Pepsiguy Posted September 2, 2010 Share Posted September 2, 2010 they should have an option of being able to stop the npc from attacking you, like when your thieving you accidently click attack, you have to go run up stairs or kill them. but they have a yield option on only non aggressive human npc, example like humans,knights, guards(only if you where actually thieving them and not a stall).cause somtimes it gets quite annoying when you get them in a good spot and you accidently attack them so you have to run away edit: and when you yield they get one more hit on you so then it would be no point to att then yield The once was a mexican called pepsi,Or maybe it's just he had Hep C,He was a pretty cool bro,Bros generally are you know,He hailed from the land of 'taters,He was known to hate many-a-hater,He likes a girl named Lacey,His thoughts about her are kind of racy,And also his dad likes to [rooster]. Link to comment Share on other sites More sharing options...
Kimberly Posted September 2, 2010 Share Posted September 2, 2010 I'll continue with the example you gave, Thieving. You just yielded to a Knight who you 'accidentally' slugged in the face. You yield. Now what? Does he let you get away with it? Do we expect our characters to run away, free from harm? What if it was a Tormented Demon, who doesn't even understand the concept of it? No, he's ticked off that you just bugged him out of a pleasant daydream about squishing noobs--or perhaps, considering the situation, you just made his day as he moves in for the squish while you try to 'yield'... What I'm trying to get at is the concept of Yielding makes sense, but doesn't fit in very well with the game as it stands. Maybe if they had jails, like in Oblivion, that you spent a certain amount of time in, something like this has a chance of working. However, since Runescape is an MMORPG, it's realtime and you can't skip past a lengthy jail time. And monsters don't understand yielding, only running away, which you'd do anyway. The concept is neat, but I don't think it'd work. Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 2, 2010 Share Posted September 2, 2010 Just don't attack them o.O Or just run. Or just kill. All viable options tbh. If anything, we need an attack priority option. One option, like in Dunge, means the left click button has you attack stuff automatically. The other option is that you have to right-click everything you want to attack. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Pepsiguy Posted September 2, 2010 Author Share Posted September 2, 2010 I'll continue with the example you gave, Thieving. You just yielded to a Knight who you 'accidentally' slugged in the face. You yield. Now what? Does he let you get away with it? Do we expect our characters to run away, free from harm? What if it was a Tormented Demon, who doesn't even understand the concept of it? No, he's ticked off that you just bugged him out of a pleasant daydream about squishing noobs--or perhaps, considering the situation, you just made his day as he moves in for the squish while you try to 'yield'... What I'm trying to get at is the concept of Yielding makes sense, but doesn't fit in very well with the game as it stands. Maybe if they had jails, like in Oblivion, that you spent a certain amount of time in, something like this has a chance of working. However, since Runescape is an MMORPG, it's realtime and you can't skip past a lengthy jail time. And monsters don't understand yielding, only running away, which you'd do anyway. The concept is neat, but I don't think it'd work.no like only human npc not monsters, and it always could be like a fee and not jail time The once was a mexican called pepsi,Or maybe it's just he had Hep C,He was a pretty cool bro,Bros generally are you know,He hailed from the land of 'taters,He was known to hate many-a-hater,He likes a girl named Lacey,His thoughts about her are kind of racy,And also his dad likes to [rooster]. Link to comment Share on other sites More sharing options...
angel13 Posted September 2, 2010 Share Posted September 2, 2010 There is a simple solution to the exact scenario you have given, wield any bow without ammunition. "You have no ammo in your Quiver" You can't attack an npc by accident. Firemaking cape 12/22/08 & Range cape 10/07/09Quest cape 12/10/09 & Agility cape 8/13/10 Link to comment Share on other sites More sharing options...
Pepsiguy Posted September 2, 2010 Author Share Posted September 2, 2010 oh i forgot about the bow, nvm then The once was a mexican called pepsi,Or maybe it's just he had Hep C,He was a pretty cool bro,Bros generally are you know,He hailed from the land of 'taters,He was known to hate many-a-hater,He likes a girl named Lacey,His thoughts about her are kind of racy,And also his dad likes to [rooster]. Link to comment Share on other sites More sharing options...
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