December 20, 200916 yr Does it work on NPCs as well? I haven't found any definitive answers. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide]
December 21, 200916 yr I was playing around with sap warrior during a Steel dragon task, it definitely seemed make it a lot easier to hit them.
December 21, 200916 yr Yes it works. In your chatbox occasionally a message will pop up saying that your curse has sapped the enemy's stat. I use it when I fight Bork to sap his defense.
December 21, 200916 yr It also makes your combat familiars more accurate against the monster you're fighting. To put it bluntly, [bleep] off.
December 21, 200916 yr Author Alright, do the boosts last or do they just work for one NPC a time (ie: one kill)?And how long does it take on average to have this curse set in? As I'm considering taking it to KQ and Mithril Dragon solos. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide]
December 21, 200916 yr Alright, do the boosts last or do they just work for one NPC a time (ie: one kill)?And how long does it take on average to have this curse set in? As I'm considering taking it to KQ and Mithril Dragon solos. The curses instantly affect whatever you're fighting, gradually reducing stats further over time. If you stop attacking a monster, the initial 10% drain is lost, but the monster will keep whatever further decreases it was given during the fight. To put it bluntly, [bleep] off.
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