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Ts_Stormrage

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Everything posted by Ts_Stormrage

  1. Been at Banshees and Aberrant Spectres for about an hour and a half at both; nada...
  2. In all honesty, I'd be very much ok with seasonal updates rather than monthly or weekly ones... It would go a long way in reducing rushed disasters such as Rise of the Red Axe, would see more fully developped skills instead of shells to be later filled in, and you're guaranteed to have at least one jewel of an update like a complete City of the Elves... It would reduce the regular updates to mere maintainance and the odd Ninja fix. The only thing they need to permanently have is a playable Beta for everyone (including F2P-ers, since Beta's are meant to be experimented with beyond breaking point) that, like the EoC-Beta, can allow you to import an account without having it affect your main on the actual servers... Membership revenue, however, would drop by two-thirds since a lot of people will just buy a months of membership when the update comes out, and cancel it for the following two... On the plus side, the crybabies who can't handle a lot of changes (I'm looking at you 07&Legacy-lovers) get to swallow one pill every three months, rather than 4 a month...
  3. Btw isn't this bone burning a bit unoriginal? We can burn Jogre Bones for ages, and have been cremating Shades for even longer... I wonder if you can pile, say, Dragon Bones and cremate them on a Jogre Bone fire...
  4. Easy to obtain hybrid armour for the Ironmen and maidens all the way up to level 70... What a way to wreck an incredible update :)
  5. Since I never got the Ectoplasmator in 2012; any suggestions what monsters to hunt to grab one now? Also slightly off topic: Where to go to trade Ethereal parts?
  6. Offering Law Ethereal Legs; msg me ingame
  7. We wanted the Elf City... We've wanted the Elf City for just about a decade... We wanted the Elf City BEFORE a skill that just barely saw its gathering counterpart fully rolled out... Contrary to popular belief; preferring one over the other does not mean we dislike the other... Given the option, we probably would've said "Why not both?"
  8. Pre-EoC; you didn't have anything to put in your off-hand other than some defenders and that water-book thing for 1 handed spellcasting things. Shields were the default for a long LONG time, even over most 2h weapons since their damage didn't offset their lack of speed. These days, 2h and dualwield has been balanced (roughly) but the DPS that you lack isn't made up by the defensive abilities and bonuses that a shield (or something stupid like it, such as the shieldbow) provides. Fortunately, I have it on good authority that they're seriously considering implementing a standard damage reduction for all shields above a certain level that increases the higher the levels go, and that this damage reduction is supposedly stacking with the one they're thinking of implementing with your defense level. All this should come with an update designed to make your ranged, magic and strength levels have a much more significant impact on the damage you do, meaning it's not just who has the highest level weaponry anymore!
  9. omgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg
  10. The amount of replies to this thread seems to suggest I may have overestimated the want/need for more attractive mid and lower level content to ensnare new players... Hmm..
  11. Could it be that he was forced to resign after the amount of damage EoC has done to the community has, with the introduction of Legacy, finally been crystallized out?
  12. Shouldn't a piece of content's coolness be judged on its usability, usefulness and general enjoyment, as opposed to whether it's a req on a cape or not? That right there defines the battlelines between the two types of players in RS :) Achievement vs Fun
  13. I'm fairly sure that 100B GP and 480K Insta-kill darts (that they said would never-ever-super-duper-ever be introduced into the game again), along with 400K pieces of skilling outfits (getting them 99's 1% faster) or the possibility of up to another 200B GP when the winner already owns the outfit, tied with 320K hours of remote banking and an uncertain but large amount of hours not having to spend swinging about on agility courses will have an impact on the economy at all...
  14. Bumping this topic, cuz of serious need of more feedback...
  15. And what level will it be? Higher than 70? Unlikely; making any kind of crystal weaponry (cuz we're really just talking weapons) redundant and obsolete on arrival.
  16. Oh great, let's base this update on the one thing that least of all impacts your ability to actually kill these bosses. Never mind that being able to defeat these bosses depends vastly on the equipment you have/can afford and whether or not you have a stable connection/computer...
  17. Wow, that escalated quickly. Thanks for coming to my defense everyone, but he did have a point. Clans SHOULD exist mainly for the social element of it. Unfortunately, much of this was destroyed by several well-intended updates to the game that Jagex have made over the years. To name just a few: -Somehow relevant to this week, the changing of names caused me to no longer recognize half of the people in my friendslist. I see names come online that I've never seen before and wonder about what I should talk to them about. -Oddly enough; the introduction of Clanchat next to friendschat caused a split. Many existing clans had their own off-site means of communication (Teamspeak and IRC) as well as their own websites with forums. Since the introduction of a Clanchat as well as your own clanforum and front page on the RS premises of the internet, new people to the game have been looking at those rather than some of the clans that exist elsewhere. Tip.it has, like any other fansite, felt this change as well since these forums are nowhere near as active as they once were. -Dungeoneering, Barbarian Assault, Designated worlds and Shardworlds for minigames like the Fightpit no longer requires of you that you go and seek out where a game is played, and befriend those who play it. Instead what you see more and more these days are alliances of convenience rather than friendships. -High level content that is impossible to pay for as well as Skillcapes have caused many to move their goalpost a lot father away, and it is statistically impossible to find someone who has the same style AND schedule of playing RS as you do (The famous "Everyone going faster than you is a maniac/no-lifer, and everyone going slower is an idiot/noob" quote applies here). -The total destruction of F2P. Through making it vastly inferior (it now really is just a trailer to a movie, as opposed to P2P being an expansion of the main game) people who only now start playing the game are wholly aware that the transition to P2P means you're going from being a big fish in a small pond to being an amoeba in the ocean. Couple this with RS07, 15 different combat modes, and very few un-dedicated worlds and you've got a game that has become FAR too compartmentalized. Gated communities are anything but social, and Clans have gone the same way by all being specialized clans rather than communities. There is no quick fix to this, and the nature of the average RS player has changed as well. The exact moment it changed was when GWD armours came out. Before that, the best weaponry and armours one could achieve were Barrows and Whips where those items were still expensive, but not unattainable for the new player. Right up to that point the different classes were sort of balanced as well (melee had something for everyone's taste, range was cheap and therefore slightly less dangerous, and magic was very vulnerable but also extremely effective). The GWD upset this balance heavily towards Melee. Dungeoneering made it even worse, but by then there was no PvP community left. I suppose the newly balanced stats of the classes and the option to make combat easier on your hands with Legacy/Revolution modes should slowly see a return to the F2P PvP comunity. But for that to happen, Jagex must give F2P the option to dual-wield range and dual-wield melee, as well as some 2 handed staves for mage at the current highest levels available. Only this can potentially wean the average player off of being all about the best and cheapest rates of XP/hr and GP/hr. But until that happens, if Jagex wants to make some content used, they got to take advantage of this behaviour.
  18. SEEMS to be a bit off topic here, but... I think the bonuses to the Clan Citadel should be permanent. Even then, they should add some basic facilities like a proper bankchest, a POH portal, and things that could allow you to do some basic bank-related training (think Anvil, Spinning Wheel, or a Farm Patch). Quote from one of my Times articles about Clan Citadels that I wrote EXACTLY three years ago (the very week that Citadels came out): source: http://www.tip.it/runescape/times/view/655-all-along-their-watchtower It's about time Jagex takes some ownership of what was at the time their biggest project, which is probably the least used content compared to how much development resources went into it. Jagex; you HAVE to make something up there better than it is anywhere else in the game, otherwise it's never going to be used!
  19. Void Knight armour has had its set effects rebalanced. How?
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