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Blood Runs Deep15-Dec-2009


metoo1000

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The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

 

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

 

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

 

"I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people." "I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it." Mod Hew

RuneScape Content Developer Summary:

Where to start Blood Runs Deep:

Speak to Baba Yaga in her walking house on Lunar Isle.

 

Requirements to complete Blood Runs Deep:

75 Attack

75 Strength

65 Slayer

High Magic and Ranged levels are also recommended

Dream Mentor Glorious Memories Horror from the Deep

Completed all easy, medium and hard tasks in the Fremennik Achievement Diary

In other news...

 

We've made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.

 

Kuradal's Dungeon Improvements

 

After some of your feedback about last week’s Slayer dungeon update:

 

 

  • Kuradal can now assign dagannoths.
  • Murky Matt can now combine ferocious ring charges.
  • Hellhounds should now respawn at their normal rate.
  • We've squeezed in a couple of extra creatures.
  • You won't get any Random Events while in Kuradal’s Dungeo

 

[hide=Patch notes]

15-Dec-2009 16:08:20

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

  • Adjusted zeroes to be slightly different from capital Os.
  • Resolved a few map problems in Kuradal's Dungeon.
  • Remapped the lake on Karamja after it suffered severe subsidence.

 

Quests

  • Fixed several typos in The Temple at Senntisten.
  • Added more info to The Temple at Senntisten's quest journal during puzzle phases.
  • Fixed a problem at the end of Desert Treasure due to some NPCs moving around.

 

Minigames

  • Corrected the rewards given for the Burgh de Rott Ramble minigame.

 

Miscellaneous

  • Corrected the range checks when using the Wrath curse on large NPCs.
  • Deflect curses should now work correctly against skeletal wyverns.
  • Removed an unnecessary error from the objectives system.[/hide]
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