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Riqualyn

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Everything posted by Riqualyn

  1. One important factor is simply the value people place on their account. Bond prices will end up being more expensive than gold sellers. A lot of people however would rather pay an extra couple cents per million gold to not risk having their account banned. CCP has been doing this in EVE Online for years at this point. Do some reading on PLEX, which is the EVE-equivilent of bonds. It's essentially a win-win-win-win. Jagex gets ~$10 USD for a month of membership time. Player A gets in-game gold. Player B gets membership time. The economy benefits from having one less gold injection from gold farmers. RWT is impossible to stop. Currently the best method anyone has come up with is the "If you can't beat 'em, join 'em" method. (Sorry, removal of free trade was a case of cutting off the nose to spite the face).
  2. Oh, only 208k loyalty points for 50 bank spaces. That's 19 months consecutively. So 19 months loyalty is worth $11 USD to Jagex. Good to know. Edit: At a glance through, Loyalty point to Rune Coin ratios seem to be: Boosters: 552 LP/Coin Keepsake: 444 LP/Coin Hairstyle: 355 LP/Coin So Boosters are actually the least effective use barring any hidden gems stuck around.
  3. "Put simply, higher levels will now enjoy greater accuracy from their attacks than even before, and those levelling will notice a bigger difference from level to level."
  4. Well, at least Drygore is no longer a combat class of its own :P Unfortunately we went from T90 - Hit everything T80 - Hit most things to T90 - Miss everything most of the time T80 - Miss everything most of the time + 1
  5. White knights formed a cult to perform a ritual to siphon all the prayer bonuses from GWD armors into their own armors. Turns out prayer bonuses are really heavy, and it all sunk to their boots before they completed the ritual and locked in the prayer prolonging effect.
  6. Don't forget when comparing equipment stats that you now get accuracy from attack/magic/ranged and defense from defense. Bandos armor defense for example is actually more now with 99 93 defense that pre-patch, and that doesn't take into account the damage bonus on it now.
  7. Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670. Does this mean Drygore with boost from levels + overload + turmoil is more or less accurate than before? Definitely way less. Tried QBD, it took 3 minutes 20 seconds to kill her with Drygore mace and EE, AND she turned blue during both phase 3 and 4. This is up from about a 2 minute average. I was missing around 1/3 of the time. On the bright side, 26 earth talismans as part of the reward. I wonder if they nerfed getting accuracy only from your mainhand for abilities. Someone should try with dual drygores. Also what armour were you using? Full bandos. I used about 15 rocktails as well, but that was just from trying to ignore everything like I usually would. But based on complaints on the official forums players are missing way more across the board against everything.
  8. Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670. Does this mean Drygore with boost from levels + overload + turmoil is more or less accurate than before? Definitely way less. Tried QBD, it took 3 minutes 20 seconds to kill her with Drygore mace and EE, AND she turned blue during both phase 3 and 4. This is up from about a 2 minute average. I was missing around 1/3 of the time. On the bright side, 26 earth talismans as part of the reward.
  9. With the extra from your defence it's actually a small buff in armor for defensive gear assuming monster accuracy hasn't changed. I have 2,029 with full bandos without shield, as opposed to 1,772 before.
  10. Bandos chestplate is -131 armor, -240 health Bandos tassets are -126 armor, -180 health. Bandos helmet is -114 armor, -120 health. Bandos Gloves/boots are -29 armor, -30 health Bandos total lost (without shield) is 802 armor, 1,650 health. Bandos, Subjugation and Armadyl have the same stats now as well aside from different types. Obsidian platebody is is -531 armor, -840 health obsidian legs are -508 armor, -630 health. Obsidian overall lost 1,653 armor, 1920 health [Edit] Assuming enemy accuracy hasn't changed, wearing full bandos with new defence bonus I'm actually higher armor than before. Yay huge bandos buff!
  11. For Warband PK cape rules only apply if PK Warband is in use as well.
  12. Did about 5 minutes to get a rhythm going, and then a 5 minute experience test. 8,270xp, or 99,240 extrapolated to an hour. In total charm wise I ended up with 15 crimsons, 9 blues, 7 green, 4 gold. So not exactly great for charms either Also, my arm hurts. To keep a good constant rate going you're moving all over the screen and clicking non-stop (Throw>detonate>throw>catch>detonate>throw>catch>etc.). Compared to jadinkos? Way more work for less than half the experience. Possibly on the bright side, they won't completely suck as a daily task anymore.
  13. For ranged, royal dragonhide and a hand cannon is something like ~45k. If you're good with protect item, royal crossbow for weapon. For magic, polypore with batwing. Melee, well blisterwood weapons are cheap. Armor is a different story. The 99% of people are running around with the mage/ranged combinations listed above so long as you keep multi combat enabled. Single combat people tend to be much better geared. Between the two chats, there is maybe an issue every hour with someone claiming to have been back-stabbed by someone in friends chat. These usually tend to boil down to someone logged out/world hopped in the camp and the chat was full (so they were white dot and free game).
  14. I forget where I found it, but they had worked out the formulas for normalized damage to the following and had verified it in game. Two-Handed: (weapon damage + (1.5 * strength) Dual-Wield: ((main hand damage + strength) + (offhand damage + strength * 0.5)) x speed modifier Speed modifier is fastest = 1.5, fast = 1.2, average = 1 Critical damage is also capped at 1,000 damage So chaotics for example, at level 80 when you can first use them all come out to exactly 1908 modified damage. When you get to 99 strength maul = 1936.5, LS/rapier = 1942.2, claws = 1950.75. So at least as far as momentum is concerned, fastest = best since that strength modifier gets taken into account for each hit. Item damage bonuses also has a similar effect in that it applies to every hit. As far as abilities go, I haven't bothered to check if the strength bonus applies to them or not (would take two people with different strength levels). Without the strength modifiers, maul = 1788, LS/Rapier = 1764, claws = 1728. Drygores without the strength modifiers are LS/Rapier 1983.6, Maces 1944.
  15. Elite void has higher health and armor as well.
  16. The numbers have been posted a couple of times on this thread already, so there is no point in doing it again- if you care, you'd have no problem using the search function to find the data. I also started ports 2 months after the update and had no problem gathering the necessary information. Not to mention, it's not as if using a merchant vs not using one is even a close call and deserves to be argued over(it's usually a 11-25% boost and is worth using in any situation). Hence my point.
  17. As someone who missed 2 months worth and is in the process of catching up I'm trying to kind of have an idea of what to expect and plan for. When someone posts something contrary to the de facto standard without any insight as to why... It's pretty annoying. You don't know if they figured something out to justify that or if they're just misinformed. A couple people have posted numbers as to what a merchant on the crew usually ends up doing to success chances. That helps so thanks to those of you who have done so to support your reasoning.
  18. Some emails seem to be getting routed through bluehornet.com, others through cheetahmail.net and chtah.net. These have both been used in the past (the free 30 days emails and the surveys) and there is somewhere on the rswiki that lists some of this IIRC.
  19. Reddit could be worth a try, there are some mods who hang around there as well.
  20. They're supposed to be looking into this, and a couple mods are helping people who post about it on the forums.
  21. They missed a pretty big opportunity to promote balancing the teams. Guthix portal should have been +1/+1 tickets with a lock to that team for the round. This would have helped stop people stacking as well as allowing for constant progress even if you didn't win. It's also a bit of a joke on w24 at the moment. Hundreds of players waiting in lobbies because the one game is full. It would have been nice if it worked similar to pest control boats. X players ready? New game starts, otherwise ~5 minute countdown for next game.
  22. For ranged attackers, a number of monsters had their weaknesses changed from arrows to thrown, animated books come to mind, not sure of others yet. Mage and melee nothing will have changed since there are no new styles.
  23. They're almost identical. (Promethium) Daggers = 2166.75 Rapiers, Longswords = 2161.8 Maul, 2H, spear, war hammers, battle axes = 2159.5
  24. For anyone wondering how throwing knives compare to a bow and arrows. Assuming 99 range and too lazy to hunt for sag stuff: Grave Creeper short + Promethium Arrows = 1 primary Bind, 1 Ammo bind Promethium Throwing Knives + Offhand Promethium Throwing Knives = 2 Primary binds Promethium Throwing Knives = 1 Primary Bind Grave Creeper Short/Prom arrows = 2,080 DPS with 99 range. Prom main and offhand knives = 2,092 DPS with 99 range. Prom main knives only = 1,395 DPS with 99 range. Also bows were essentially nerfed with this update, as a lot of weaknesses changed from arrows to thrown.
  25. It's a fairly sweeping change that really had no thought put into it. What should have been done is properly implementing context-sensitive clicking. Left-Click? Deposit one like it's always been. Shift-Click? Deposit all! Yay new feature without disrupting the way it's been forever! Ctrl-Click? Depost X!? Oh god now we've gone too far can't possibly do stuff like this, this might be considered a good change... ABORT ABORT!!
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