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Herblore


CaJ

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At level 76, it seems disappointing that I cannot make Extremes let alone Saradomin Brews. Biggest problem? Lack of funds.

 

One goal I set months back was to reach 80+ in all stats. 80 Dungeoneering can be done with a team, 80 Runecrafting will take a lot of Essence (really not that much considering it's less than 200 GP ea and you can get 100+ essence per day as a reward for doing Ardougue diary), and 80 Farming only needs a bit of cash and a few dozen tree/fruit tree seeds. But Herblore poses a problem.

 

It is difficult for me because I normally spend my money on various items and skills if I happen to have more than 50M GP in the bank. The past year I had no problem with Herblore because it was much cheaper. Now with the update and increasing costs of inflation, I may have to shell anywhere from 50-150M GP just to get 81-85 Herblore. One way to pay some of it off is to sell the potions back (no Extremes) and go on TD/GWD trips. But the boss hunting trips are luck-based, not skill-based, and I will still lose a lot of money even if I sell the potions back.

 

I only know the methods to obtain a high Herblore level prior to the Extremes update during the first part of 2010. I am capable of doing it, yet Herblore will cost me more money than I normally spend on Prayer and Construction.

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I have a hard time determining what you're asking. I'm assuming you want to know how to shore up the funds for it? You already have a great outlet for it, since you say you're looking to get 80+ rc'ing. You would need 97k nature runes to get to your goal. At the current pricing, you would make roughly 20mil crafting death runes via the abyss. (It would be slightly slower, but you would make significantly more money.) With this, supplemented by growing your own herbs and picking cacti spines (clipping willow branches, even!), in addition to MTK, you should be able to more easily reach your goal.

 

Now, people will argue efficiency. They might say ZMI to your 80+ rc goal then use the rest of your time to go Green Dragons or some other money maker. That is viable too, and might be even more practical depending on your playing style and time available. Only you know that. The way I see it though, MTK and farming are always good ideas. And crafting death runes is only about 2-5k less exp per hour versus graahking nature runes. Since you've expressed a dislike for luck-based methods of moneymaking, this seems like a logical choice.

 

It's up to you, though. You'll get plenty of people suggesting things. Happy skilling.

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Cleaning herbs can be quite fast, 100k+ xp/hr, while letting you break even or even profit. For 73-80 herblore I exclusively cleaned lantadyme and made unf pots, making about 50-60m profit (you can probably only break even with today's prices though.) Iwas able to use this to train to 88 herblore and now I have about 500 superantifire, 1.2k ext atk/str, and 400 ext range (all 4 dose)

 

And 81-85 is about 1M xp. Herblore is around 30gp/xp if you buy unfs+seconds, so it's nowhere near the 50-150m you said it would be.

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There's always a trade-off. What's profitable is not the fastest method, and what's fastest is not all that profitable. Vice versa.

 

I don't play on a consistent basis. And I'm not up-to-date with the methods used because I am one of the older players who hasn't had the time to fully get comfortable with the profit and training methods. I normally don't consider skilling to be too profitable, rather more in hand of being a fast player. If 100K essence is what I need for 80+ Runecrafting, than I'll probably go and do it, despite being slow (slower than Agility). I never did unidentified potions and sold them on GE, because I believe that is a profit making method, not necessarily a way to level up Herblore.

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