December 10, 200520 yr OK here goes... Many Pkers have been complaining how their victims teleport before they can kill them and get their stuff. Although I disagree with them, I can see their point of view: that teleporting makes PKing more (generally) unprofitable. Here's a suggestion to hopefully, end a lot of PKers whining while still allowing people to teleport in the Wilderness. The Runescape website manual states that "the evil auras within the Wilderness blocks teleportation above level 20 Wilderness". If that is the case, why not make it that "the evil auras in the lower levels of the Wilderness is not enough to prevent teleportation, but can cause disruption in the Abyss and thus damaging the teleporter to varying degrees". Basically, I am saying that if you teleport in the teleportable sections of the Wilderness, you will get randomly damaged: the damage might depend on the Wilderness level or just completely random, I don't care. Now if you die because of this when teleporting, the process will cease and you will just die on the spot. You might even make it so that if you're skulled, you suffer 2X damage... Well that's that. Thoughts? Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
December 10, 200520 yr another step further away from the good old system of "im a pk-er" and "im not a pk-er"... i generally dont go into wildy... if i wanna fight someone i wanna fight him fairly in the duel arena... if i go into woldy, i agree its dangerous, i can live with that, but i dont wish to loose a certain clue scroll, nor am i after anyone elses things, i just want green dragon hides... this idea is a bad one, nor is it one that matches the story lines... if wildy is so evil that no teleportion can be done, then why is there an abyss to teleport all over? why is there even a teleport lever? why can one teleport INTO wildy witht he ancient teleports, but not OUT? if any teleportation update should exist it is that you cannot teleport when skulled, no matter what lvl wildy you're in... If i wanna fight you, thats my choice to be not able to teleport... if i DONT want to fight you, i should ALWAYS have means to escape, that includes teleporting out of lvl 56 wildy... Former Leader of The Tal Shiar Alliance - An Original Tip.it ClanMember of the Wilderness Guardians and Founder of the Silent GuardiansFounder of The Conclave - A Tip.it Clan institutionTip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.MSSW4 General - Did we kick your ass too?Check us out!==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==CLICK IT!
December 10, 200520 yr Author this idea is a bad one, nor is it one that matches the story lines... if wildy is so evil that no teleportion can be done, then why is there an abyss to teleport all over? why is there even a teleport lever? why can one teleport INTO wildy witht he ancient teleports, but not OUT? What does an evil Wilderness has to do with Abyss teleporting? Normal teleportation is basically opening an Abyssal gateway into another dimension (the Abyss) and coming out of it into another place in our dimension. So when we teleport, we basically all enter and exit the Abyss for a fraction of a second (like a wormhole, if you like). The Abyss isn't evil, it is another dimension. The Wilderness is full of chaotic forces that disrupts the opening of an Abyssal gateway. It doesn't however; stop you from entering it. A teleport lever has strong magical forces permanently attached, so can punch thorugh the auras of the Wilderness. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
December 10, 200520 yr so the only criticism on your idea you can "dispell" is the storyline aspect? Former Leader of The Tal Shiar Alliance - An Original Tip.it ClanMember of the Wilderness Guardians and Founder of the Silent GuardiansFounder of The Conclave - A Tip.it Clan institutionTip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.MSSW4 General - Did we kick your ass too?Check us out!==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==CLICK IT!
December 11, 200520 yr Author I can't dispell the rest because they're just your personal opinions, not constructive criticism. You need to be more specific. But anyways... why are so many good things in the Wilderness? Because it is a dangerous place, so going there warrants a risk. You dispell that risk (PKing) and it will be too easy. I suppose that's what you are trying to say? You also admitted yourself the Wilderness is dangerous, and you don't want to lsoe your stuff. That's perfectly understandable, but no reason to make the game easier for your benefit. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
Create an account or sign in to comment