mujammil Posted March 9, 2010 Share Posted March 9, 2010 Hey,, Quick question tbh, i just wanted your guys input on what would be best to take to TDs, an extreme set consisting of Extreme atk, str and range. Or should i take Overloads. A few things you may like to know, i believe in the faster the kills, the better, so to me it would seem Overloads would be the better option, but the way i see you should use overloads, is only if you eat a lot e.g brews somewhere therefore overloads would be better as it does not reduce stats. I am not a fail Td'er, i can prayer switch and do not need food most of the time Uni will cover all the damage so i am not sure on what to take once i obtain overloads after the weekend :D. Thanksss. EDIT: I also have an SGS with my UNI :thumbup: Link to comment Share on other sites More sharing options...
Ruggig Posted March 9, 2010 Share Posted March 9, 2010 overloads are overkill for tds imo, #t0 #ce #teamsweden #se @swiftirc#clan_europe @Quakenet Link to comment Share on other sites More sharing options...
1230abcz Posted March 9, 2010 Share Posted March 9, 2010 Overloads aren't overkill, they're just not good. I suggest taking overloads only if you have an EE or sgs, otherwise your unicorn wont be able to cover the damage very well. I can only carry 3 sharks as it is with my current inventory, so I can't see myself using overloads. If you have extra food for emergencies, then go ahead. Link to comment Share on other sites More sharing options...
bedman Posted March 10, 2010 Share Posted March 10, 2010 I used overloads last time and it's okay. It's pretty convenient SGS spec needs 5 minutes to restore both specs too, so just use your sgs specs after overloading. Also try to remember when overload will "heal" you 500 LP, so at that time, you know you can hover around 500-700 LP and dont need uni to top you up. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
bodder Posted March 10, 2010 Share Posted March 10, 2010 Overloads aren't overkill, they're just not good. I suggest taking overloads only if you have an EE or sgs, otherwise your unicorn wont be able to cover the damage very well. I can only carry 3 sharks as it is with my current inventory, so I can't see myself using overloads. If you have extra food for emergencies, then go ahead. Overloads are pretty useless when it comes to camping a monster. A full pot of overload (4) only gives you 20 minutes of boosted stats where as a set of extremes gives you much longer. Td's aren't so hard that they are necessary because you kill more than 1 or 2 a run, I'm assuming. Personally whenever I go I take 2 Extreme attack and str pots and no range. This may seem stupid but what limits my runs are either time, two unicorn pouches, or running out of prayer pots. If you are like me and don't carry food with you then overloads are useless. Short answer: Stick to extremesBodderrs Link to comment Share on other sites More sharing options...
bedman Posted March 10, 2010 Share Posted March 10, 2010 Overloads aren't overkill, they're just not good. I suggest taking overloads only if you have an EE or sgs, otherwise your unicorn wont be able to cover the damage very well. I can only carry 3 sharks as it is with my current inventory, so I can't see myself using overloads. If you have extra food for emergencies, then go ahead. Overloads are pretty useless when it comes to camping a monster. A full pot of overload (4) only gives you 20 minutes of boosted stats where as a set of extremes gives you much longer. Td's aren't so hard that they are necessary because you kill more than 1 or 2 a run, I'm assuming. Personally whenever I go I take 2 Extreme attack and str pots and no range. This may seem stupid but what limits my runs are either time, two unicorn pouches, or running out of prayer pots. If you are like me and don't carry food with you then overloads are useless. Short answer: Stick to extremesBodderrs However, overload gives you range bonus too, so in the end, it saves space. 1H of killing is 3 overloads, while you would need 1 x att, 1 x str, 1 x range (also 3 pots, but overloads keeps you topped all the time, while using 4 dose of extremes an hour is only on average around 118 or something if you are maxed) A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
bodder Posted March 10, 2010 Share Posted March 10, 2010 Overloads aren't overkill, they're just not good. I suggest taking overloads only if you have an EE or sgs, otherwise your unicorn wont be able to cover the damage very well. I can only carry 3 sharks as it is with my current inventory, so I can't see myself using overloads. If you have extra food for emergencies, then go ahead. Overloads are pretty useless when it comes to camping a monster. A full pot of overload (4) only gives you 20 minutes of boosted stats where as a set of extremes gives you much longer. Td's aren't so hard that they are necessary because you kill more than 1 or 2 a run, I'm assuming. Personally whenever I go I take 2 Extreme attack and str pots and no range. This may seem stupid but what limits my runs are either time, two unicorn pouches, or running out of prayer pots. If you are like me and don't carry food with you then overloads are useless. Short answer: Stick to extremesBodderrs However, overload gives you range bonus too, so in the end, it saves space. 1H of killing is 3 overloads, while you would need 1 x att, 1 x str, 1 x range (also 3 pots, but overloads keeps you topped all the time, while using 4 dose of extremes an hour is only on average around 118 or something if you are maxed) Yes but I stay there for two hours :rolleyes: So that would mean 6 overloads, 2 more spaces than my 4 extremes. I'm not saying overloads aren't good, they just don't need to be used for monsters you want to continuously kill. How long does it take for extremes to wear off, assuming you're maxed? And with berserker curse its another +15% time. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 10, 2010 Share Posted March 10, 2010 i'd say go with overloads, but personally my TD trips never last longer than an hourif you're going with overloads, remember to bring saradomin brewssince now you can use those for healing without the bad side effects Link to comment Share on other sites More sharing options...
Bladewing Posted March 10, 2010 Share Posted March 10, 2010 Overloads are better. You stay at maxed stats, and they take the same amount of room as Extreme Att/Str/Range. You also get free defence, and should you need to brew (e.g. a crasher lures 5 demons to you) you don't have to repot. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
1230abcz Posted March 10, 2010 Share Posted March 10, 2010 Overloads aren't overkill, they're just not good. I suggest taking overloads only if you have an EE or sgs, otherwise your unicorn wont be able to cover the damage very well. I can only carry 3 sharks as it is with my current inventory, so I can't see myself using overloads. If you have extra food for emergencies, then go ahead. Overloads are pretty useless when it comes to camping a monster. A full pot of overload (4) only gives you 20 minutes of boosted stats where as a set of extremes gives you much longer. Td's aren't so hard that they are necessary because you kill more than 1 or 2 a run, I'm assuming. Personally whenever I go I take 2 Extreme attack and str pots and no range. This may seem stupid but what limits my runs are either time, two unicorn pouches, or running out of prayer pots. If you are like me and don't carry food with you then overloads are useless. Short answer: Stick to extremesBodderrs However, overload gives you range bonus too, so in the end, it saves space. 1H of killing is 3 overloads, while you would need 1 x att, 1 x str, 1 x range (also 3 pots, but overloads keeps you topped all the time, while using 4 dose of extremes an hour is only on average around 118 or something if you are maxed) Yes but I stay there for two hours :rolleyes: So that would mean 6 overloads, 2 more spaces than my 4 extremes. I'm not saying overloads aren't good, they just don't need to be used for monsters you want to continuously kill. How long does it take for extremes to wear off, assuming you're maxed? And with berserker curse its another +15% time. I actually stay for 2 hours as well. I bring 2x range, str, and atk pots, which = 6 pots. Time-wise, overloads and extremes are the same, so inventory space really isn't an issue. Link to comment Share on other sites More sharing options...
bodder Posted March 10, 2010 Share Posted March 10, 2010 Overloads aren't overkill, they're just not good. I suggest taking overloads only if you have an EE or sgs, otherwise your unicorn wont be able to cover the damage very well. I can only carry 3 sharks as it is with my current inventory, so I can't see myself using overloads. If you have extra food for emergencies, then go ahead. Overloads are pretty useless when it comes to camping a monster. A full pot of overload (4) only gives you 20 minutes of boosted stats where as a set of extremes gives you much longer. Td's aren't so hard that they are necessary because you kill more than 1 or 2 a run, I'm assuming. Personally whenever I go I take 2 Extreme attack and str pots and no range. This may seem stupid but what limits my runs are either time, two unicorn pouches, or running out of prayer pots. If you are like me and don't carry food with you then overloads are useless. Short answer: Stick to extremesBodderrs However, overload gives you range bonus too, so in the end, it saves space. 1H of killing is 3 overloads, while you would need 1 x att, 1 x str, 1 x range (also 3 pots, but overloads keeps you topped all the time, while using 4 dose of extremes an hour is only on average around 118 or something if you are maxed) Yes but I stay there for two hours :rolleyes: So that would mean 6 overloads, 2 more spaces than my 4 extremes. I'm not saying overloads aren't good, they just don't need to be used for monsters you want to continuously kill. How long does it take for extremes to wear off, assuming you're maxed? And with berserker curse its another +15% time. I actually stay for 2 hours as well. I bring 2x range, str, and atk pots, which = 6 pots. Time-wise, overloads and extremes are the same, so inventory space really isn't an issue. I don't bring range! Don't know how many times I have to put that... And I leave because I run out of prayer pots. Those 2 extra prayer pots help me stay longer. Link to comment Share on other sites More sharing options...
1230abcz Posted March 10, 2010 Share Posted March 10, 2010 Range really slows me down at TD's... I don't know how people stay there without range pots, lol. Link to comment Share on other sites More sharing options...
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