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metoo1000

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Everything posted by metoo1000

  1. we just got living rock caverns not that long ago? we really don't need another fishing update.
  2. I'm failing atm corping I have had 4 this week =S
  3. They are a tad faster but not as cost efferent due to the prices of rubies.
  4. Thanks for this you will be credited.
  5. Nomads no pushover is he :P Yeah he is no joke first try I didn't bring a gs and he killed me asap =S second trip I used overloads and brews.
  6. [hide=done quest] [/hide]
  7. http://www.runescape...requiem_members Soul Wars has a dark underbelly that Nomad would rather you didn't see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it. Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad's Requiem is set wholly beneath Soul Wars. Don't be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you've reached. You have been warned! Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base. Mod Rathe RuneScape Content Developer Summary: Where to start Nomad's Requiem: Speak to Zimberfizz at Soul Wars. Requirements to complete Nomad's Requiem: King's Ransom (including the Knight Waves) 75 Magic 70 Prayer 66 Mining 65 Hunter 60 Construction Must have fully completed the Soul Wars tutorial Must have completed at least one game of Soul Wars (win, lose or draw) Having very high (85+) stats in all combat disciplines is advised, unless you're particularly good at combat In other news... We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal. We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't. The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored. You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility. We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn't mean to. The Christmas 2009 holiday event has now been removed from the game. patch notes [hide] The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical Prevented spinning the candy cane and swapping weapons quickly.The jail door near Shantay now matches when open and closed.Fixed the shadows for players when using various handholds in the Brimhaven Agility Arena and the Ape Atoll Agility course.Corrected a visibility problem with the Agility Pyramid.Guthix Raptors had the wrong chat head.Corrected some animations for the Sleuth emote.Stopped white longsword handles stretching while running.Performing an emote will now correctly animate if you were reading a book beforehand.The picking animation in the Farming skill has been updated to be smoother.Chaeldar's chathead on the Contact NPC interface is now animated.Removed a clipping problem with the Ardougne Achievement Diary cloak when reaching forwards.Fixed some remove roofs issues near Miscellania Castle.Fixed some remove roofs issues near Mobilising Armies.Fixed some housing in Tai Bo Wannai.Corrected some issues when running and standing still with two-handed swords.Cleared any background fill colours when changing between specific types of interface.Fixed the colour of the water in Soul Wars.The top plate in a pile was floating in the HAM base.Corrected some z-bias issues with the Soul Wars overlay interface.The glyphs on the charms in Pest Control were missing their glyphs due to z-bias issues.Synchronised the Brimhaven rope swing animations to look better.Stopped aberrant spectres from appearing to stand up again when dying.Fixed a render issue when churning.Repaired a texture problem for some of the floor in Falador.Updated the mapping in a Keldagrim pub so you can't walk on top of the stairs.Fixed some mapping where the water meets the land to the north-west of Port Phasmatys.A render issue with a pool of liquid in the Slug Menace quest has been fixed.You'll no longer be repeatedly animated when digging up the Jade Vine.Removed a few extra skulls from the Wizards' Tower's basement.Adjusted the animation for the Zamorak room boss in God Wars Dungeon to remove a label issue.Stopped some animation issues when spam-clicking an item.Stopped a trapdoor rendering over your feet in the Brimhaven Agility Arena.Fixed a graphical issue with shady strangers.Fixed a door on the Fishing Platform. Audio Fixed and improved a few tracks: "The Genie", "Long Ago", "Shine", "Splendour", "Theme", "Tomorrow".The music unlock hint for "Alone" was incorrect.Changed the category of the song "Soundscape".The song "Spirits of Elid" has been added to a bit more of the map area.Added sea sounds when taking boat journeys.Improved various sound effects during Royal Trouble.Increased the range of ambient sound effects in the southern desert area.Updated the opening sounds for some of the doors/gates in Regicide.Cows have been given lessons so they can moo properly.The sound when casting Plank Make has had its volume reduced slightly.Added fountain sound effects in Nardah.Added a sound when you pickpocket the Ring of Charos.Added cleaning sounds when removing the dirt from grimy herbs.Added some dragon stomping sounds to the tutorial.Added bellow sounds to the blacksmith in Lumbridge.Added a sound to accompany the "You already have full Prayer Points" message and the Idea emote.Ensured that no sound is played if no damage is done a hit sound isn't played.Improved the timing of the sound played when you die to start and finish earlier.Removed some old, redundant music scripts. Quests Fixed a discrepancy between the Mourning's Ends quest journals after you've finished part one.Corrected the Blood Runs Deep quest journal to use the base stat rather than current stat when striking through requirements.Brundt will now be a bit more helpful during certain parts of Blood Runs Deep.Converted a quest item from Regicide into a members' item, as it should have been.Streamlined some of the traps in Contact, Smoking Kills, and a few other desert quests.Resolved a problem in the Eyes of Glouphrie quest during a cutscene. Minigames Updated a treasure trail to reflect some recent scenery changes. Miscellaneous No more dropping items while in the Photo Booth.The lunar dream world no longer interferes with pets and their growth status.You can no longer bank keys from the Prison Pete random event.You will no longer be shown the Crafting cursor when using a spinning plate.Added a bit more information to the Advisor system about making money.Sigmund no longer has a visible pickpocket option on free worlds.Adjusted a quest start icon for Imp CatcherThe checks for attacking the ogres at the Combat Training Camp have been improved.Furniture should no longer disappear in your POH if you die to poison.Estate Agent icons are no longer visible on free worlds.The farming patch spirit will no longer appear on free worlds.Ensured that the Objective skill icons can't overlap the text.Stopped a boulder from indefinitely rolling.Adjusted the logic and filtered some messages from the Ranging Guild.Route finding in an East Ardougne bank should be a bit better.You'll now open the shop interface if you wish to buy a dragon scimitar from Daga on Ape Atoll.Adjusted the chat filter to cope better with a music track name.Ensured that Prayer is fully restored in safe Clan Wars after curses have been used against you.Prevented players from ending up in some scenery when teleporting to the Death Altar.Fixed a problem where you couldn't use quick prayers to turn on the Protect Item curse and a Leech curse at the same time.Corrected the purchase information for the training bow.Made the Summoning "Special Move" consistent on the Summoning left-click options.Clarified some of the Construction level-up messages for various cages and trapdoors.Corrected a menagerie level-up message.Fixed a problem with the Adventurer's log and a Champion's Challenge phrase.Improved the Champion's Challenge 'allowed in' check message.Corrected the destroy message for the Turkey Book.Adjusted the Castle Wars messages after completing the Ardougne Achievement Diary.Clarified the messages when using the Abyss to get to Entrana with Summoning items.Corrected some inconsistencies with the Digsite pendant.Fixed a grammar issue in the Fishing skill guide.Corrected some spelling errors in some Lumbridge NPCs' chat.Capitalised an instance of "Seers" in some chat.This patch note caters for all the other typos we've fixed. [/hide]
  8. 10/10 Total epic achievement. gratz and hope you don't stop there and good fight on the race.
  9. I have merged the two posts and reopened this topic seeing as the drop list is still not complete. Keep killing monsters ~metoo1000
  10. Since no confirmation on this in months and I have killed quiet a few of them myself and have never seen this drop I'm gonna go ahead and lock. Keep Killing monsters ~metoo1000
  11. Since no one has posted confirmations of the hits or the rune spear drop we cant add them. Thank you for you input it is well appreciated. Keep killing monsters ~metoo1000
  12. Thanks for you input. Keep killing monsters ~metoo1000
  13. First thanks for your input, I have made your answers bold and hope that they help. Thanks again for your post we appreciate all input. Keep killing monsters ~metoo1000
  14. Hi, thanks to all of your input we have revamped this monster hunting guide with new equipment, inventories and updated strategies. What was changed. -Added new gear for the melee setup and inventories. -Added a whole new range section of the guide. -Got rid of outdated strategies and setups/inventories. Thanks again for your input. Keep on killing monsters . ~metoo1000
  15. Hi and thanks for all of your information, we have discussed the range methods and decided that there are way too many personal opinions that melee is a much better way to kill them. What has been known for quiet some time know is that all dragons are inherently weak to stab attack styles. We have added our new suggestions for inventories and gear setups here. http://www.tip.it/runescape/?page=metal_dragons.htm What we have added. -New setups for slayer tasks -New setups for when not on a slayer task -New setups for no antifre shield ONLY TO BE USED WITH SUPER ANTIFIRE POITONS -Deep wild area with a map and spawn locations -Kuradal's dungeon Thanks again for all your input.
  16. beat me to it lol
  17. [hide= to above pics] And here is my trip that lasted about the same amount of time... [/hide] and my luck at corp =S
  18. like this?(bad pic i know) or this?
  19. The special logs are apart of the Woodcutting Rebalance.
  20. Obviously I'm in [hide=list] Armadyl Helm [_] Armadyl Chestplate [_] Armadyl Plateskirt [_] Armadyl Hilt [_] Bandos Boots [_] Bandos Chestplate [_] Bandos Tassets [_] Bandos Hilt [_] Saradomin Sword [_] Saradomin Hilt [_] Steam Battlestaff [_] Zamorakian Spear [_] Zamorak Hilt [_] Dragon 2H Sword [_] Dragon Chainbody [_] Archer's Ring [_] Berserker Ring [_] Warrior's Ring [_] Seer's Ring [_] Dragon Hatchet [_] Mud Battlestaff [_] Dragon Platelegs [_] Dragon Plateskirt [_] Dragon Full Helmet [_] Draconic Visage [_] Holy elixir [_] Abyssal Whip [_] Dark Bow [_] Ruined Dragon Shard [_] Ruined Dragon Slice [_] Ruined Dragon Lump [_] Dragon Claws [_] Dragon Pickaxe [_] Granite Platelegs [_] Black Mask [_] Seercull [_] [/hide] [hide=pictures] [/hide]
  21. this is why you don't leave till the trip is over.

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