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Charms as a clue reward


StaleDonutz

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Just an idea I had about making clues less aggravating. Here's the quick code so you can help bump the thread if you support it.

 

Quick find code: 83-84-483-60197058

 

After hearing multiple complaints about clue rewards that barely break the 20k mark and being irritated myself over the often lousy clue rewards I've thought about something that might make doing clues more worth while.

 

This would be the addition of summoning charms into the clue rewards. Kind of like fire lighters and purple sweets.

 

I have different ideas on how this can be incorporated.

 

1. Higher level charms for higher level clues. Example: Level 1 would give gold/green, level 2 would give gold/crimson and level 3 would give crimson/blue

 

2. Higher level charms have a higher % chance of higher level charms instead of a strict type of charm you would get.

 

Let me know what you guys think and some suggestions that you have that can make this an even better idea. I've already had some support on this idea so I thought I'd make it official.

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Great idea!

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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I thought when summoning was released they listed clues as a source of charms?

I can't find anything backing this up, but I'm pretty sure it was there.

If would be a nice reward.

Maybe add a few of the special charms depending on the locations used. Mort Myre = talon charms, Karajama = obsidian charms and wildy = abyss charms.

 

Personally I would rather 20 talon beast charms to 20 sharks anyday.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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I thought when summoning was released they listed clues as a source of charms?

I can't find anything backing this up, but I'm pretty sure it was there.

If would be a nice reward.

Maybe add a few of the special charms depending on the locations used. Mort Myre = talon charms, Karajama = obsidian charms and wildy = abyss charms.

 

Personally I would rather 20 talon beast charms to 20 sharks anyday.

i would rather get 20 talon beast charms then a 200k reward..

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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I absolutely hate clueing, so this might be a good way for me to actually do some clues :P I really need a hell of a lot of charms :P

 

 

Support! :)

Visit www.trackscape.nl for RuneScape stat tracking! If you have any questions, feel free to ask me, I made the site.
 
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I thought when summoning was released they listed clues as a source of charms?

I can't find anything backing this up, but I'm pretty sure it was there.

If would be a nice reward.

Maybe add a few of the special charms depending on the locations used. Mort Myre = talon charms, Karajama = obsidian charms and wildy = abyss charms.

 

Personally I would rather 20 talon beast charms to 20 sharks anyday.

 

Considering how hard those are to get, 20 talon beast charms needs to be considered a drop just as rare as say god trimmed rune or something. Something pretty damn rare. However, I think its a bad idea because these are 100% completely utterly USELESS to someone who does not have the level to use them. Just like me and my 30 damn spirit seeds.

 

So, secondary charms to me are a bad idea because not everyone who will do the clues can use them.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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I thought when summoning was released they listed clues as a source of charms?

I can't find anything backing this up, but I'm pretty sure it was there.

If would be a nice reward.

Maybe add a few of the special charms depending on the locations used. Mort Myre = talon charms, Karajama = obsidian charms and wildy = abyss charms.

 

Personally I would rather 20 talon beast charms to 20 sharks anyday.

 

Considering how hard those are to get, 20 talon beast charms needs to be considered a drop just as rare as say god trimmed rune or something. Something pretty damn rare. However, I think its a bad idea because these are 100% completely utterly USELESS to someone who does not have the level to use them. Just like me and my 30 damn spirit seeds.

 

So, secondary charms to me are a bad idea because not everyone who will do the clues can use them.

Just because you can't sell them they shouldn't be a reward?

 

You can't use blue charms until level 23, does that mean they shouldn't be a drop until your 23 summoning?

Obsidian charms can be used as low as 22.

 

Talon beast charms are meant to be rare, but theres nothing wrong with adding another way to get them.

 

By saying there useless without the level is a poor excuse to not add them. Just wait until you can use those spirit seed to rake in the exp.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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