Gigajie Posted February 10, 2010 Share Posted February 10, 2010 i heard from some people that i need high mage lvl for armadyl. mine is currently 76. i have no reason not to trust the people that told me this, but i would like some reassurance. so do i need a high magic level for kree? any help is appreciated. Link to comment Share on other sites More sharing options...
muggiwhplar Posted February 10, 2010 Share Posted February 10, 2010 Yeah-- the majority of attacks which hurt you there are magic-based and your magic level constitutes 100% of your magic defense (excluding armor)... the higher the better Link to comment Share on other sites More sharing options...
Gigajie Posted February 10, 2010 Author Share Posted February 10, 2010 would 85 magic suffice? Link to comment Share on other sites More sharing options...
Just_Ne_Pker Posted February 11, 2010 Share Posted February 11, 2010 That's a vague question, because higher is always better and will result in less hits. So what is "enough"? :P If you can keep up with healing without wasting too many pots (read: using enchanted excalibur, bones to peaches tabs, unicorn of fruit bat), 85 magic would do yeah. Findolfin || Total 2293 || Combat 138 - 126 || 313 Quest Points~ Watch out, beasties. Findolfin is here to hunt you Link to comment Share on other sites More sharing options...
RUNESCAPEfantasy Posted February 11, 2010 Share Posted February 11, 2010 Yeah-- the majority of attacks which hurt you there are magic-based and your magic level constitutes 100% of your magic defense (excluding armor)... the higher the better im sure your mage defence is 80% mage lvl 20% defence lvl Link to comment Share on other sites More sharing options...
aspeeder Posted February 12, 2010 Share Posted February 12, 2010 Yeah-- the majority of attacks which hurt you there are magic-based and your magic level constitutes 100% of your magic defense (excluding armor)... the higher the better im sure your mage defence is 80% mage lvl 20% defence lvlNo, it's 80% mage lvl and 20% mage def bonuses for armour, def level doesn't help your mage defense at all. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
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