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Raising The Store Price Of Deaths?

Featured Replies

I think the store price of death runes should be raised. Currently a person with 65 rc can make more money runecrafting natures than he can making deaths. That isn't right, it takes an additional 393k exp and a hard quest in order to make deaths. We should at least be able to make a profit off it.

 

 

 

 

 

 

 

The same should be for bloods and souls when we are able to craft them. Does anyone else agree?

No if something is easy and you can do it fast then do that, also, I havent done the quest but by the looks of it the alter is quite easy to get to, also nature runes have a really good use deaths are just used to blow stuff up

Well I knew you wouldn't agree. I know how you hate facing facts.

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No if something is easy and you can do it fast then do that, also, I havent done the quest but by the looks of it the alter is quite easy to get to, also nature runes have a really good use deaths are just used to blow stuff up

 

 

 

The alter is not easy to get to without the abyss, it easily takes twice as long as nat crafting unless you use the abyss. Deaths are useful for ancient mage too. I just don't it's right that all that work it took to get from 44-65 is useless.

I think the store price of death runes should be raised. Currently a person with 65 rc can make more money runecrafting natures than he can making deaths. That isn't right, it takes an additional 393k exp and a hard quest in order to make deaths. We should at least be able to make a profit off it.

 

 

 

 

 

 

 

The same should be for bloods and souls when we are able to craft them. Does anyone else agree?

 

 

 

 

 

 

 

No, I entirely disagree, and if you actually took the time to think your position over, you'd disagree with yourself, too.

 

 

 

 

 

 

 

Now, I'll explain.

 

 

 

 

 

 

 

The point of having 65 Runecrafting is to make deaths, and the point of making deaths is to make the most possible experience from an essence as you can. Now, personally, I don't care if deaths sell an average of 25 gp cheaper than natures...I want that extra exp!

 

 

 

 

 

 

 

It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

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It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

 

 

 

 

 

 

 

Using that logic natures should be cheaper than chaos in-fact they may as well make bloods the easiest to craft and as your rc levels get higher you get to eventually craft airs so long as you make airs give more exp.

 

 

 

 

 

 

 

Exp may well be more important than gp but if as you get more exp you don't have any more opputunities to make more money then there's no point in getting the exp.

 

 

 

 

 

 

 

I personally think they never should of put a price of runes in shops. This is a multiplayer game not a single player game and therefore I think the players should be in control of the rune economy and not be restricted to what the runeshops sell.

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all items have a shop value because they are worth something. high-alching wouldnt exist if this wasnt the case.

 

 

 

 

 

 

 

and players do disregard the shop prices when it comes to player trade. dragon bones are worth 0gp in the shops. think about it. the shop prices do very little to affect the economy. not only that, but for people like me that hate the hassle of merchanting (walking around varrock trying to sell full steel and mith is not my idea of fun) im glad i can get some cash for my items in a single convenient location

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That's true, however, before Death Runes became craftable rune shops were the fastest way that deaths were brought into the game. They cost about 200 gp from a shop, so merchants resell for 300 to make a profit. If the shop price were raised to 325, merchants would charge about 400 each. This would make death crafting more profitable.

The key argument here isn't the experience in crafting runes or the relative difficulty in doing so. The driving factor of something's value is its use. Nature runes are used primarily to generate money. I'm not talking about selling the runes, I'm talking about Hi-alching. Death runes are used for killing things. Basically, you can't compare the two functions because they are so drastically different. In my opinion, the economic factors that set their relative market prices are so drastically different, a true comparison can't be made. Different people, who have different goals within the game, will value each differently. I don't PK, and I don't use magic in a lot of fighting, so, for me, death runes aren't as valuable. However, I do use nature runes for high-alching as my primary source of in-game income. Therefore, nature runes have a higher value to me.

 

 

 

 

 

 

 

I hope this makes sense. Now, as for changing the store price of deaths... I really have no clue, nor do I really care.

 

 

 

 

 

 

 

- Sligo

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I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

 

 

 

 

It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

 

 

 

 

 

 

 

Using that logic natures should be cheaper than chaos in-fact they may as well make bloods the easiest to craft and as your rc levels get higher you get to eventually craft airs so long as you make airs give more exp.

 

 

 

 

 

 

 

Exp may well be more important than gp but if as you get more exp you don't have any more opputunities to make more money then there's no point in getting the exp.

 

 

 

 

 

 

 

I personally think they never should of put a price of runes in shops. This is a multiplayer game not a single player game and therefore I think the players should be in control of the rune economy and not be restricted to what the runeshops sell.

 

 

 

 

 

 

 

I agree with the third paragraph. My eyes are hurting a little atm, so I cant really read the first two :lol: (Read them and[/] understand them at the same time, that is)

 

 

 

 

It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

 

 

 

 

 

 

 

Using that logic natures should be cheaper than chaos in-fact they may as well make bloods the easiest to craft and as your rc levels get higher you get to eventually craft airs so long as you make airs give more exp.

 

 

 

 

 

 

 

I mean this in the nicest possible way...but that paragraph makes no sense...unless I'm reading it wrong, which I doubt.

 

 

 

 

 

 

 

Basically what you're saying is that natures should be cheaper than chaos because it takes 74 rc to make as much money off of double chaos as it does with 44 rc to make single natures? Well, I disagree on that account. Chaos runes as a single entity are sold on market for 150 gp each, and natures are sold for 300 each (on average). Well, obviously it would be way more profitable to make natures than chaos if you are below level 74 rc...but that's why it exists. If you want to make as much money crafting chaos as you do off of natures, then you must get 74 rc. Yes, you don't make more money in doing so, but you earn the ability to choose whether you'd like to craft chaos or whether you'd like to craft natures...without having to give up any profit.

 

 

 

 

 

 

 

Now...I'll try to decipher the rest. About the bloods, I am guessing you're saying that my logic of "if you want to make more exp, you have to make less money" doesn't exist there...well yes, you are right...in a way. But did I ever once state anything about runes that aren't craftable at this moment in time? No, I did not. Therefor, you cannot transfer words into my mouth, and call them my own.

 

 

 

 

 

 

 

With bloods, we can only guess Jagex will make them even harder to craft than deaths. (I suppose a mammoth-sized quest, along will oodles of other insane objectives, etc etc) This makes the rule balance itself out. In exchange for having a rune that not only gets you the most exp, but also the most money, you must go through a set of extremely difficult tasks to get it, as opposed to crafting natures which gets you less exp and cash, but has basically no requirements other than 44 rc.

 

 

 

 

 

 

 

Also, again not sure if this is what you mean...but runes don't give you more exp per extra rune you make. If you craft 54 airs at level 75, you make 270 exp, even if you can craft 7x of them.

 

 

 

 

 

 

 

Now, that could have all been sarcasm you were using, or perhaps you just didn't know (which I doubt)...but either way, if you're going to try to insult an idea of mine, at least do it with the proper punctuation and grammar so it's not like translating one language into another. Thanks. :wink:

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It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

 

 

 

 

 

 

 

Using that logic natures should be cheaper than chaos in-fact they may as well make bloods the easiest to craft and as your rc levels get higher you get to eventually craft airs so long as you make airs give more exp.

 

 

 

 

 

 

 

I mean this in the nicest possible way...but that paragraph makes no sense...unless I'm reading it wrong, which I doubt.

 

 

 

 

 

 

 

Basically what you're saying is that natures should be cheaper than chaos because it takes 74 rc to make as much money off of double chaos as it does with 44 rc to make single natures? Well, I disagree on that account. Chaos runes as a single entity are sold on market for 150 gp each, and natures are sold for 300 each (on average). Well, obviously it would be way more profitable to make natures than chaos if you are below level 74 rc...but that's why it exists. If you want to make as much money crafting chaos as you do off of natures, then you must get 74 rc. Yes, you don't make more money in doing so, but you earn the ability to choose whether you'd like to craft chaos or whether you'd like to craft natures...without having to give up any profit.

 

 

 

 

 

 

 

Now...I'll try to decipher the rest. About the bloods, I am guessing you're saying that my logic of "if you want to make more exp, you have to make less money" doesn't exist there...well yes, you are right...in a way. But did I ever once state anything about runes that aren't craftable at this moment in time? No, I did not. Therefor, you cannot transfer words into my mouth, and call them my own.

 

 

 

 

 

 

 

With bloods, we can only guess Jagex will make them even harder to craft than deaths. (I suppose a mammoth-sized quest, along will oodles of other insane objectives, etc etc) This makes the rule balance itself out. In exchange for having a rune that not only gets you the most exp, but also the most money, you must go through a set of extremely difficult tasks to get it, as opposed to crafting natures which gets you less exp and cash, but has basically no requirements other than 44 rc.

 

 

 

 

 

 

 

Also, again not sure if this is what you mean...but runes don't give you more exp per extra rune you make. If you craft 54 airs at level 75, you make 270 exp, even if you can craft 7x of them.

 

 

 

 

 

 

 

Now, that could have all been sarcasm you were using, or perhaps you just didn't know (which I doubt)...but either way, if you're going to try to insult an idea of mine, at least do it with the proper punctuation and grammar so it's not like translating one language into another. Thanks. :wink:

 

 

 

 

 

 

 

I think her/his reply was going on the reply before's question of "Do you want money, or do you want exp". Just because something requires a higer level to do doesn't mean it should be more money.

 

 

 

 

 

 

 

If the thread author finds death prices too low, then he shouldnt make them.

 

 

 

 

 

 

 

And this thread isnt well thought out. You say laws and nats are worth more then death, but REALLY, theyre worth less, in a rune shop. Go to the mage arena rune shop, check prices on laws, deaths, and nats. If I recall death is the most expensive one (I may be completely off, since I havent visited the mage arena in ages) is death.

 

 

 

 

 

 

 

Laws are 300-400 ea off PLAYERS

 

 

 

Nats are 300-400 ea off PLAYERS

 

 

 

You are talking about general shop prices, so really, death runes probably are the most expensive.

 

 

 

 

 

 

 

Deaths are cheaper, since there is far less demand for them. Even if the shop price is changed, the market price would most likely stay the same.

 

 

 

 

 

 

 

More or less, the author is comparing the street price of laws and nats to the shop price of deaths.

 

 

 

I know I reiterated a few times there, but I tried to make as much sense as possible

 

 

 

 

 

 

It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

 

 

 

 

 

 

 

Using that logic natures should be cheaper than chaos in-fact they may as well make bloods the easiest to craft and as your rc levels get higher you get to eventually craft airs so long as you make airs give more exp.

 

 

 

 

 

 

 

I mean this in the nicest possible way...but that paragraph makes no sense...unless I'm reading it wrong, which I doubt.

 

 

 

 

 

 

 

Basically what you're saying is that natures should be cheaper than chaos because it takes 74 rc to make as much money off of double chaos as it does with 44 rc to make single natures? Well, I disagree on that account. Chaos runes as a single entity are sold on market for 150 gp each, and natures are sold for 300 each (on average). Well, obviously it would be way more profitable to make natures than chaos if you are below level 74 rc...but that's why it exists. If you want to make as much money crafting chaos as you do off of natures, then you must get 74 rc. Yes, you don't make more money in doing so, but you earn the ability to choose whether you'd like to craft chaos or whether you'd like to craft natures...without having to give up any profit.

 

 

 

 

 

 

 

Now...I'll try to decipher the rest. About the bloods, I am guessing you're saying that my logic of "if you want to make more exp, you have to make less money" doesn't exist there...well yes, you are right...in a way. But did I ever once state anything about runes that aren't craftable at this moment in time? No, I did not. Therefor, you cannot transfer words into my mouth, and call them my own.

 

 

 

 

 

 

 

With bloods, we can only guess Jagex will make them even harder to craft than deaths. (I suppose a mammoth-sized quest, along will oodles of other insane objectives, etc etc) This makes the rule balance itself out. In exchange for having a rune that not only gets you the most exp, but also the most money, you must go through a set of extremely difficult tasks to get it, as opposed to crafting natures which gets you less exp and cash, but has basically no requirements other than 44 rc.

 

 

 

 

 

 

 

Also, again not sure if this is what you mean...but runes don't give you more exp per extra rune you make. If you craft 54 airs at level 75, you make 270 exp, even if you can craft 7x of them.

 

 

 

 

 

 

 

Now, that could have all been sarcasm you were using, or perhaps you just didn't know (which I doubt)...but either way, if you're going to try to insult an idea of mine, at least do it with the proper punctuation and grammar so it's not like translating one language into another. Thanks. :wink:

 

 

 

 

 

 

 

I think her/his reply was going on the reply before's question of "Do you want money, or do you want exp". Just because something requires a higer level to do doesn't mean it should be more money.

 

 

 

 

 

 

 

If the thread author finds death prices too low, then he shouldnt make them.

 

 

 

 

 

 

 

And this thread isnt well thought out. You say laws and nats are worth more then death, but REALLY, theyre worth less, in a rune shop. Go to the mage arena rune shop, check prices on laws, deaths, and nats. If I recall death is the most expensive one (I may be completely off, since I havent visited the mage arena in ages) is death.

 

 

 

 

 

 

 

Laws are 300-400 ea off PLAYERS

 

 

 

Nats are 300-400 ea off PLAYERS

 

 

 

You are talking about general shop prices, so really, death runes probably are the most expensive.

 

 

 

 

 

 

 

Deaths are cheaper, since there is far less demand for them. Even if the shop price is changed, the market price would most likely stay the same.

 

 

 

 

 

 

 

More or less, the author is comparing the street price of laws and nats to the shop price of deaths.

 

 

 

I know I reiterated a few times there, but I tried to make as much sense as possible

 

 

 

 

 

 

 

I understand and agree entirely. Though, as you said...the prices really are determined by players, not the shops...so therefor, the natures and laws are still worth more, player wise.

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outsanitysig1jc0.png

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It's like echanging the 25 gp for .5 exp. If you made 10,000 Death Runes you'd make 100,000 experience. If you made 10,000 Nature Runes, you'd only make 90,000 experience. It's a huge difference, especially in the Runecrafting world.

 

 

 

 

 

 

 

So basically, it all boils down to one question you need to ask yourself: Do I want money, or do I want experience?

 

 

 

 

 

 

 

Using that logic natures should be cheaper than chaos in-fact they may as well make bloods the easiest to craft and as your rc levels get higher you get to eventually craft airs so long as you make airs give more exp.

 

 

 

 

 

 

 

I mean this in the nicest possible way...but that paragraph makes no sense...unless I'm reading it wrong, which I doubt.

 

 

 

 

 

 

 

Basically what you're saying is that natures should be cheaper than chaos because it takes 74 rc to make as much money off of double chaos as it does with 44 rc to make single natures? Well, I disagree on that account. Chaos runes as a single entity are sold on market for 150 gp each, and natures are sold for 300 each (on average). Well, obviously it would be way more profitable to make natures than chaos if you are below level 74 rc...but that's why it exists. If you want to make as much money crafting chaos as you do off of natures, then you must get 74 rc. Yes, you don't make more money in doing so, but you earn the ability to choose whether you'd like to craft chaos or whether you'd like to craft natures...without having to give up any profit.

 

 

 

 

 

 

 

Now...I'll try to decipher the rest. About the bloods, I am guessing you're saying that my logic of "if you want to make more exp, you have to make less money" doesn't exist there...well yes, you are right...in a way. But did I ever once state anything about runes that aren't craftable at this moment in time? No, I did not. Therefor, you cannot transfer words into my mouth, and call them my own.

 

 

 

 

 

 

 

With bloods, we can only guess Jagex will make them even harder to craft than deaths. (I suppose a mammoth-sized quest, along will oodles of other insane objectives, etc etc) This makes the rule balance itself out. In exchange for having a rune that not only gets you the most exp, but also the most money, you must go through a set of extremely difficult tasks to get it, as opposed to crafting natures which gets you less exp and cash, but has basically no requirements other than 44 rc.

 

 

 

 

 

 

 

Also, again not sure if this is what you mean...but runes don't give you more exp per extra rune you make. If you craft 54 airs at level 75, you make 270 exp, even if you can craft 7x of them.

 

 

 

 

 

 

 

Now, that could have all been sarcasm you were using, or perhaps you just didn't know (which I doubt)...but either way, if you're going to try to insult an idea of mine, at least do it with the proper punctuation and grammar so it's not like translating one language into another. Thanks. :wink:

 

 

 

 

 

 

 

I think her/his reply was going on the reply before's question of "Do you want money, or do you want exp". Just because something requires a higer level to do doesn't mean it should be more money.

 

 

 

 

 

 

 

If the thread author finds death prices too low, then he shouldnt make them.

 

 

 

 

 

 

 

And this thread isnt well thought out. You say laws and nats are worth more then death, but REALLY, theyre worth less, in a rune shop. Go to the mage arena rune shop, check prices on laws, deaths, and nats. If I recall death is the most expensive one (I may be completely off, since I havent visited the mage arena in ages) is death.

 

 

 

 

 

 

 

Laws are 300-400 ea off PLAYERS

 

 

 

Nats are 300-400 ea off PLAYERS

 

 

 

You are talking about general shop prices, so really, death runes probably are the most expensive.

 

 

 

 

 

 

 

Deaths are cheaper, since there is far less demand for them. Even if the shop price is changed, the market price would most likely stay the same.

 

 

 

 

 

 

 

More or less, the author is comparing the street price of laws and nats to the shop price of deaths.

 

 

 

I know I reiterated a few times there, but I tried to make as much sense as possible

 

 

 

 

 

 

 

I understand and agree entirely. Though, as you said...the prices really are determined by players, not the shops...so therefor, the natures and laws are still worth more, player wise.

 

 

 

 

 

 

 

Right, Im saying he is comparing the low shop price of deaths, to the high player price of nats and laws.

The key argument here isn't the experience in crafting runes or the relative difficulty in doing so. The driving factor of something's value is its use. Nature runes are used primarily to generate money. I'm not talking about selling the runes, I'm talking about Hi-alching. Death runes are used for killing things. Basically, you can't compare the two functions because they are so drastically different. In my opinion, the economic factors that set their relative market prices are so drastically different, a true comparison can't be made. Different people, who have different goals within the game, will value each differently. I don't PK, and I don't use magic in a lot of fighting, so, for me, death runes aren't as valuable. However, I do use nature runes for high-alching as my primary source of in-game income. Therefore, nature runes have a higher value to me.

 

 

 

 

 

 

 

I hope this makes sense. Now, as for changing the store price of deaths... I really have no clue, nor do I really care.

 

 

 

 

 

 

 

- Sligo

 

 

 

 

 

 

 

 

 

 

 

you mean supply and demand? if so i agree

 

 

 

 

 

 

 

the demand for nats is alot higher than the demand for deaths...high alchying is a source of many runescapers income, so there is always a demand for nats.

 

The key argument here isn't the experience in crafting runes or the relative difficulty in doing so. The driving factor of something's value is its use. Nature runes are used primarily to generate money. I'm not talking about selling the runes, I'm talking about Hi-alching. Death runes are used for killing things. Basically, you can't compare the two functions because they are so drastically different. In my opinion, the economic factors that set their relative market prices are so drastically different, a true comparison can't be made. Different people, who have different goals within the game, will value each differently. I don't PK, and I don't use magic in a lot of fighting, so, for me, death runes aren't as valuable. However, I do use nature runes for high-alching as my primary source of in-game income. Therefore, nature runes have a higher value to me.

 

 

 

 

 

 

 

I hope this makes sense. Now, as for changing the store price of deaths... I really have no clue, nor do I really care.

 

 

 

 

 

 

 

- Sligo

 

 

 

 

 

 

 

 

 

 

 

you mean supply and demand? if so i agree

 

 

 

 

 

 

 

the demand for nats is alot higher than the demand for deaths...high alchying is a source of many runescapers income, so there is always a demand for nats.

 

 

 

 

 

 

 

i dont think that is entirely what he had in mind but it is the base of this problem. the demand for natures is really high so they no longer go by the price the shop is selling for. if the player that is alching can pay 400 gp per nature rune and still turn a decent profit from the whole thing then that is exactly what will happen. but since he can only get a profit from buying at 300-350 each (norm) then that is what happens. it is all about supply, demand, and profit.

 

 

 

 

 

 

 

the only way the store price would effect the value of death runes is:

 

 

 

A) the store lowers the price so the price would go low

 

 

 

B) they raise the price so people buy from players... that would most likely not raise the prices of deaths since there are alot of monsters that drop them.

 

 

 

C) they store price is raised so much that selling to the store would be more proffitable than selling to players. if the store's price rose to say 600 each... (i think they buy for 1/2 what they sell for) so they would buy for 300 each in wich case you sould have a constant buyer at the market price and you would see no point in selling to players... so they players will raise there buying price...

 

 

 

 

 

 

 

but since natures and laws are used by everyone there price will remain the same since there is such a large market for them it is hard to raise/ lower the price.

 

 

 

 

 

 

 

some of what i have just said is relevant to the issue and some is not i am in AM Lit so i just started rambeling about the issue to avoid doing work.

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