December 6, 200520 yr I was thinkin. How bout a new guild for the elite p2p players of RS. I know theres a legends guild but how about a top guild. like a masters guild or somthing. and the guild could be on an island where only pple that make it into the guild can go. free of noobs and everthing. it could have good training spots on the island to. just a suggestion. what does everyone think?
December 6, 200520 yr We don't need another "champion" "hero" or "legends" guild...we have enough. Plus, Jagex is already planning to expand upon the Hero's guild later this month. Anyways, if you ask me, I think we need an agility, herblore, or theiving guild. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer|
December 6, 200520 yr I think that sounds pretty good. Like getting to the island is a test or something. You have to fight your way through enemy's to win. If you die, then you'd still lose all but three things. I think that's a pretty good idea.
December 6, 200520 yr no no no no no.....that really is not a good idea; No one would go there unless there was a really good reason, and training areas would be a bad idea because you could stockpile exp and money too quickly if you didn't have as much competion; As for an agility guild? Well, why not?
December 6, 200520 yr I would be in more support of a thieving guild or agility guild or another skill guild. I don't think we need another Guild for just combat. Or maybe they could improve on an old guild, for example the fishing guild by moving the range closer to the bank, or the cooking guild by including pizza ingredients or have other food drops. The ideal thing would to have a runecrafting guild with a a ess mine, and easy acces to altars, but this will never happen as it will unbalance the game and make it so much easier to craft chaos, natures, and laws. I do not think there should be more quest guilds but useful skill guilds. Your true character is what you are like when you believe there are no repercussions.
December 6, 200520 yr i think they should make a traing guild like an extention of turtoial island but opinal where you can train ta lvl 15 on all stats
December 6, 200520 yr wcing/fletching guild with yews and magic trees, lvl 75+ in both skills to enter :)
December 6, 200520 yr :twisted: grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr I am a noob! And who care's about if there is a place free of noobs? It would be ok cause i am p2p. But why does everybody hate noobs? :wall: I don't want to be a noob! :(
December 6, 200520 yr "noobs" are people who scam and are jerks, newbs are people who are new to the game; you are probably a new; most people hate noobs, but few hate newbs.
December 7, 200520 yr "noobs" are people who scam and are jerks, newbs are people who are new to the game; you are probably a new; most people hate noobs, but few hate newbs. I hate newbs! Grrrr! I kid, I kid. I love newbs. Even noobs at times. But I don't think we need any more guilds at the moment. lpinkus
December 7, 200520 yr Theving is in the argy market Woodcutting is The grand tree area Herblore is same as farming Farming is the patches around runescape Fletching is at a bank Agility is the Brimhaveb place Everything has a place to train but the items require higher lvls. What there should be is an examine that says 'Master of X skills', Mastering a skill would be 90+ As for a place to relax...when houses come out how many of you are actually gonna stay there doing nothing? If you want that: get a group of people together and go drinking(rs not real life unless you are able to) Have a chat with your mates and then go find a bed log off, and the next day go do something like Mine then have a night out with your mates and repeat. Thus life is good http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts.
December 8, 200520 yr As said, there is no need for another combat guild. Someone had suggested a Nature Guild before (herblore, farming, woodcutting and therefore, fletching) run by druids, which I thought was a good idea. Agility guilds are just the various agility courses in the game, and a thieving guild is... unrealistic. You expect people to stand around waiting to be thieved? You might be able to consider the Rogue's den as an agility/thieving guild though. Runecrafting is supposed to be a secret skill, so a guild to announce it's presence is unlikely. The Abyss is as close as it gets. A smithing guild can just be an extension or part of the mining guild: no need to create a seperate guild for smithing. Wells... have I covered everything? Oh yes... slayer. Personally I think slayer should be a minigame rather than a skill... oh and firemaking? Maybe... a Pyromaniac's guild? Sounds nice... Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
December 8, 200520 yr We have no need for anymore champions, heroes, or legends :) Agility is at the Brimhaven Course, thieving at the Rogue's Den. Although I reckon the Fishing Guild should be added with another dock for low level fly fishing, small netting etc. It's really pointless if it just has high-leveled fishing spots. Although useless, the lower level spots would make the Fishing Guild seem complete :) Also, I think there SHOULD be a Herblore Guild. The herblorists are so under-rated. The basement should have a lot of chaos druids :D But there's not really much to do, is there? pestle and mortar and tonsof empty vial respawns, and a sink. The second ingredients would be a pain to all fit in though, which is what makes herblore what it is.
December 8, 200520 yr As said, there is no need for another combat guild. Someone had suggested a Nature Guild before (herblore, farming, woodcutting and therefore, fletching) run by druids, which I thought was a good idea. Agility guilds are just the various agility courses in the game, and a thieving guild is... unrealistic. You expect people to stand around waiting to be thieved? You might be able to consider the Rogue's den as an agility/thieving guild though. Runecrafting is supposed to be a secret skill, so a guild to announce it's presence is unlikely. The Abyss is as close as it gets. A smithing guild can just be an extension or part of the mining guild: no need to create a seperate guild for smithing. Wells... have I covered everything? Oh yes... slayer. Personally I think slayer should be a minigame rather than a skill... oh and firemaking? Maybe... a Pyromaniac's guild? Sounds nice... I really like the idea of a nature guild. Instead of just making a bunch of guilds, combining all those skills seems like a good idea, and if there was woodchopping there would also be firemaking, and you could also consider firemaking/prayer as the morytania temple area. Your true character is what you are like when you believe there are no repercussions.
December 8, 200520 yr Jagex is already planning to expand upon the Hero's guild later this month. Champions guild Agaisn't pures
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