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About InkofDeath

  • Rank
    Ice Giant Melter
  • Birthday 11/27/1992

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  • Gender
  • Location
    Underneath Your Shoes
  • Interests
    Competitive Gaming, Programming,

RuneScape Information

  1. From a fellow Tip.It'er, HAPPY BIRTHDAY!!! If you would like some extra fun, don't forget to drop in on the Forum Games! ^_^

  2. Grats on the 80 mining. Excellent job with the account in OSRS. Will definitely keep checking in. :)
  3. Looks pretty similar to 07. Jagex needs that BotWatch. Is BotWatch or whatever tech they are calling it, working well in the main game?
  4. Figured it out. Need to use Secateurs on the Willow Tree. After you've cut 5 or so, it will tell you, you need to wait for more to grow. Then talk to a Gardner, and they will chop it down for you.
  5. If the Grand Exchange gets put into 07Scape, with the free trade rules, the amount of market manipulation will be insane. Price fixing will be hilarious.
  6. 80 WCing and a Dragon Axe are almost a requirement for cutting Magics. I do believe Yew's will make you money faster if you only use Rune and have under 80-85 WCing.
  7. Still think this was the incorrect decision. Outright banning games of chance is bad. They should have found an alternative method that kept that part of the community alive, and allowed such players to have their game play, without the negatives.
  8. For my original code: #menu li:hover ul ul, #menu li:hover ul ul ul, #menu li:hover ul ul ul ul{ display:none; } #menu li:hover ul, #menu li li:hover ul, #menu li li li:hover ul, #menu li li li li:hover ul{ display:block; } That was the problem solver, if anyone else has needed a more consolidated fix.
  9. I think that's because there's no second or third class used, and thus you had to do it that way. Thanks for clarifying what I needed to do. Much appreciated.
  10. I am making a horizontal menu that is three levels deep. It works as intended for the first and second levels. However, when you hover over any of the first or second level menus, the third menu items are always displayed. Even more so, all third level menu items that are within the first level menu are displayed (all of the second level submenus). I have not been able to figure out the correct sequence to hide/display the third level menu items. Does anyone know how to fix/correct this, or have alternative ideas on how to go about doing this? *I realize my CSS and html is sloppy, I make it look all pretty and optimize it later, once everything is working as intended (for cross-browser reasons). #menu ul { margin: 0; padding: 0; position:relative; list-style: none; width: 150px; /* Width of Menu Items */ border-bottom-style:solid; border-width:2.3px; border-color:black; padding-left:0px; /*background:url(./images/fillers/vvv.png);*/ } #menu ul li { /* position: relative; */ } #menu li ul { position: absolute; left: 149px; /*Set 1px less than menu width */ top: 0; display: block; } #menu li:hover ul { display: block; } #menu li:hover ul { visibility:visible; } #menu ul ul { visibility:hidden; } /* Fix IE. Hide from IE Mac \*/ * html #menu ul li { float: left; height: 1%; } * html #menu ul li a { height: 1%; } /* End */ /* Make-up syles */ #menu ul, li { margin: 0 0 0 0; } /* Styles for Menu Items */ #menu ul a { display: block; text-decoration: none; color: white; padding: 4px; border: 2.3px solid black; border-bottom: 0; } /* Hover Styles */ #menu ul li:hover, #menu ul li a:focus { background-color:#5a5a5a; color:white; background:url(./images/fillers/vvv.png); } /* Sub Menu Styles */ #menu li ul a { text-decoration: none; color: white; text-align:center; padding: 4px; border: 2.3px solid black; border-bottom: 0; } /* Sub Menu Hover Styles */ #menu li ul a:hover { color: white; } #menu li ul a.noLink:hover, #menu li ul a.noLink, #menu .noLink, #menu li ul .noLink, #menu li a.noLink { color: grey; } /* Icon Styles */ #menu ul a.submenu {background: url("r_arrow.gif") no-repeat right; } #menu ul a.submenu:hover {background: url("r_arrow.gif") no-repeat right;} <div id=menu> <ul id=menuList> <li> <a href="#" name="submenu" class="submenu">Tournaments</a> <ul> <li> <a href="#" name="submenu" class="submenu">2011</a> <ul> <li><a href="#"> 1, 2, 3</a></li> <li><a href="#"> 4, 5, 6</a></li> <li><a href="#"> 7, 8, 9</a></li> <li><a href="#"> 10</a></li> </ul> </li> <li> <a href="#" name="submenu" class="submenu">2012</a> <ul> <li><a href="#">Season 1</a></li> </ul> </li> <li><a class="noLink">2013</a></li> <li><a class="noLink">2014</a></li> </ul> </li> <li><a href="#" name="submenu" class="submenu">---</a> <ul> <li> <a href="#" name="submenu" class="submenu">2011</a> <ul> <li><a href="#">1, 2, 3</a></li> </ul> </li> <li><a class="noLink">2012</a></li> <li><a class="noLink">2013</a></li> <li><a class="noLink">2014</a></li> </ul> </li> <li><a class="noLink" name="submenu" class="submenu">Leagues</a> <ul> <li><a class="noLink">2011</a></li> <li><a class="noLink">2012</a></li> <li><a class="noLink">2013</a></li> <li><a class="noLink">2014</a></li> </ul> </li> <li><a class="noLink" name="submenu" class="submenu">---</a> <ul> <li> <a class="noLink" name="submenu" class="submenu">2011</a> <ul> <li><a class="noLink">---</a></li> </ul> </li> <li><a class="noLink">2012</a></li> <li><a class="noLink">2013</a></li> <li><a class="noLink">2014</a></li> </ul> </li> </ul> </div>
  11. Disagree. It is easier to do complex things on Linux than it is on Windows (and it there will be little to no bugs, problems or complications). Example: Partitioning a hard drive. Example 2: Installing from source code and leaving out certain parts of the program. I can't think of a scientific/statistical example on top of the general user and programmer examples, but I know there is. I think what you meant to say that in the beginning everything feels more complicated. Even though in reality, in the short-term and long-term, the majority of things are easier than Windows (and Macs). I'm about to give a long-winded reply, so skip to the bottom if you want my summary/advice. I always heard how much better Linux was than Windows. How it was a mystical, amazing, and creative wonderland of awesomeness. So I tried it two years ago and it was a disappointment. I then tried it again 7 months ago and I fell in love with it. Here's why. When I first used Linux, it was Ubuntu. Why did I decide to use Linux? Because of all of the hype around it. It sounded fun and a way to get ahead of those who only use Windows. First boot I explored it, saw all of the differences between it and Windows and I was just disappointed. Do I specifically boot into this to do word documents and internet browsing and potentially watch movies/look at pictures? Is that worth the hassle of booting back into Windows to play video games? So I stopped using it. It was an utter failure and it felt like the only people who used Linux were very specific specialized fields and uber nerds who want to be 'different'. I realize now though that the reason for this is that there was no reason at the time for me to use Linux at all. I used a computer to play video games. Not for anything else, especially a key reason why Linux would be largely useful. So speed up the time and I have work to do on the computer. A lot of work in a lot of different fields. Word processing, video rendering, graphic manipulation and animation, web developing, programming, and very little video game playing in comparison to two years ago. I, for some reason, decided to try Fedora out, see if it was different. It was different, but it is still the same Linux experience as Ubuntu. Instead of just exploring, I searched Google for programs pertaining to what work I need to do. I then realize I need to learn a lot about Linux before I try to do anything. Basic OS Computing 101. After the initial week of testing things out, seeing that there was a HUGE amount of variation in the programs I needed to do my work, I started to see the differences, aka, benefits compared to Windows. I started doing my work. And I was doing a lot more of it in a shorter period of time. I was also able to do certain things in one half a second step, instead of spending 10 minutes doing it. And not once did I spent 10 minutes trying to do something that takes half a second in Windows. This is a large reason I stuck with Fedora. Not one single thing has proven to take longer than in Windows. Nothing (yet?). Here's an example: When I render a 720p video, I could have about 4-7 tabs open in any given browser. Beyond that I'd run out of memory and the render would fail, or Windows would become unusable. On Linux however, I could render a 720p video not only faster, but I could also have 3-6 other programs open and be browsing the internet with 15 - 20 tabs open, with no lag, or sign that I was stressing the system. It was amazing and I could do so many more things at once. And each thing, because of the variety of programs and variety of each program, had features that allowed me to increase my productivity a ridiculous amount. I tried to go back to Windows to do some things and everything was slower. In starting, running, operating, closing a program, in navigating through windows explorer, manipulating data...etc. Everything on every level was slower in some way or another. And that is the key word/reason I spoke of before: productivity. If you have nothing to be productive about, then Linux is not for you. If you have a hobby of photography, that is still productive and Linux would benefit you over Windows. If however, you were like me and 90% of your time on the computer was video games, Linux is going to do nothing for you, not yet anyways. Linux boosted my productivity and performance, aside from gaming, in anything from 20% to 150%. I feel like saying Linux isn't for leisure activities, but it can be, depending on what leisure is to you. If all you do is browse the internet, and look at pictures/videos, it doesn't matter which OS you use. If you work, or have work to do, or something that contributes to being productive and that takes up 60% to 80% of your computer usage, you should be using Linux. And in my opinion, gaming on Linux is 'possible' and it is obviously going to gather major support sooner or later. Eventually there will be no reason not to use Linux over Windows. From this, you need to think what you use a computer for. You need to see if Linux is going to benefit your productivity that it merits dualbooting or not using Windows.
  12. Even if this game is bad, or flops entirely, it doesn't matter. The obvious strive for this license/game is for publicity. This is something Jagex can use to get more into the mainstream of not just online gaming, but in the mainstream of the public. Transformers is larger than Runescape or Jagex, and Jagex has pretty much secured a strong future for the next few years. I never see Jagex or Runescape on any gaming news sites, nor on any TV news shows. With this, I've seen Jagex (not Runescape), being plastered all over all of the gaming blogs and gaming news sites. It's only a matter of time for Jagex to start being tossed around in more global and public news sites. In short, very impressive and thoughtout business move by Jagex. Let's hope they capitalize on it and make the best of it they can. Also, Jagex is going to use the Stellar Dawn engine or with the license they got from Hasbro, they got access to some other engine. They're definitely not starting from scratch on this. The two bigs things for Jagex is going to be content and graphics. Which is all doable in the short time they have.
  13. I think you hit the nail on the head. Basically, sell all your items for GP, so you can't lose 'value', even if the market crashes and goes all over the place for the next 6 months. But I think it has a lot more to do with pure GP entering the game through PvP. I think it also has to do with monster drops in relevance to the Free Trade update.
  14. Not really. The FAMAS & Ak74u are used by everyone because they're the easiest to use. If you were to learn to use an AK47, you'd be killing people faster than with the FAMAS. And you'd be killing people past close range faster than with the AK74u. 74u is the best really close but it is easily trumped by the AK47 or Commando after only a short distance. The FAMAS 'may' need a bit more recoil or a rof decrease though. I kind of have the feeling that it isn't suppose to be that easy to use. It kind of makes SMG's useless.
  15. Access to 'Free Trade & Old Wildy' should require 800-1000 total XP for F2P-only accounts, that have never had members. For P2P players, make it 1200-1400. The higher your total level the higher in the wilderness you can go without Revenants spawning and attacking you at random times. Condense the wilderness by half. You'll still have a lot of room to roam around but there won't be areas people never go to. OR make every area...useful. So that you can't go to a spot and it'll be empty. Whether this is through providing the best skilling spots, with bonus XP for the wilderness or whatever. With 100% drops, it is risky but well worth it...to skill or kill the skillers. NO TELEPORTING. Have at least 6 worlds for F2P & 4 for P2P. Remove PvP worlds. Keep BH worlds but limit it from the Monastery to a bit past the river at Edgeville. Limit it from level 10 to the ditch/wall/whatever it is now. The major issues that contributed to a poorly designed PvP experience pre-2007 & the reasons why RWT had it easy can be fixed by the above, while still keeping the Wilderness. In order to allow free trade on these worlds though, that's a bit tougher. If free trade is allowed, even with accounts with 1200 total, these worlds are going to be overcrowded with people merchanting and trying to get better deals on things. It is going to be difficult to determine who is actually RWT and who is price manipulating or merchanting. I'd suggest just implement the Wilderness as I have suggested or in some other fashion, and wait on the whole free trade thing for now. See how it goes and from there consider free trade on these worlds. --- If RWT traders bot their way to 1200, it will be in droves. Hundreds of botters will spring up. They will try to sell their product that they gained leveling to get 1200 total. Obvious solution is to force them to sell the product through the GE on anything gained before 1200 XP from the release of the update. Past 1200 total, you can do whatever you want with whatever you gain from any means (GE or free trade worlds). Also, it shouldn't be too hard to notice which accounts are botting and if there's been 300 or so accounts botting from one regional location..IP banning is not difficult. IP Bans, paypal, other governments...etc. If Jagex can pinpoint people who bought accurately enough that they reset stats, it should not be difficult to design some system that tracks all of the bot accounts. Even if they're not botting, RWT will have accounts banned in time for RWTing. From that you can take their IP or location into consideration and IP block certain acute regions. Or just spam them with random events, lol. Jagex should be able to spot the pattern of bots or RWT training accounts to 1200, then immediately going to bot/collect a certain product or merchant or whatever to RWT with. ----------- Or forget all of the above and make people use their real life credentials to utilize their Runescape accounts. Tying paypal accounts to no more than 3 RS accounts, forcing people to use their RL name, location & ISP info. If people want access to free trade & old wildy, perhaps they will have to submit this information in order to be granted access to the servers that allow ft/old wild. Jagex, good luck and I hope this is a serious consideration that is currently going on. --- OR start designing RS3.
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