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Making 120m


dubcit

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Well I can kill most bosses, but im not sure which 1 would be the best profit. I didn't plan on playing much until June, so I have all my cash invested in a Santa. Since I could sell it and buy a Zgs I was thinking of going sara to make ~120m, unless going corp or something else is better cash. Im aiming for 30m a week through combat and any ideas will be accepted. Thank you, I've done wgs and my stats are in the sig.

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Im not really that experienced at Tds, would duoing them be still be better cash then other methods?

with 2+ players, TD's switch combat forms more quickly

meaning alooot more prayer flashing and weapon switching

 

i'd say solo is more efficient.

just go for a few rounds, you'll get the hang of it

 

so long as you have spare sapphire lanterns in your bank, you can make it back to your gravestone in time

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STats?

99 atk,str,def,hp

93 range

89 mage

78 prayer, i have curses if that makes a difference

89 herby

Yup, definitely TDs.

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You could get level 92 herblore and stew for overloads then go corp. I find corp GREAT fun + you make a profit and lots of charms even if you don't get a sigil, if you do get a sigil... well you've easily made your 120m.

 

Unfortunately profit is very hard to come by from corp. Not necessarily because he doesn't drop stuff, but because he takes so long to kill. Each dose of overload is about 25k (~100k for the 4 dose) so that alone makes you lose money at corp, and that's not adding in food, prayer potions, ect.. You might break even if your lucky, but not counting on sigils or elixers to buy supplies, you're not going to make profit off normal drops. Corp profit is down to luck of getting a good drop to pay for the supplies you spent to kill him. So unless you plan for staying until you get a sigil corp is not worth it for monster hunting GP. Even solo Bandos with 1-2 kills per trip would be better profit.

 

TD's are really the best choice, as they can be killed with little risk, and quickly compared to other bosses because TD's lack alot of defense. The only strategy they require is being able to switch weapons quickly and learn how to not get piled, and once you master that they are both easy and fun to kill.

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You could get level 92 herblore and stew for overloads then go corp. I find corp GREAT fun + you make a profit and lots of charms even if you don't get a sigil, if you do get a sigil... well you've easily made your 120m.

 

Unfortunately profit is very hard to come by from corp. Not necessarily because he doesn't drop stuff, but because he takes so long to kill. Each dose of overload is about 25k (~100k for the 4 dose) so that alone makes you lose money at corp, and that's not adding in food, prayer potions, ect.. You might break even if your lucky, but not counting on sigils or elixers to buy supplies, you're not going to make profit off normal drops. Corp profit is down to luck of getting a good drop to pay for the supplies you spent to kill him. So unless you plan for staying until you get a sigil corp is not worth it for monster hunting GP. Even solo Bandos with 1-2 kills per trip would be better profit.

 

TD's are really the best choice, as they can be killed with little risk, and quickly compared to other bosses because TD's lack alot of defense. The only strategy they require is being able to switch weapons quickly and learn how to not get piled, and once you master that they are both easy and fun to kill.

 

The reason why i suggested corp was becuause of the fun aspect of it, i find killing corp the most enjoyable MH therefore that is why i choose to do it, profit is simply a bonus, however my enjoymeny of corp is simply my own opinion, it was mearly a suggestion to see if the topic poster would like to do it.

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