March 16, 201016 yr I was thinking about starting up with some runecrafting again, and I have a quick question to give you guys. What runes would you craft when? Before the update, where you would get either one or two nature runes, and either one or two astrals, the choice was pretty easy. But what are the different profit rates at what levels now?Is astrals worth crafting earlier than before? or would the added nats be worth more than the added astrals. I know ZMI is the fastest experience. But since I don't mind getting some money, and since I can't be bothered with filling up my bank, I'll go with regular runes. If someone is so lovely as linking me up to a spreadsheet about levels/runes, I would be really grateful :)
March 16, 201016 yr The best money is still nature runes. "I am interested in anything about revolt, disorder, chaos-especially activity that seems to have no meaning"- Jim Morrison
March 16, 201016 yr Why Nature runes(like 280 ea)? I don't know if the prices have changed but during the Xp Bonus weekend I RC'd like 1.5k of Deaths and I sold them in GE for like 385gp ea. Edit: Via Abyss He who wears his morality but as his best garment were better naked... Your daily life is your temple and your religion
March 16, 201016 yr Deaths to 82 Double Astrals to 91 Double Natures to 99 From 70, this makes you 570M profit to 99 with todays prices. http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1
March 16, 201016 yr Author Deaths to 82 Double Astrals to 91 Double Natures to 99 From 70, this makes you 570M profit to 99 with todays prices. Lol. Just like before then. I was under the impression that it now would be better to start with astrals some time before 82, and natures before 91 (not that 91 rc is very possible atm)
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