i_r_slayer Posted March 24, 2010 Share Posted March 24, 2010 I'm working on finishing all useful quests, as I am not a fan of them but I love MH and they're undeniably useful. After going through all the quests I know that can be useful and their prereqs, I have narrowed my list down to these quests. I'll still need 12 quest points for WGS. Are any of these quests really handy, have a nice exp bonus or have potential to be useful in the future (i.e. if I didn't already need to do Fairy Tale Pt. 2 but FT 3 is confirmed to be a future, potentially rewarding quest). Back to my roots - Added, 1 qpBetween a rock...Cabin FeverChosen commanderDarkness of HollowvaleDealing with ScarabitesEnakhra's LamentForgiveness of a chaos dwarf - Possible add, 2 qp, req. between a rockGreat brain robberyGrim TalesIn aid of the myrequeIn pyre needKennith's concernsLand of the goblinsLegacy of seergazeMeeting historyOlaf's questRatcatchersRocking outRum dealSpirits of the elidTai bwo wannai trioA tail of two catsToktz-ket-dill - Possible add, 1 qpTribal totemWithin the light Link to comment Share on other sites More sharing options...
firebird308 Posted March 24, 2010 Share Posted March 24, 2010 You may want to think about doing 'Back To My Roots', 'Forgiveness Of A Chaos Dwarf', and 'Toktz-Ket-Dil'. The first gives you access to a mini-game you need for Ardy diary if you're interested in completing it and there's also a little mini-quest attached that you can do during/after that gets a wizard buried and nets you some magic xp and runes. The other two unlock mining locations you may want to sometimes use if you need or want a break from the usual spots you use. Assuming you mine, that is. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
i_r_slayer Posted March 24, 2010 Author Share Posted March 24, 2010 You may want to think about doing 'Back To My Roots', 'Forgiveness Of A Chaos Dwarf', and 'Toktz-Ket-Dil'. The first gives you access to a mini-game you need for Ardy diary if you're interested in completing it and there's also a little mini-quest attached that you can do during/after that gets a wizard buried and nets you some magic xp and runes. The other two unlock mining locations you may want to sometimes use if you need or want a break from the usual spots you use. Assuming you mine, that is. Thanks I'll add these to my to do list. Link to comment Share on other sites More sharing options...
Sinkhan Posted March 24, 2010 Share Posted March 24, 2010 MH = Making History? If you really liked that quest, definitely do Meeting History as it's a nice addition to the storyline. I'm personally a fan of the Myreque related quests, but they're a tiny bit of a pain to complete. The Chosen Commander gives you access to Zanik's xbow, which is quite a step up from the regular old bone xbow. The repeatable reward from In Pyre need is also not too bad as it gives you a daily chunk of fm, crafting, and fletching xp in addition to 5 phoenix feathers. There aren't too many other stand out quests on that list. I recommend the following if you like interesting stories/animations: Myreque LineKennith's Concerns (There's been speculation that the Strange Power may have something to do with Mother Mallum, who is featured in this quest line)Grim TalesMeeting HistoryCabin Fever (Features large explosions) Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
i_r_slayer Posted March 24, 2010 Author Share Posted March 24, 2010 MH = Making History? If you really liked that quest, definitely do Meeting History as it's a nice addition to the storyline. I'm personally a fan of the Myreque related quests, but they're a tiny bit of a pain to complete. The Chosen Commander gives you access to Zanik's xbow, which is quite a step up from the regular old bone xbow. The repeatable reward from In Pyre need is also not too bad as it gives you a daily chunk of fm, crafting, and fletching xp in addition to 5 phoenix feathers. There aren't too many other stand out quests on that list. I recommend the following if you like interesting stories/animations: Myreque LineKennith's Concerns (There's been speculation that the Strange Power may have something to do with Mother Mallum, who is featured in this quest line)Grim TalesMeeting HistoryCabin Fever (Features large explosions) Thanks I'll take a look at these. MH = Monster Hunting. Link to comment Share on other sites More sharing options...
Wisky_is_Goo Posted March 25, 2010 Share Posted March 25, 2010 Do you want easy ones? or ones with good benefits? Link to comment Share on other sites More sharing options...
i_r_slayer Posted March 25, 2010 Author Share Posted March 25, 2010 Do you want easy ones? or ones with good benefits? Both. I'm trying to nab all the useful ones and do the super easy ones for the rest of the QP that I need. Link to comment Share on other sites More sharing options...
Wisky_is_Goo Posted March 25, 2010 Share Posted March 25, 2010 I would do chosen commander because its fun. In pyre need is easy.Rum deal is easy.Back to my roots is somewhat useful for Jade VineBetween a rock is pretty awesome. unlocks gold mining spot in keldagrim.Olafs quest is pretty simple and unlocks the dungeon with Brine Rats in it. I would avoid any of the myergue quests, legacy of seergaze, and within the light, Link to comment Share on other sites More sharing options...
Kidd_Varrow Posted March 25, 2010 Share Posted March 25, 2010 Cabin fever is really easy and unlocks Mos le'Harmless. Link to comment Share on other sites More sharing options...
skylor12344 Posted March 25, 2010 Share Posted March 25, 2010 I would do chosen commander because its fun. In pyre need is easy.Rum deal is easy.Back to my roots is somewhat useful for Jade VineBetween a rock is pretty awesome. unlocks gold mining spot in keldagrim.Olafs quest is pretty simple and unlocks the dungeon with Brine Rats in it. I would avoid any of the myergue quests, legacy of seergaze, and within the light, Afraid i have to dissagree with your last statement. While the myerque quests are a bit tedious although fairly easy, they unlock a very useful shortcut through mort myre swamp which makes getting to Barrows, Morton, and Burg De Rott a heck of a lot easier. Legacy of Seergaze gives access to the Ivandis Flail AND the 1 TIME ONLY blood talisman. The Ivandis Flail makes hunting and burning Vyrewatch a little more fun. Within the Light/MEP1/ MEP2 are fairly longish quests but they give access to the Death Alter and also gives a fairly huge chunck of agility ex which in the long run is very helpful. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted March 25, 2010 Share Posted March 25, 2010 Excluding about 3 of them theres little reason not to do them all. I loved doing the quest lines you've yet to complete both the goblin and the myergue quests really build up a nice story. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Sheep Tails Posted March 27, 2010 Share Posted March 27, 2010 Well, the Myreque line is moderately useful and my personal favourite. Climbing through Sanguinesti is tedious, but the quest line is amazing, and the thrill of trying to avoid being caught by the vyres is pretty fun. I'd suggest them along with: Cabin Fever (Mos Le' Harmless is a good reward in itself.)And more or less practically everything else on your list. Almost all of them give small little rewards that add up to something big. And most of them aren't really Grand-master.. Follower of GuthixThe quill is a miracle, for it drinks darkness and sheds light. Oh right, by the way, I'm a girl. No more calling me a guy you lot~ Link to comment Share on other sites More sharing options...
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