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Total lvl worlds requirements


Miner_Guy

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At a peak time, saturday evening the total lvl (1000) f2p world is one of the least populated worlds by like 200 people. So my solution is that the requirement for the f2p total lvl world should be 12.5 millon same as the forum requirement which i think makes sense. As not alot of f2p players have 1000 in their total lvl whereas much more have 12.5millon exp. If you do that then also skillers and accounts like that can access the worlds. But on general it will add more people to the worlds making the worlds not so deserted.

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So? Having less people is better, so there are less of those lower levels and such.

 

I'm sorry but I do not support. Besides it's not THAT hard to get 1000 total in F2P.

 

If anything they should raise the P2P total level world to 2000.

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Yea but if you have total lvl 1000, that doesnt say your a good player, because you can get 1000 just by getting ok levels but balancing it out in every level like doing defense and prayer. Whereas get 12.5 mil exp says you are a good player as you cant get it by balancing out your skills. You can only get 12.5 mil exp by being a good player.

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Yea but if you have total lvl 1000, that doesnt say your a good player, because you can get 1000 just by getting ok levels but balancing it out in every level like doing defense and prayer. Whereas get 12.5 mil exp says you are a good player as you cant get it by balancing out your skills. You can only get 12.5 mil exp by being a good player.

So, you're saying people with total level 1000 are not good players? What flawed logic is that?

 

Also, you can get 12.5m exp by balancing your skills as well. Which makes your logic even more flawed.

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The point of adding such worlds was to make areas that only accomplished players could access so that truly dedicated players could be rewarded. Lower the requirement would just defeat the purpose. For all intents and purposes, the world is MEANT to be low-population, as a reward for those players who worked hard.

 

You said that 12.5m xp proves you are a good player whereas 1000 total does not. I don't understand your reasoning here. Please elaborate.

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I don't want High Level Worlds if all I get is to meet people as selfish as you.

 

I'm sorry for putting it so bluntly.

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I would personally make it like still 1000 world, but in f2p I would only count f2p skills. Or make even higher lvl world, 1200 for example, all f2p lvls will count. That would be very good.

581st to Cooking 99 [June 2005]-------------71537th to Hitpoints 99 [December 2009]

233rd to Firemaking 99 [February 2006]----65875th to Defence 99 [February 2010]

822nd to Woodcutting 99 [March 2006]------95249th to Attack 99 [April 2010]

576th to Fishing 99 [september 2006]-------14016th to Crafting 99 [January 2011]

83541st to Strength 99 [May 2009]----------124340th to Magic 99 [June 2011]

23885th to Smithing 99 [september 2011]--XXXXXXth to Ranged 99 [October 2012]

 

F2p forever ...

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Having entered this world to discover about 95% of the population there are ex-members, I believe the current requirement is not suitable.

However, I believe 12.5M exp isn't enough, I'd say atleast 25M exp, if not more.

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I can understand where you're coming from, but a low-populated world is a good thing. Xp is a good idea though since people can just train easy, low level skills for total levels without being any good at THE GAME. I would personally like to see something like an X-skills-over-X-level kind of world for well-rounded players.

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