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Dungeoneering improvements

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I think there should be a few improvements to dungeoneering. FIrst of all, when setting it as your objective, some levels (e.g. 26) have nothing on them, so levelling up your dungeoneering from 25 to 26 is worthless. In terms of advantages. This may be different for members as I am freeplayer, so please let me know.

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Yeah cause EVERY other skill in-game has something on every single level :roll:

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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I think Smithing is the only skill in the game that has something new for every level. Dungeoneering actually has more new things than some skills, like, say, mining, fishing, or woodcutting. Every other level is a lot better than every five to ten levels.

If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.

I think Smithing is the only skill in the game that has something new for every level. Dungeoneering actually has more new things than some skills, like, say, mining, fishing, or woodcutting. Every other level is a lot better than every five to ten levels.

 

In Jagex's defence, Mining, Fishing, and Woodcutting have incremental qualities. Everything in those skills gets quicker and more efficient as your level goes up. Skills like Construction, Herblore, Dungeoneering and Slayer don't do that, so they have more content that gets unlocked as you go along instead. There's a balance to be had here.

~ W ~

 

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