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A new pair of eyes with every order of dreadlocks!

Featured Replies

To be honest, females need wider hips and more defined asses. Bigger breasts would be nice as well, although they need to be more defined. Right now, female avatars look a little odd.

Cant tell you how hard I laughed. :thumbsup:

 

Back to eyes, I prefer my black holes tyvm.

To be honest, females need wider hips and more defined asses. Bigger breasts would be nice as well, although they need to be more defined. Right now, female avatars look a little odd.

And while were at it, lets add full out nudity too! I mean, thoughs asian MMO's obviously do very well using it for advertising!

 

I agree though, atm female avatars look like males with huge pecs.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

What I want to know is how does an unfinished modal accidently get released into the game? And for only one hair style? How would at any point something unfinished get uploaded into go into the game? It boggles the mind.

It was probably intentional. Have you seen the amount of leaks and in-jokes that get snuck in game, and then on the forums a J-mod has to come along to confirm that, yes, "thingy" is not an item? The content dev team likes to stick references, in-jokes, and leaks of future updates all the time, however much the community management teams get annoyed at that last one. I'm guessing the face was only updated in-game for one hairstyle because one content developer wanted to leak it for the hell of it, without being so obvious, and the reason it has a hole below the nose is likely because the mouth had yet to be done, but the extra loop-cuts and additional topology unresolved could disrupt gameplay.

 

I hope the finished deally resembles chatheads more.

Actually, I wonder why they don't just use chathead models to begin with. They are full 3D models, not just flat, even if they're almost always shown from one side. It would, of course, be optional, seeing as how this much more detail would create a greater strain.

It wouldn't look so good if this is what it were like:

But a bigger reason they don't is it's not so easy to stitch separate models together. Think of how many more vertexes are in the neck of a chat head than the player model - it would be difficult, to say the least, to get the two together, and it may involve too much additional geometry (especially in the case of loop-cuts), so even the body (ignoring the head) of a player would take longer for a computer to process with no visible addition of detail. I know this doesn't make too much sense, but if you worked with 3D graphics you'd know what I'm talking about.

 

I hope the finished deally resembles chatheads more.

Actually, I wonder why they don't just use chathead models to begin with. They are full 3D models, not just flat, even if they're almost always shown from one side. It would, of course, be optional, seeing as how this much more detail would create a greater strain.

 

Imo those look eww and waaaaaaay out of place on the character models.

I prefer what they are doing with the eyes now.

Agreed, as we'd never need that much detail on something we only really see close-up with the Orb of Oculus :P

skillgoal99fakingunderb.png

Fake Awards:

flatawardsbox.png

(The large number is the amount of awards I have gotten; only 8 are shown above. Click to see all of them.)

It was probably intentional. Have you seen the amount of leaks and in-jokes that get snuck in game, and then on the forums a J-mod has to come along to confirm that, yes, "thingy" is not an item? The content dev team likes to stick references, in-jokes, and leaks of future updates all the time, however much the community management teams get annoyed at that last one. I'm guessing the face was only updated in-game for one hairstyle because one content developer wanted to leak it for the hell of it, without being so obvious, and the reason it has a hole below the nose is likely because the mouth had yet to be done, but the extra loop-cuts and additional topology unresolved could disrupt gameplay.

Trial Balloon is an appropriate vocab term here. "When a politician leaks info to the media to gauge public reaction." Something I learned in school that I can apply! :thumbsup:

 

Also the above video is creepy but you and I both know that JaGEx could do a way better and more natural looking job than that. Of course, the keyword here is "could". I don't like eyes on this leaked model...

Oh, um, I think I actually made my own example a long time ago...

http://forum.tip.it/index.php?app=gallery&module=images&section=viewimage&img=522

I don't seem to have the original anymore, but look at the one in Gilded.

2dgucz6.png

A few years ago, they had made females with more defined curves, but it got pretty offensive apparently so that had to be taken away. :P

 

On RuneScape Classic it was pretty well defined too armour-wise. :ohnoes:

0gp.gif

 

Off Topic: Yea, arrows looked like that way back then. And yes that was the 0gp bug from back then. No item banks either! O_O

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