Kirbyallstar Posted July 13, 2010 Share Posted July 13, 2010 1) So with mage brawls, I should cast charge and then teleblock for maximum xp? 2) Do the corrupt morrigan axe and javs break after 1 usage, or can get they be retrieved after every use like regular ammo? Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 13, 2010 Share Posted July 13, 2010 1) I don't think so. You don't have to be in combat, you just have to be in a hotspot to get maximum xp. Try alching or something, where you can stay away from other players. 2) They CAN break, but that doesn't mean they will ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Kirbyallstar Posted July 14, 2010 Author Share Posted July 14, 2010 1) I don't think so. You don't have to be in combat, you just have to be in a hotspot to get maximum xp. Try alching or something, where you can stay away from other players. 2) They CAN break, but that doesn't mean they will 1) Well I remember reading someones post about saying I should use the spells with the most xp to give. Charge gives more xp than teleblock, so I should use that every chance I get, and then I should teleblock just like when I used to stun alch the zammy monks. I'm still waiting on other posts about this subject. 2) This is taken from tip it's item database: Corrupt morrigan's throwing axeUses Use as a ranged weapon. This weapon will decay and disintegrate after 15 minutes of use. Corrupt morrigan's javelinUses Use as a ranged weapon. This weapon will decay and disintegrate after a throw. So....what's up with that? Link to comment Share on other sites More sharing options...
ghjkl Posted July 14, 2010 Share Posted July 14, 2010 1) I don't think so. You don't have to be in combat, you just have to be in a hotspot to get maximum xp. Try alching or something, where you can stay away from other players. 2) They CAN break, but that doesn't mean they will 1) Well I remember reading someones post about saying I should use the spells with the most xp to give. Charge gives more xp than teleblock, so I should use that every chance I get, and then I should teleblock just like when I used to stun alch the zammy monks. I'm still waiting on other posts about this subject. 2) This is taken from tip it's item database: Corrupt morrigan's throwing axeUses Use as a ranged weapon. This weapon will decay and disintegrate after 15 minutes of use. Corrupt morrigan's javelinUses Use as a ranged weapon. This weapon will decay and disintegrate after a throw. So....what's up with that? Ok when you use mage brawlers you should cast stun, that's the only decent spell they work with. I think regular javs have 1/4 chance of breaking, corrupt breaks every time but im not sure. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 14, 2010 Share Posted July 14, 2010 Hmm, I'm not sure what happened there, unless they act differently. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
manitstinks Posted July 14, 2010 Share Posted July 14, 2010 So regular decays as normal but corrupt decays every throw Link to comment Share on other sites More sharing options...
xSxqPowerx Posted July 14, 2010 Share Posted July 14, 2010 Lots of fail in here. Yes, cast whatever gives the most experience per cast. Corrupt disappear after one throw. Normal morrigan items do not degrade. They act like regular range weapons, with a chance of disappearing each throw. Link to comment Share on other sites More sharing options...
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