svs Posted July 28, 2010 Share Posted July 28, 2010 But not anyone could master any skill, well not after a bit of practice.Before i get on to my idea i must first say that the point of skill mastery is to really master your skill, anyone could get a 99 nowdays but truly mastering a skill should be something completely different.Mastering a skill will take you on a a mini-quest that takes much more into account than just cutting down 521,378 normal trees to get to 99...But don't get me wrong, it shouldn't take too much effort, just a "small" test with "capacity" to see if you really learned anything yet.With that said, in the mini-quests it's very important to make use of the game mechanics and come up with certain ideas that might soften your task.For instance, if you get attacked by a few knights for the strenght mastery you could line them up but then again you must be carefull for the ones with long melee weapons to attack you from behind their pals.So if you got my point by now it's really about skill, most encounters are random but are still fair so you have the same raw amount of chance to succeed a mastery, the rest is up to the player. [Notes] If you noticed a flaw somewhere, and i mean a flaw like for example i left out a small detail that could make the skill mastery ten times easier (use of prayers for example) please let me know.Ideas are also very welcome, i'll run out of inspiration soon and good ideas always give inspiration. [~Skill mastery~] [some More Info] A player can start undertaking a skill mastery mini-quest as soon as the player achieved one 99 stat and obtained a skillcape.A skillcape is the only item you can bring on these quests, all other items are given to you when the time is right and taken away from you when you no longer need them.A skillcape must also be worn in order to undertake certain actions, you may for instance not be able to deal damage without wearing your skillcape!Once a skill is mastered the skillcape will become enhanced and the wearer of one will be given certain previleges or abilities.Certain masteries unlock only two abilities while others might unlock more, there's one ability that's unlocked for every skill (excl. Dungeoneering) and that's an extra level you temporary gain for as long as you wear the skillcape, this extra level stacks with any other skill boost out there meaning you will still get the same amount of boosted levels as you would without this extra level. The only catch there is, is that you can only have one mastered skill active at any one time, but you can if you wish master any skill you have maxed.Your first skill mastery is free, your second mastery costs 200K and every mastery after that is 10% cheaper than it's precessor(sp?)It is possible to fail your mastery, a new try is entirely free.Once you have mastered multiple skills you may switch between them for the cost of 200K, this cost does not lowers the more times you switch. I'll try to put the difficulties for the skill masteries on a scale, a fight vs Jad on the first week of his release is 100% difficulty. [The Masteries] [Attack]80% difficulty.Click for Image of the dungeon where the mastery takes place-You must protect an artifact from getting destroyed by a zombie invasion.-The artifact was uncovered recently by dwarves but the dwarves need some rest and most of their troops are dead.-You will be dropped unarmed in a zone not much larger than the KBD Lair where hundreds of zombies will dug up from beneath your feet that will attack the artifact, which is located in the middle of the zone.-You can not walk trough the green goo while the zomies can.-Touching the artifact restores all your run energy.-The zombies don't fight back and crumble to dust or fall to pieces when you hit them.-You will have 12 blockades (1x1 sq.) with you that you can place down to block zombies if there's too many, a blockade disintigrates after 30 seconds.-Even though zombies aren't the brightest, if too many are blocked by a blockade they might get pushed over or around them.-If the artifact survives the 10 minute assualt you will succeed and the invasion will stop.Special enchanced attack skillcape abilities unlocked:1.] A different skillcape emote.2.] While attacking monsters lower than your own combat level each time you deal zero melee damage you will get an extra swing before your next attack without delay.[Notes] You cannot kill zombies without wearing an attack skillcape.Each spawn point will spawn a fixed limit of zombies but the moments they spawn are entirely random, the total amount of zombies that spawn every minute is also fixed. *-*-*-*-*-*-*-*-*-*-*-*-*-*-* [strength]70% difficultyClick here for a map of a plane where the mastery takes place-This skill mastery takes place on a plane in another dimension and you will have to battle your way trough waves of animated knights in a multicombat zone.-The southern room is where the knight appear, the red line that seperates the two rooms is an energy wall, players cannot walk trough it.-The northern room is where you'll fight the knights, there's no place to hide.-There's 3 types of knights, each have a unique weapon equipped identical to yours and have either a red, green or blue colored armor.-You also have 3 types of weapons at your disposal, a two handed mace, a set of hammers and a one handed lance that reaches up to 3 squares, the knights weapons are identical to yours.-You may also take 10 food rations with you healing 100Hp each or 5 food rations and a potion (1 dose) that deals an extra 10 damage for the next 30 hits.-When you equip a weapon you will emit a certain type of glow, either a red, green or blue glow.-Each color has a counter color, attacking a color that counters you lowers the damage of your weapon and incrases the damage you receive.-The damage for each weapon is set, 30 if you counter an enemy, 20 if you attack an enemy with the same glow as yours and 10 damage if an enemy counters you, this damage is also the damage the knights deal.-A knight has 120 Hp while you have 2000 Hp.-The catch is that you may only equip your weapon when the knights are spawning in the southern room, every 2 seconds a knight spawns up to 10 knights at wave 10.-Once all knights spawned 3 more seconds will pass before they will charge you, once the first knight went trough the wall you can no longer switch weapons untill all knights are dead which upon in 2 seconds a new one will spawn.-On wave 1 one knight will appear, on wave 2 two knights and so on.-You have to judge quickly which weapon is best to use on which wave by looking at the color of their armor, one color will always be in majority while the two others will be in minority.-Prayers cannot be used in this plane.-Surviving the 10 waves completed the task.Strength skillcape abilities unlocked!1.]A new skillcape emote.2.]When fighting any type of monster each time they deal 0 damage (unprotected by protection prayers),You will make your opponent flinch which results in a slight delay of their next attack (about 50% slower).3.] Your strenght skillcape reduces the weight the total bulk weight of worn items and items in your inventory by 10%[Notes] This is a little bit how mobilising armies works, this time you're solo and up against a whole army though.This mastery also is a bit easier than attack mastery because there's a bit more room for mistakes and it's more tactical as well. *-*-*-*-*-*-*-*-*-*-*-*-*-*-* More to come: Defence Ranged Prayer ___________________________________________________ Something else i'll be working on is to give F2P players the ability to try out member skills but it will be limited. To be able to try out member skills as f2p you will need to seek out certain individuals and complete certain tasks for them.Once a task is completed the npc will boost your skill up to level 20, another small reward is also given, in form of items or experience.You can then try out any of the member sklls abilities up to level 20, even those requiring quests.You do not receive experience while training and the skill will only remain boosted for 75 hours, you may also only complete 1 task per week.Other than that, one must also earn 50K experience before a new task can be assigned.Oh and Houses remain p2p only but f2p will be able to build ranges and altars in Dungeoneering instead for as long as 75 hours. [Agility]To be able to benefit from agility as a non paying player you will need to seek out Ruthe who's wandering around the Varrock city walls.She has a secret but she needs to know if you're willing to do anything for it or not.She will assaign you with a random task to either chop 100 trees and give her the logs or mine 50 iron & 5 silver ores and give her the ores.Both this tasks must be completed in or around Varrock.Once this task is completed she will let you in on her secret which boosts your agility up to level 20!As well as 50 noted iron & 5 silver ores or 100 logs depending which task you had. [Construction]The skill Construction gets an exception here and won't be raised to level 20, instead you will be able to construct altars and ranges within Deamonheim much like members can but you won't need the level for it.This ability also lasts 75 hours.To unlock it you will need to seek out G. who's (disguised) as a tramp and is sleeping under the most western yew tree in the varrock castle gardens.You won't get anything out of him untill you annoy him so much that he will bribe you to go leave him alone.You must chop down the yew tree he's sleeping under and talk to him or talk to him if it's already cut down and he will move to the next, repeat this process untill he's at the third tree he will bribe you with a some scribblings on paper if you go away.These scribblings will teach you how to construct altars and ranges, after 75 hours you forget this knowledge.When you forget this knowledge it's time to see out the tramp once again, this time you'll find him sitting under the yew tree near the varrock museam.Talk to him and he will tell ask you to become his friend, accept this request and he will let you in on a little secret if you promise that you two will still be friends afterwards.He will then tell you that he once saw a genie that grants wishes but that noone believes him, tell him you believe him and he will turn back into a genie and grant you 100x the skill of your choice in experience. [Farming] [~Visit my Slayer Blog~] Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.~unknown~ Link to comment Share on other sites More sharing options...
Vulxai Posted July 28, 2010 Share Posted July 28, 2010 Just out of curiosity, why would the strength skill cape lower weight? ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
Rock Hard Posted July 28, 2010 Share Posted July 28, 2010 Just out of curiosity, why would the strength skill cape lower weight?'cus your stronger and can carry more ;) 'Rock Hard' boss pure - 60/60 Attack | 99/99 Range | 1/1 Defence | 44/44 Prayer | 99/99 Strength | 99/99 Mage - level 79 combat EOC ## '07 Server ## "Best Runescape update ever: Removing 6 years of updates." "Warning: If you are reading this then this warning is for you. Every word you read of this useless fine print is another second off your life. Don't you have other things to do? Is your life so empty that you honestly can't think of a better way to spend these moments? Or are you so impressed with authority that you give respect and credence to all that claim it? Do you read everything you're supposed to read? Do you think every thing you're supposed to think? Buy what you're told to want? Get out of your apartment. Meet a member of the opposite sex. Stop the excessive shopping and masturbation. Quit your job. Start a fight. Prove you're alive. If you don't claim your humanity you will become a statistic. You have been warned- Tyler" Link to comment Share on other sites More sharing options...
AndJusticeForOne Posted July 28, 2010 Share Posted July 28, 2010 Just out of curiosity, why would the strength skill cape lower weight?By wearing the cape, you somehow become stronger and are able to carry more? Idunnolol. Link to comment Share on other sites More sharing options...
svs Posted July 28, 2010 Author Share Posted July 28, 2010 Yeah uhm, thought that especially would make sense, i tried to explain everything else in detail so ehm... is that working out a little? XDWhy not ask how you can make a monster flinch when it hits a zero :P Edit: By the way str is still in progress! Edit 2: Finished strength and put in some new ideas for something else, so how do you guys like it? ::P [~Visit my Slayer Blog~] Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.~unknown~ Link to comment Share on other sites More sharing options...
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