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Farming-Growth times/Desiease rates

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I'm trying to do a farming table. and i need some stats.

 

Would anyone have a proper idea what the growths times of each thing is? Because idk if i can trust wiki on that, and Jagex removed all of times of the Knowledge base.

 

Also, when it comes to disease. Does the actual fruit/vege/thing it is affect the chance of it getting diseased? (of course without protecting). Or is it what actual patch it is? (I.e. Do ALL trees have XX% of getting diseased? or is it just a certain tree, which has THIS certain % of getting diseased?)

 

Same deal with all the herbs/allotments. Is it just a generally "herb patch has 50% chance of dieing" or is it "snapdragon has 30% of dieing while ranarr has 40%".

 

Thanks for any help :)

Disease is totally random. Protectors in allotment patches reduce it. Better compsot reduces it. Protection from farmer removes it. But outside that is is totally random.

 

Growth times equally are quite random, Tip.it's farming guide has pretty accurate average growth times. But all vary alot as if you get a round of disease it lengths the growth time (yes this can even happen with protected crops, it just means they take longer to grow).

 

And it does vary hugely trees with average growth time of 12 hours can take like 3 days to grow sometimes etc.

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I'm disagreeing with you with disease is totally random. Because i know different patches have different disease rates. Like trees disease less then fruit. But i'm not sure if there's any difference in each tree. Like is acorn 20% disease, while magic is 30%?

 

I know where tip.it got their times from, but i was just wondeirng, because they said jagex stated that compost/disease affects it. So how can has you said, a fruit tree take 3 days to grow. Obviously, the compost/disease can't be that drastic.

The growth times are accurate there. However farming goes in cycles and if you plant your seed on a wrong time, you have to wait till the cycle starts again. The cycles vary depending on the product and with herbs or such it's barely visible, yet with trees you might need to wait some nice extra time before your last tree is ready. Not to mention trees seem to get bugged sometimes and not to go through the cycle all the time. That may randomly (I personally noticed it a few times) results. Anyways, follow those times.

 

For the deaths, I counted 1434 herb seeds and 111 diseased. However I didn't use the myarm patch at the first few hundred, meaning your disease ratio would drop from that. I personally noticed no major differences on any seeds or levels while doing that research: the only things that mattered to the average disease ratios was the myarm patch and obviously super compost. Same goes with the herb:seed ratios too.

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I'd rather die for what I believe in than live for anything else.

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  • Author

um... what's the "myarm" patch?? Is that trollheim?

 

But now i get you.

 

For example, if the tree has 11 sets of 4 hours growth.

If you planted at the very beginning of the 4 hours, that's an additional 4 hours. While if you planted it, at the very end, you save about 4 hours.

 

So i can assume, that since i leave my willow trees with no protection (i'm lazy to get matierals), they'd have the same chance of dieing as if, if i didn't protect my papayas trees.

Because i was reading "Zaps" guide. And i'm kinda just stuck right now to protecting fruit trees almost always (unless it happens to be more then 10% of seed price).

How farming works:

 

Server ticks thru "cycles" for farming of lets say 1 minute.

Plants have set stages of growth and each stage advances after x cycles.

 

Eg a fruit tree goes from sapling > small tree > med tree > big tree > grown

 

And they might be setup to take 5 cycles, 15 cycles, 20 cycles, 30 cycles.

 

However everytime a cycle completes regardless of your plants growth stage it CAN get disease. If it gets disesae it becomes "frozen" until it is undiseased.

Protected plots are subject to this too, the only difference being the disease if automatically cured so you only lose 1 cycle.

 

The idea that planting wrong time in cycle makes things take longer is a myth, it is the diseasing make you lose cycles that slows it down.

 

This means that dependant on luck things can take MUCH longer than the average time to grow, and often most things take a little over average at the very least.

Literally trees meant to take 12 hours can take up to 3 days to grow if u get bad luck.

 

 

Compost reduce chance of disease and reduces how many cycles it takes for a plant to reach the next stage.

 

And Disease IS totally random, there is nothing to remotely suggest or prove anything gets diseased less than anything else.

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Ok that clears up quite a lot.

 

What i do ask though, You said you lose 'so many cycles" when it's diseased, wasn't it so when something is diseased, after the next cycle passes, it dies? Wasn't that the case?

And i'm guessing that the "3" day tree growth is if you had it protected and it was diseased at every single cycle.

 

Hmm, thanks an entire bunch paw. So i can use you're information with the times on wiki for probably the most accurate thing i have?

 

Will read answer tomorrow, goodnight.

It seems to depends on the growth stage of a plant.

 

If say its in a stage that would take should take 1 hour to grow then gets diseased mid-way through, it seems to take 1 hour to "grow" again into the dead state.

Where as something due to grow in 10minutes would go diseased > dead in 10 minutes.

 

Coming out of disease appears to reset a growth stage timer as well. So for example if a tree was going to take 3 hours to go between 2 stages and got diseased after 2 1/2 hours. It would then reset to needing a full 3 hours to grow again. This is why trees can take forever, if they get diseased late in a growth stage it sets them back by hours, opposed to things like herbs whihc only lose minutes.

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Also, I'd like to add that, from experience, growth cycles apparently reset when you log in/out (I think it's logging in). Ever been at a patch with a herb in it's final stage, logging in every 10 minutes or so to check if it's done already? It may take quite a while for the herb to finally grow if you do this, which led me to think logging in/out might reset your growth cycles. I tried it and was actually able to force a herb to stay in the final stage for over an hour.

I have two theories on growth cycles; one assumes all crops have the same growth cycle length of 5 minutes, and some crops just need to complete multiple growth cycles to advance to the next stage. Another theory is that all crops have their own growth cycle of 5/20/240 minutes etc.

Either way requires a small chance of a plant curing itself from disease, since sometimes all herbs will be grown and harvestable but one of them will be stuck in it's 1st/2nd stage and diseased.

 

I also believe paying the farmer to protect your crops doesn't actually remove the chance of the plant getting diseased, but rather that the farmer cures the plant if it does. This would explain significantly shorter growth times if you supercompost the crop even when you pay the farmer, as opposed to not composting at all and paying the farmer.

 

I believe what hohto said about growth cycles is right, and that for example herbs need 3/4 growth cycles of 20/15 minutes each to fully grow - I think it's 20 minutes but I'm not entirely sure.

 

I haven't done tests on death rates or such, but everything you compost has a death rate of 10-15% so that could mean all crops have the same chance to die.

 

 

The idea that planting wrong time in cycle makes things take longer is a myth, it is the diseasing make you lose cycles that slows it down.

 

Compost reduce chance of disease and reduces how many cycles it takes for a plant to reach the next stage.

I don't agree with those two statements. Herbs are either all done or there's 1/2/3/4 patches that are not done yet, and those won't suddenly grow a few minutes later; it takes another full growth cycle (or multiple growth cycles to get to the next stage) for them to grow.

 

Also, I think supercompost doesn't reduce the amount of growth cycles - the amount stays the same, but supercompost changes the chances on what happens during the growth cycles: growth/next cycle, disease, and possible cure itself from disease or a 'do nothing' option.

2dvjurb.png

The idea that planting wrong time in cycle makes things take longer is a myth, it is the diseasing make you lose cycles that slows it down.

 

Compost reduce chance of disease and reduces how many cycles it takes for a plant to reach the next stage.

I don't agree with those two statements. Herbs are either all done or there's 1/2/3/4 patches that are not done yet, and those won't suddenly grow a few minutes later; it takes another full growth cycle (or multiple growth cycles to get to the next stage) for them to grow.

 

Also, I think supercompost doesn't reduce the amount of growth cycles - the amount stays the same, but supercompost changes the chances on what happens during the growth cycles: growth/next cycle, disease, and possible cure itself from disease or a 'do nothing' option.

 

Erm the second bit fair enough.

 

But the first bit you have AGREED with what I stated.

 

I said its a myth that wrong planting time slows you down. What slows you down is disease making you lose cycles; if you read my post further you will see I clarify that it seems disease resets you to the start of a growth stage. Which is exactly what you have said.

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The idea that planting wrong time in cycle makes things take longer is a myth, it is the diseasing make you lose cycles that slows it down.

 

Compost reduce chance of disease and reduces how many cycles it takes for a plant to reach the next stage.

I don't agree with those two statements. Herbs are either all done or there's 1/2/3/4 patches that are not done yet, and those won't suddenly grow a few minutes later; it takes another full growth cycle (or multiple growth cycles to get to the next stage) for them to grow.

 

Also, I think supercompost doesn't reduce the amount of growth cycles - the amount stays the same, but supercompost changes the chances on what happens during the growth cycles: growth/next cycle, disease, and possible cure itself from disease or a 'do nothing' option.

 

Erm the second bit fair enough.

 

But the first bit you have AGREED with what I stated.

 

I said its a myth that wrong planting time slows you down. What slows you down is disease making you lose cycles; if you read my post further you will see I clarify that it seems disease resets you to the start of a growth stage. Which is exactly what you have said.

No I meant you can also plant a seed halfway into a growth cycle, it will take half a growth cycle until it grows. If you had planted it at the end of that very same growth cycle, it would take less time for the plant to grow for the first time. This is also what sometimes makes your herbs not finish growing all at the same time, you just planted the first few herbs in a different growth cycle than the last few. I don't think this has anything to do with disease, of course that's a factor too and it probably resets growth cycles too, but it's not the only factor.

2dvjurb.png

I said its a myth that wrong planting time slows you down.

 

Every seed has to go through the same amount of cycles.

For one kind of seed type (like herbs) the cycle comes in same time.

If I plany my 1st seed now and it can make it to cycle A and my last seed makes it to A+1, it means I might have to wait one more cycle to harvest the last one.

 

In others words it slows you down if you have an unlucky timing. The seed's growth itself doesn't exactly get slower (still the same amount of cycles) but due the planting time differences some of your seeds might get one cycle ahead. Of course the difference with herbs isn't too bad, especially if you don't time them and harvest as fast as possible, but it's one thing that can slow you down.

 

I can't really comment on the "farmer cures disease and resets that cycle" theory itself. It would make sense when you think about it, but I have personally not used those farmers to protect my crops.

 

um... what's the "myarm" patch?? Is that trollheim?

 

Yes. I'm just lazy so I prefer to use shorter forms.

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I'd rather die for what I believe in than live for anything else.

Name Removed by Administrator ~Turtlefemm

  • Author

Ok Thanks guys.

 

So to some everything up. ->

 

Disease rates are all the same for every single patch in runescape.

 

Growing: Each and every patch has 5 minute "ticks". But some different patches (like trees) may require multiple "ticks" to advance in a cycle.

A cycle is a number of paces before a plant growing a Growth stage.

Each plant has a different number of "Growth stages"

 

However, some plants may have a different number of cycles in order to advance in their own unique growth stages.

 

In terms of losing time from growing things. It is all based on how fast you can plant something.

If you plant something at this stage, but it takes you too long to plant another one (you plant after a "tick" or "cycle" has happened). You lose end up with a plant that hasn't grown, while others have grown.

 

On disease, when something is diseased, you lose however many cycles it is diseased for, until it is either cured, or dies as the cycles have reached the next 'growth stage'.

Farmers, instantly cure things basically, so you will only lose 1 cycle. Which is just an additional few minutes too add up to that cycle (not growth stage) lost.

 

Is there anything i got wrong there?

Yes you missed

 

Disease puts you back to the start of a growth cycle.

 

If a plant takes 5 cycles to grow and gets diseased once cured it takes 5 cycles to grow regardless of where it was when it got diseased

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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Sweet thanks, Should help me.

 

All good info :D

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