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Death spells.


kaibani

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ok this is an absolutely retarted stupid and unworthy idea. Please read on.

 

 

 

 

 

 

 

 

 

 

 

Living Dead

 

 

 

(Lvl99 magic)

 

 

 

10 bloods

 

 

 

10 souls

 

 

 

10 natures

 

 

 

Any staff.

 

 

 

 

 

 

 

When this spell is casted, you will be engulfed wtih black flames. ALL your combat stats are doubled. This effect lasts for 20 seconds. If you do not kill someone within the time limit, you automatically die, but you will also keep 2 items if you have a skull. If you don't have a skull, you will also only be able to keep 2 items. If you do kill someone, however, your hp will drop down to 1, you will be immobile for 10 seconds. (you can still eat)

 

 

 

 

 

 

 

Blood Cuffs

 

 

 

(lvl99 magic)

 

 

 

15 bloods

 

 

 

10 souls

 

 

 

5 natures

 

 

 

 

 

 

 

When this spell is casted, your hp will automatically decrease by 3/4 your current hp. However, the person you target the spell to will not be able to attack and move for 16 seconds. IF the spell fails, you will die. However, you will get to safe keep only 1 item even with a skull or no skull.

 

 

 

 

 

 

 

Undead barrier

 

 

 

(lvl99 magic)

 

 

 

5 bloods

 

 

 

15 souls

 

 

 

10 nature

 

 

 

 

 

 

 

once you cast this spell, anyone within your 4x4 square area will be trapped inside, as well as you. If you fail to kill someone within 1 min, you will be notified to recast the spell, and this time, the probability of casting success will be reduced to 80%. If you fail within the 7 second cast limit, you will automatically die and lose all your items, regardless whether you have a skull or not.

 

 

 

 

 

 

 

 

 

 

 

I was too lazy to make everything look professional like i used to, but i thought the ideas were interesting. :twisted:

Sup noobs.

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you might want o try something a little less deadly, I know that both opponments have great disadvantages, but wont that make it a little extreme, and cause the most unexpected deaths, and bring the need of luck?

 

 

 

 

 

 

 

they say luck comes wiht strength.

Sup noobs.

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wow wat a stupid and pointless idea/thread

 

 

 

 

 

 

 

Actually, no. Although my ideas are a little extreme, it is also quite balanced for both the predator and prey. Whilst these spells are quite powerful, they are only most useful for melee. So most likely even if the mages are using the first two spells, they will be probably wearing weak armor like robes. Unless they plan to make a switch. Also, if you can withstand them, or run around with prayer and eat, they will eventually die. that's also a risk. As for the third spell, it only stops noobs who run from getting away, and you can have your deathmatch. But that doesn't mean you'll be able to beat your target as well. it doesn't give any bonuses to your stats, and you are also trapped. unless you can give me constructive feedback, i take that you probably didn't even look into the idea thoroughly and just stupidly blurted out that remark out. thank you.

Sup noobs.

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Very nice ideas, but they should come with a quest before you can use them.

 

 

 

 

 

 

 

And also, the ideas seems to be under "Ancient Magicks" catergory instead of modern magic.

 

 

 

 

 

 

 

Sounds good.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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Very nice ideas, but they should come with a quest before you can use them.

 

 

 

 

 

 

 

And also, the ideas seems to be under "Ancient Magicks" catergory instead of modern magic.

 

 

 

 

 

 

 

Sounds good.

 

 

 

 

 

 

 

It will be under the Forbidden Spells category. And yes it seems reasonable that a quest be used to obtain usage of the spells. I will think about coming up with a quest later. thank you for feedback.

Sup noobs.

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actually....I really, really like this idea! The extremeness is amazing, and would make PKing much faster, deadlier, and more fun. There is one thing though: perhaps this should be available to other classes besides mages? I'm not sure how you could really do that, but.....it would be nice if all classes could do the spells.

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actually....I really, really like this idea! The extremeness is amazing, and would make PKing much faster, deadlier, and more fun. There is one thing though: perhaps this should be available to other classes besides mages? I'm not sure how you could really do that, but.....it would be nice if all classes could do the spells.

 

 

 

 

 

 

 

no no no. If warriors could use this spell they would be way too powerful, because i'm making it like this to force mages to bring along warrior EQ to use these powreful spells that boost mostly physical combat skills. So basically they can use it, but they would have to also bring along extra equipment. but thanks for comment and glad u like the idea.

Sup noobs.

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ok.....I see; now that you mention it, I guess it would give warriors a big advantage; would the caster's magic level be doubled when the "living dead" spell is cast?

 

 

 

 

 

 

 

no...when i was doing combat i was thinking like strength atack, defense, hits(although you double your hits, you don't gain any hitpoints. you have only increased your limit). so no it doesn't increase magic. But i think it should also increase stuff like ranged and agility.

Sup noobs.

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i think the first one is alright....except i dnt liek the idea of going down to 1hp? what if you were being teamed on and u killed one of them?

 

 

 

 

 

 

 

then don't use the dam spell....-.- it's not like i'm forcing you to use it, it's just there as another option, depending on the situation. just like you wouldn't use bind when you're being teamed by 6 people...you run!

Sup noobs.

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