete in the drafts that are held and such. It's an opportunity that many here haven't experienced, and they should.

 

 

IGN List

 

Forum/IGN

 

 

Skatedog111 - InkofDeath

 

 

 

Video highlighting the UI and game play on Cold Case Annihilation and Black Scent (Does not contain up to date guns, or items, CBT video):

Youtube HD Video - This video will cause high CPU usage, to view the video in a lower quality, please click here.
Link to comment
Share on other sites

Does it have mod capabilities? If not I doubt i would ever play it, and if not I doubt it could replace CS.

 

Unfortunately, the game actually sounds fairly limited to me, I hope there are more than just 3 maps.

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Link to comment
Share on other sites

Does it have mod capabilities? If not I doubt i would ever play it, and if not I doubt it could replace CS.

 

Unfortunately, the game actually sounds fairly limited to me, I hope there are more than just 3 maps.

 

There's five total SnD maps, with two in the beta development process over in K/J. Most competitive leagues only circulate through-out four or five, but yea, I do wish there was more, but it would take away from strategies and tactics created for each map.

 

There's also a very limited need for mod capabilites with all of the options they give you. You can't edit the maps, damage or timers, but it's all pretty much what people would have modded to it anyways for competitive play. It's competitive friendly, even without mods. Forgot to mention that XPL/WOGL both have started their tournament/league, and WOGL should have a full on league by Christmas going for AVA.

/Fanboy

 

Video highlighting the UI located in the game, some of the skills, the ribbons, the medeals, and the weapons. Note this is a CLOSED beta video and does not have the guns we have in Open Beta.

Youtube HD Video - This video will cause high CPU usage, to view the video in a lower quality, please click here.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.