November 8, 200520 yr I think that when you cast a fire spell that you should have fire coming out of your hands, earth you should lift rocks and throw them, water ice or water comes out of your hands, air you hit them with a blast of air. With that you should choose if you want to follow fire, earth, water, or air. For which one you pick you could only do that type of spell. All 4 types would be equal and there would be 3 spells for f2p and 2 more for p2p each spell would do more damge than the other and maybe the highest spell would have a bonus that ever now and then would happen. The bonus would be something like fire: opponets str drop 50% for 5 sec, earth: opponets defence falls 50% for 5 sec, Water/ice: opponets is frozen and can not attack or run for 5 sec, air: opponets attack drops 50% for 5 sec what do you guys think go ahead and make changes to my idea if you want. :D You have the right, and people have the right to hate you for it.Thus, the circle of life is complete.Take the Magic: The Gathering 'What Color Are You?' Quiz.
November 8, 200520 yr The fire coming out of the hands idea is cool, I don't like the Strenght -50% thing though.
November 10, 200520 yr How about... fire is lowers attack/strength/ranged/mage a little... (50% is way to high, even for 5 seconds, because you keep hitting the enemy) And earth is a [bleep]e coming out of the ground and stays for a few seconds as an obstacle... Water/Ice is freeze, as you said; but we already have an ice spell... so maybe water should be "splash"... does a bit of area damage. Wind will be knock-back... there is a chance that the enemy will go back a few steps in the opposite direction the blast hit him/her/it... But these are my ideas. You might even get new elements, like lightning... perhaps it could slow (paralyse) the enemy down? Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
November 10, 200520 yr Author I like where you are going with this but one thing is that when you knock them back with the wind when the can get back to fighting you they have to cause otherwise they will just have an advantage from running away from you in the wildy. You have the right, and people have the right to hate you for it.Thus, the circle of life is complete.Take the Magic: The Gathering 'What Color Are You?' Quiz.
November 11, 200520 yr Yeah... I suppose knock-back will make wind more of a defensive attack than anything else... =/ Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
November 12, 200520 yr On the subject god spells need to change expcially zamoraks and guthix as they look really stupid |Noobs :roll:|Ebaums steals! :evil:|Go Stephie! :mrgreen:|http://
November 12, 200520 yr I like the idea of being a specialist mage which has improved magic stats but weaker melee and range stats. I think specialist classes would help break up the monotony of the game a bit, because most people these days level melee, magic and range, effectively make most high levels the same statwise.
November 12, 200520 yr by giving spells a secondary effect mage will become overpowering. blowing them back? that makes you nearly invensible to all melee attackers. the spec effects is a good idea (ground [bleep]es, fire ect..) but that's only a graphic adjustment. prob a good idea for future games (rs3 if ever :roll: ) but adjusting the gfx takes lots of coding and more hassel then it's worth. good idea though :D
November 14, 200520 yr Why does this strangely remind me of Avatar: The Last Airbender? TA: Tea Drinker's Anonymous Delectable tea or deadly poison...
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