August 23, 201015 yr I think there should be a few improvements to dungeoneering. FIrst of all, when setting it as your objective, some levels (e.g. 26) have nothing on them, so levelling up your dungeoneering from 25 to 26 is worthless. In terms of advantages. This may be different for members as I am freeplayer, so please let me know.
August 23, 201015 yr Yeah cause EVERY other skill in-game has something on every single level :roll: Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
August 23, 201015 yr I think Smithing is the only skill in the game that has something new for every level. Dungeoneering actually has more new things than some skills, like, say, mining, fishing, or woodcutting. Every other level is a lot better than every five to ten levels. If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.
August 24, 201015 yr I think Smithing is the only skill in the game that has something new for every level. Dungeoneering actually has more new things than some skills, like, say, mining, fishing, or woodcutting. Every other level is a lot better than every five to ten levels. In Jagex's defence, Mining, Fishing, and Woodcutting have incremental qualities. Everything in those skills gets quicker and more efficient as your level goes up. Skills like Construction, Herblore, Dungeoneering and Slayer don't do that, so they have more content that gets unlocked as you go along instead. There's a balance to be had here. ~ W ~
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