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metoo1000

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Everything posted by metoo1000

  1. draconic = red vine(use hunter juju on the vine) + dark pit + lergberry
  2. Bilrach goal was to find the rift that he could use to release zamorak so there might be a possibility that saradomin found the adventures and saved them while he was trying to stop the portal from being opened. Just an idea
  3. clues now have a right click option that tells you its difficulty
  4. Mine isn't red, grey :P the red/red slayer cape is for female characters only either a glitch or a hidden update
  5. How did you get the dagg kill task done? gratz btw
  6. I tried to explain this earlier you can not avg ely's soak ability off a scale bigger then 1 which means there is no such thing as an average percentage of how much dps i can soak its will always be 25% 70% of the time not 17.5% 100% of the time. The code/algorithm in place is based off each individual hit not over a X amount of hits/damage taken. Therefore saying it takes off 17.5% 100% of the time will either make it sound worse or better then it really is for that fact you have a 70% chance each time you take damage not 70% of the next 100 times you take damage 25% percent of those 100 hits will be reduced. It is only based off each hit and the "dice" is thrown again for the next time. Which could mean 100/100 of the next hits could be reduced by 25% or 0/100 of the next hits could be reduced trying to average out something that can be averaged is just misleading. .... On average, 70% of the times that you get hit the effect will activate. When you get hit, there is an equal chance for you to get hit for anything between 0 and the max. So over time, you will get hit for every possible hit a similar number of times. So the 70% will account for 70% of the total damage with an infinitely large sample size, and 25% of that will be ignored. So if 25% of 70% is ignored, then 17.5% is ignored over time. You saying that more or less could be ignored is...obvious. That usually happens with any percentage wth a non infinite sample size, and since there never is an infinite sample size, that usually happens, but over time you tend toward whatever the percentage is. EDIT: All of that is assuming that the elysian effect only affects hits and not misses...which could be wrong...but I would think that coding the effect would make more sense if they had it check for a miss first, then again I have no idea if they actually did. The thing is how far would we have to go to get to this middle point your talking about, that equals 17.5% or close to it, 100 hits 1,000 hits 10,000 hits. The fact is that computer code/algorithm's tend to be way to non-linear in their outcomes over time, it can't really be defined down to an exact number without extensive testing. That could also prove that the amount of damage soaked by the effects could land up more left or right of the center then you think. your trying to put a linear number to a non-linear algorithm which can't really be done. It has a better chance to average out more along the lines of 15% or 20% the more you do something won't make things even out over time example: " two wrongs don't make a right" and so on.
  7. I tried to explain this earlier you can not avg ely's soak ability off a scale bigger then 1 which means there is no such thing as an average percentage of how much dps i can soak its will always be 25% 70% of the time not 17.5% 100% of the time. The code/algorithm in place is based off each individual hit not over a X amount of hits/damage taken. Therefore saying it takes off 17.5% 100% of the time will either make it sound worse or better then it really is for that fact you have a 70% chance each time you take damage not 70% of the next 100 times you take damage 25% percent of those 100 hits will be reduced. It is only based off each hit and the "dice" is thrown again for the next time. Which could mean 100/100 of the next hits could be reduced by 25% or 0/100 of the next hits could be reduced trying to average out something that can be averaged is just misleading.
  8. Divine and ely cost 100s of millions, you'll NEVER reach that amount spent using a chaotic and recharging But you can sell back ely/div. considering the time it takes to buy/sell ely's and divines at street price, with all the junk hassle and so forth it would probably less time to earn money/tokens to charge up a chaotic shield. ANYWHOO lets look at the chaotic kiteshield and see how much damage it reduces from Graardor's ranged attack, since i'm presuming you'll be praying melee Graardor maxes at 355 ranged max hit. We know damage is evenly distributed so this means only 155/355 of graardor's ranged attacks will be reduced 20% 20% * 155/355 = 8.73% damage reduction, only on ranged. any max hit over 355 and you'd probably be considering using prayer. the ranged helper is the only one that maxes over 200 damage, so the shield's effect is basically useless on the minis. clearly ely and divines are better but tbh, considering the amount of time it takes to buy an ely and divine, unless you already have one for whatever reason, it's probably not worth the hassle. whereas i'd see alot of people with enough spare tokens for chaotic shields in a matter of months. Thank you for explaining the ONLY range soak thing this is what I have been trying to explain that even tho its good for soaking up range what about all the mage damage during the kill you take from the minion or after the kill the range and melee damage your taking. still ely is much better
  9. I love how people are avg the ely soak when in fact you can do that 17.5% is not accurate because it is based off each hit so that 30% of the time when the effect does not work only applies to each individual time a monster try to hit you. It really cant be taken as a whole so saying that it only works 17.5% of the time is a lazy effort on your math skills the fact is it is 25% of damage 70% of the time no need to refine it any further because it it works off individual hits not damage taken during a kill. so it could soak up more damage the 25% in say a hours time or less for that matter this but you all still fail to see that ely = all three of the new shields combined because it works for all three aspects of the combat triangle not just 20% of one and 10% of the other. You will still land up taking less damage an hour with ely then any one of the three new shields. And all this with out saying anything about recharge cost or time it takes to get the dung levels/tokens. If anything i would much rather have one of the chaotic weapons then the shields any day. For all reasonable arguments Divine is really out of comparison here its 30% of all damage ever taken which is much more then the chaotic and still quite a bit more then the ely and for prayer point loss its really minimal since if you get hit 100(1000 lp) it would only take off 15 prayer points sine it would block 30(300) of that damage and take 15 of that 30(300) off your prayer points. Like i said if you can't afford ely then a chaotic shield is for you but the fact is they are still just not as good even if it where just for the inconvenience of repairing it(not the cost just the fact that it needs repairing).
  10. C Kite removes 20% of range damage 100% of the time. Turns a 200 into a 160 every time until it runs out. Only if the hit is 200+ and just like weapons it all depends on dps but with shields is dps that you take not give. and it is only 20% of the time so ely even tho its only 17.5% of the damage it works out that you will block more damage over time the chaotic. The Ely blocks 25% of the damage 70% of the time. This evens out to blocking 17.5% of all damage. If you are fighting something that does not hit above 200 lp, then why are you even considering using a shield. Rune defender is much much better. I already said this. Also did you even take in to consideration that the melee and mage mino also hit over 200 so the dps you take is also less with ely b/c ely works with all 3 types of attacks?
  11. Agreed Divine is in a class of its own and ely is still better since the incoming dagame dose not need to be over 200 for the soak to kick in and ely also works with melee/range/mage not just one of the 3
  12. First off none of the chaotic shields can even touch ely or divine for the simple fact its only cuts 20% off ONE style and 10% of another. Second the attack must hit over 200 or the effect wont even work. Third it is lower percentage of soak then either ely or divine. Fourth it has a recharge cost which really is hard to argue this b/c of the cost of ely/divine. Also -Remember the higher def bonuses only mean you don't get hit as often not that the amount of damage is lessened.( you can still get hit 35 with no shield on and same with chaotic you can still get hit that 30 but with ely and divine the DAMAGE it self is always or 70% of the time lowered, no matter if the damage is 200 or more. -You need high-ish lvl in dung to be able to use it. -They don't look as nice(not a huge deal but something to take in since we do live in a material world). The biggest thing here tho that i want poeple to remember is that the chaotic shields only work under to main situations that make they inhairently worse then ely and divine. ~1. They will only soak damage if that damage was going to hit a 200+ ~2. After the requirements are met for the first part of the code, it will only happen 20% of the time for one fo the 3 combat styles(melee range or mage). So basically it would have 2 wheels or dice throws first is the incoming damage going to hit you for a 200+ in magic, range or melee if so then 20% chance that the damage will be reduced. So all in all these shields can not hold a candle to ely or divine for that fact is they can't soak damage from all 3 combat styles and the chance is lower that if the incoming damage is over 200 that the effect will even kick in. now lets take a look at where ely and divine are mostly used. Solo Bandos/ Team ~ you pray melee while the boss is alive no need for a melee soak range from the boss and mage mino tends to hit the worst. Solo Arma/ Team ~ you pray range while the boss is alive so no need for range soak mage def is highly recommended here also. Tanking kril(not as common but helps melee and mage soak is nice here) ~Praying melee the whole time kril is alive. ~Saradomin you don't use shields so its not helpful here at all. Daga kings lets just say i hope you dont need anytype of soaking damage here but if you do having a shield that can soak all 3 styles of combat is much appreciated. KQ well you can use a shield here if you have it for slayer but most people use veracs same with saradomin gdw. KBD well if you really need extra help here then lol. Chaos ely see above. all in all the chaotic shields are nice but really cant stand up to the versatility of ely/divine spirit shields they are a nice step up from dragon fire shield but are not even close to the spirit shield family even Spectral at solo arma would be better. Don't get me wrong if you can't afford a ely/divine by all means get a choatic/eagle eye/farseer shield depending on what you plan on doing but keep in mind the cost for repairs this is not something you should slay with or waste on things that are not profitable. I would not recommend using ely/divine for slayer either but that is my opinion I prefer rune defender. Divine and ely will have its place for quite some time due to the fact they have such a wide range of use. These new shields are a nice addition to the shield slot but are not the ends all that some people might think. That is my two cents.
  13. you can go back and fight the cursed things after the quest they drop 3x charms
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