sodapop554 Posted July 8, 2010 Share Posted July 8, 2010 Hello all, I bring to you a series of tips that I think should be listed within the tips and tricks section below the Runecrafting guide on Tip It. I'm sure your all probably aware that you cannot take any sort of armor through the law rift within the abyss center. Although there are a few things that do aid in this process. Sara book (full) gives a nice little def bonus and is not considered armor. So using this will help prevent you from being hit by the various monsters in the abyss. Additionally, using dungeoneering ring as a backup teleport saves you from having to invest in dueling rings-a small but noticeable savings. Furthermore, if you have extremely low defense level you may want to consider using Excalibur sword special to boost your defense after every so many law runs. Lastly I'd like to add that being combat level 112 or 113 is also a huge benefit. As you are at the right level where rev's cannot attack you on your way to tele to abyss via the mage. Since rev orks are 105 and rev dark beasts are 120, 112 & 113 combat puts you right inbetween. As long as you do not go past level 6 wild you are completely safe, adding to the fact that the mage doesn't go any deeper then level 12 anyways. I just thought you'd all like to know that little bit of info to save ya some time and frusteration while law running. Sodapop554 Link to comment Share on other sites More sharing options...
Vulxai Posted December 20, 2010 Share Posted December 20, 2010 Hello all, I bring to you a series of tips that I think should be listed within the tips and tricks section below the Runecrafting guide on Tip It. I'm sure your all probably aware that you cannot take any sort of armor through the law rift within the abyss center. Although there are a few things that do aid in this process. Sara book (full) gives a nice little def bonus and is not considered armor. So using this will help prevent you from being hit by the various monsters in the abyss. Additionally, using dungeoneering ring as a backup teleport saves you from having to invest in dueling rings-a small but noticeable savings. Furthermore, if you have extremely low defense level you may want to consider using Excalibur sword special to boost your defense after every so many law runs. Lastly I'd like to add that being combat level 112 or 113 is also a huge benefit. As you are at the right level where rev's cannot attack you on your way to tele to abyss via the mage. Since rev orks are 105 and rev dark beasts are 120, 112 & 113 combat puts you right inbetween. As long as you do not go past level 6 wild you are completely safe, adding to the fact that the mage doesn't go any deeper then level 12 anyways. I just thought you'd all like to know that little bit of info to save ya some time and frusteration while law running. Sodapop554 1) I will look into the sara book, and if it holds true, (or you can provide an image of you at the law alter with the book), I'll add this and credit you accordingly.2) I'll mention the Ring of Kinship and credit you!3) I'll put this in the general tips. 4) I'm going to leave out the combat thing, as you're not really that at risk so close to the ditch. ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
Bows Posted December 22, 2010 Share Posted December 22, 2010 I decided to try it, and it worked. Link to comment Share on other sites More sharing options...
Vulxai Posted December 22, 2010 Share Posted December 22, 2010 Thanks Bows! You both have been credited. ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
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