howbadisbad Posted April 28, 2010 Author Share Posted April 28, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted April 28, 2010 Share Posted April 28, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted April 29, 2010 Author Share Posted April 29, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted April 29, 2010 Share Posted April 29, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done.I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted April 30, 2010 Author Share Posted April 30, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done.I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. Its relevant to this thread because this thread is about dangerous pvp. I don't see how you can get comboed by a whip if you are hybriding void.... The new minigame is that bad. Ofc Jagex wouldn't add a solution like this, because those sad meleers on RSOF would rant about how they arn't gods of pking anymore, they actually have to use skill to win. Jagex sucks at updating range and they always have been. The chaotic crossbow and handcannon confirm this statement. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted April 30, 2010 Share Posted April 30, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done.I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. Its relevant to this thread because this thread is about dangerous pvp. I don't see how you can get comboed by a whip if you are hybriding void.... The new minigame is that bad. Ofc Jagex wouldn't add a solution like this, because those sad meleers on RSOF would rant about how they arn't gods of pking anymore, they actually have to use skill to win. Jagex sucks at updating range and they always have been. The chaotic crossbow and handcannon confirm this statement.again THIS THREAD IS NOT ABOUT HYBRIDING. Its about balancing the individual elements of the combat triangle. And if your standing toe to toe with a meleer in void, your going to get torn apart. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted April 30, 2010 Author Share Posted April 30, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done.I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. Its relevant to this thread because this thread is about dangerous pvp. I don't see how you can get comboed by a whip if you are hybriding void.... The new minigame is that bad. Ofc Jagex wouldn't add a solution like this, because those sad meleers on RSOF would rant about how they arn't gods of pking anymore, they actually have to use skill to win. Jagex sucks at updating range and they always have been. The chaotic crossbow and handcannon confirm this statement.again THIS THREAD IS NOT ABOUT HYBRIDING. Its about balancing the individual elements of the combat triangle. And if your standing toe to toe with a meleer in void, your going to get torn apart. Thats why you don't 1v1 in void. Void is for hybriding and rushing. Unless you use range. <-- Why range void should protect as a set.In pvp its all about killing before the person can run to the safezone. Range is the worst at this by far and needs a fix and has needed a fix for a while now. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
brunokiller Posted April 30, 2010 Share Posted April 30, 2010 Well no one is going to 100% mage in pvp, so quit debating that. I do use void for maging, and what i use: Mage: Freezing, or if opponent wears melee armour Range: Continous damage if they slap on hides and such. Melee: KOing. And just QUIT the whole mage vs melee debate. No meleer is going to stand as a dummy while he gets farcasted. My blog Link to comment Share on other sites More sharing options...
Aiel Posted May 1, 2010 Share Posted May 1, 2010 I fail to see why this is necessary when lvl 90 mages destroy me with ancients all the time.Because you suck and didn't read the title of this thread.Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done.I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. Its relevant to this thread because this thread is about dangerous pvp. I don't see how you can get comboed by a whip if you are hybriding void.... The new minigame is that bad. Ofc Jagex wouldn't add a solution like this, because those sad meleers on RSOF would rant about how they arn't gods of pking anymore, they actually have to use skill to win. Jagex sucks at updating range and they always have been. The chaotic crossbow and handcannon confirm this statement.again THIS THREAD IS NOT ABOUT HYBRIDING. Its about balancing the individual elements of the combat triangle. And if your standing toe to toe with a meleer in void, your going to get torn apart. Thats why you don't 1v1 in void. Void is for hybriding and rushing. Unless you use range. <-- Why range void should protect as a set.In pvp its all about killing before the person can run to the safezone. Range is the worst at this by far and needs a fix and has needed a fix for a while now.exactly, you dont 1v1 in void. It has no defense. All I can see this update doing, is making zerker pures even more powerful. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
AxinDarkfire Posted May 1, 2010 Share Posted May 1, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am! Funkocracy: Bringing the fun back into RuneScape. MegaMan PwnsZero Pwns More Link to comment Share on other sites More sharing options...
Aiel Posted May 1, 2010 Share Posted May 1, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 1, 2010 Author Share Posted May 1, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 1, 2010 Share Posted May 1, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 1, 2010 Author Share Posted May 1, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 2, 2010 Share Posted May 2, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 4, 2010 Author Share Posted May 4, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 4, 2010 Share Posted May 4, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage.and as I stated earlier ko power means nothing if your constantly eating. A mix of defense, accuracy, a KO potential would. Void is moderatly high in two of these things and low in the other. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 4, 2010 Author Share Posted May 4, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage.and as I stated earlier ko power means nothing if your constantly eating. A mix of defense, accuracy, a KO potential would. Void is moderatly high in two of these things and low in the other. You should never be constantly eating, not even 99 range with a fast weapon like knives can make zerkers or pures constantly eat. Eventually they will hit low damage and you can take the offensive making your point obsolete. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 5, 2010 Share Posted May 5, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage.and as I stated earlier ko power means nothing if your constantly eating. A mix of defense, accuracy, a KO potential would. Void is moderatly high in two of these things and low in the other. You should never be constantly eating, not even 99 range with a fast weapon like knives can make zerkers or pures constantly eat. Eventually they will hit low damage and you can take the offensive making your point obsolete.with 99 defense and max defense gear I've been combo'd to death many a time, even without specials. Low defense would only increase this chance. Sure, youll surrive the first 3 hits shark->brewing but after that? your pretty screwed. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 7, 2010 Author Share Posted May 7, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage.and as I stated earlier ko power means nothing if your constantly eating. A mix of defense, accuracy, a KO potential would. Void is moderatly high in two of these things and low in the other. You should never be constantly eating, not even 99 range with a fast weapon like knives can make zerkers or pures constantly eat. Eventually they will hit low damage and you can take the offensive making your point obsolete.with 99 defense and max defense gear I've been combo'd to death many a time, even without specials. Low defense would only increase this chance. Sure, youll surrive the first 3 hits shark->brewing but after that? your pretty screwed. Why do you think zerkers pwn tanks? Because they take the offensive and defense is so [developmentally delayed]ed in this game it doesn't really matter if they have 45. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 8, 2010 Share Posted May 8, 2010 Wow at all the rage! People get heated over this! I don't know much about PvP in P2P, but suppose you have a Meleer using void. Doesn't it have quite low ranged defense stats? What would stop a ranger from pwning the meleer? Maybe you can have the armor give variable defense stats based on what type of weapon is equipped? And to prevent quick weapon switching abuse (oh I'm being attacked by a ranger, I'm a mage...switch to a melee weapon) have a way to 'activate' the armor so it takes on the defense capabilities of the equipped weapon, and have a cooldown on activation (lasting longer than the average fight)? Just some thoughts. Tear my suggestion apart people, I want to know how wrong I am!I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage.and as I stated earlier ko power means nothing if your constantly eating. A mix of defense, accuracy, a KO potential would. Void is moderatly high in two of these things and low in the other. You should never be constantly eating, not even 99 range with a fast weapon like knives can make zerkers or pures constantly eat. Eventually they will hit low damage and you can take the offensive making your point obsolete.with 99 defense and max defense gear I've been combo'd to death many a time, even without specials. Low defense would only increase this chance. Sure, youll surrive the first 3 hits shark->brewing but after that? your pretty screwed. Why do you think zerkers pwn tanks? Because they take the offensive and defense is so [developmentally delayed]ed in this game it doesn't really matter if they have 45.obvious -100 low level is obvious. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 8, 2010 Author Share Posted May 8, 2010 Lvl 112 Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 8, 2010 Share Posted May 8, 2010 pk vids dont prove much as they only put in the clips where they dont die, but yes limey is generally accepted to be one of the best 'brids in game. Tanks will beat zerkers 8/10 times however. A maxed tank is 104 combat, maxed zerker no turmoil is 106. If the tank knows what hes doing he will win. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
howbadisbad Posted May 8, 2010 Author Share Posted May 8, 2010 pk vids dont prove much as they only put in the clips where they dont die, but yes limey is generally accepted to be one of the best 'brids in game. Tanks will beat zerkers 8/10 times however. A maxed tank is 104 combat, maxed zerker no turmoil is 106. If the tank knows what hes doing he will win. You are absolutely wrong because there is something called a safe zone that you seem to overlook every time you post. Range can't KO. So the opponent runs safe once he is out. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Aiel Posted May 8, 2010 Share Posted May 8, 2010 pk vids dont prove much as they only put in the clips where they dont die, but yes limey is generally accepted to be one of the best 'brids in game. Tanks will beat zerkers 8/10 times however. A maxed tank is 104 combat, maxed zerker no turmoil is 106. If the tank knows what hes doing he will win. You are absolutely wrong because there is something called a safe zone that you seem to overlook every time you post. Range can't KO. So the opponent runs safe once he is out.obby rings/kxbow for DPS to get to low hp. Morrigans javs/obby bolts at low hp for kos. Even without veng at 118 combat I find it ridiculously easy to get KOs with range. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
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