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Dwarf Fortress Continuity Game

Should we use Grim's world or not? 10 members have voted

  1. 1. Well should we?

    • Yes
      30%
      3
    • No
      10%
      1
    • Undecided
      30%
      3
    • Wait what? I'm sorry I wasn't listening.
      30%
      3
  2. 2. Should we use mods

    • Yes (please specify which ones)
      8%
      1
    • No
      16%
      2
    • I don't really care
      25%
      3
    • Muffins!
      50%
      6

Please sign in or register to vote in this poll.

Featured Replies

The premise of this game is to play dwarf fortress on a community advancing save (admittedly video games material) and then roleplay a report of what you did (falador tavern material)

 

Rules:

1 year= 1 turn

You must type up some sort of report for your year

You must also upload the save file as well

All mods must be decided upon by the community before being implemented

You may not take two turns in a row

If the Fortress is destroyed and others wish to continue on the save file will be reverted

Please include pictures with your reports

Have fun!

 

 

Resources:

http://dffd.wimbli.com/file.php?id=3136 current graphics pack

 

http://www.mediafire.com/?iikmm3uchph7ntn current save file

 

 

 

Roster:

LNYvk.png
  • Author

Reserved

LNYvk.png

Hang on dude, I haven't even set up my world yet.. gimme a sec!

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Genesis mod please. It doesn't make it easier, just adds some nice stuff. And more food types. +Cave Crocodile meat ravioli+, anyone? It also adds new races, metal types, plants, trees, wildlife, workshops, etc.

 

Also, I recommend a 3x3 embark with a layer of gabbro and one of any other igneous intrusive (White), plus any number os sedimentary (Brighter white)

 

That gives us guarenteed mineral wealth. Water can be obtained from the caverns, and magma from the magma sea, obviously.

 

I can go ahead and get some worldgen parameters - seed if you like. That way you can use them to keep genning until we find a really nice spot.

 

I don't want to go first, since I tend to be far too safe in my construction, and I'd like to get a chance to improve my adaptability.

 

EDIT:

 

Here. Make sure to remove the seeds, and you might want to make the end year higher, though with the number of megabeasts and titans, I can't guarentee civilisation survival. They're pretty much maxed out, so expect a lot of fun.

 

[hide]

[WORLD_GEN]

[TITLE:TAVERN WORLD GEN]

[sEED:794153518]

[HISTORY_SEED:1216080698]

[NAME_SEED:2427949444]

[CREATURE_SEED:2193238776]

[DIM:257:257]

[EMBARK_POINTS:1500]

[END_YEAR:20]

[bEAST_END_YEAR:2:20]

[REVEAL_ALL_HISTORY:1]

[CULL_HISTORICAL_FIGURES:1]

[ELEVATION:1:400:800:800]

[RAINFALL:0:100:400:400]

[TEMPERATURE:0:40:400:400]

[DRAINAGE:0:100:400:400]

[VOLCANISM:0:100:400:400]

[sAVAGERY:0:100:400:400]

[ELEVATION_FREQUENCY:1:1:1:1:1:1]

[RAIN_FREQUENCY:1:1:1:1:1:1]

[DRAINAGE_FREQUENCY:1:1:1:1:1:1]

[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]

[sAVAGERY_FREQUENCY:1:1:1:1:1:1]

[VOLCANISM_FREQUENCY:1:1:1:1:1:1]

[MEGABEAST_CAP:30000]

[sEMIMEGABEAST_CAP:65000]

[TITAN_NUMBER:1000]

[TITAN_ATTACK_TRIGGER:80:0:100000]

[DEMON_NUMBER:52]

[GOOD_SQ_COUNTS:100:1000:2000]

[EVIL_SQ_COUNTS:100:1000:2000]

[PEAK_NUMBER_MIN:0]

[PARTIAL_OCEAN_EDGE_MIN:0]

[COMPLETE_OCEAN_EDGE_MIN:0]

[VOLCANO_MIN:35]

[REGION_COUNTS:SWAMP:1032:7:6]

[REGION_COUNTS:DESERT:1032:7:6]

[REGION_COUNTS:FOREST:4128:13:12]

[REGION_COUNTS:MOUNTAINS:5000:9:9]

[REGION_COUNTS:OCEAN:0:0:0]

[REGION_COUNTS:GLACIER:0:0:0]

[REGION_COUNTS:TUNDRA:0:0:0]

[REGION_COUNTS:GRASSLAND:8256:13:12]

[REGION_COUNTS:HILLS:8256:13:12]

[EROSION_CYCLE_COUNT:350]

[RIVER_MINS:500:430]

[PERIODICALLY_ERODE_EXTREMES:1]

[OROGRAPHIC_PRECIPITATION:1]

[sUBREGION_MAX:5000]

[CAVERN_LAYER_COUNT:3]

[CAVERN_LAYER_OPENNESS_MIN:75]

[CAVERN_LAYER_OPENNESS_MAX:100]

[CAVERN_LAYER_PASSAGE_DENSITY_MIN:10]

[CAVERN_LAYER_PASSAGE_DENSITY_MAX:30]

[CAVERN_LAYER_WATER_MIN:25]

[CAVERN_LAYER_WATER_MAX:45]

[HAVE_BOTTOM_LAYER_1:1]

[HAVE_BOTTOM_LAYER_2:1]

[LEVELS_ABOVE_GROUND:15]

[LEVELS_ABOVE_LAYER_1:5]

[LEVELS_ABOVE_LAYER_2:5]

[LEVELS_ABOVE_LAYER_3:10]

[LEVELS_ABOVE_LAYER_4:10]

[LEVELS_ABOVE_LAYER_5:20]

[LEVELS_AT_BOTTOM:15]

[CAVE_MIN_SIZE:5]

[CAVE_MAX_SIZE:25]

[MOUNTAIN_CAVE_MIN:100]

[NON_MOUNTAIN_CAVE_MIN:200]

[ALL_CAVES_VISIBLE:0]

[sHOW_EMBARK_TUNNEL:2]

[TOTAL_CIV_NUMBER:50]

[TOTAL_CIV_POPULATION:100000]

[sITE_CAP:1500]

[PLAYABLE_CIVILIZATION_REQUIRED:1]

[ELEVATION_RANGES:8256:16512:8256]

[RAIN_RANGES:8256:16512:8256]

[DRAINAGE_RANGES:8256:16512:8256]

[sAVAGERY_RANGES:1000:15000:15000]

[VOLCANISM_RANGES:8256:16512:8256]

 

[/hide]

2Xeo5.png

Working on my first year, made a good choice, if i do say so myself. Oh, and btw.. Howsabout that when this fortress falls, we all go adventurer mode and try to reclaim it?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

  • Author

How does the genesis mod work with graphics packs/how does it work with the fps?

LNYvk.png

How does the genesis mod work with graphics packs/how does it work with the fps?

No change in fps, it works with Ironhand fine, anything else is a bit iffy.

2Xeo5.png

Halfway done with my first year report, scince i'm only in summer.. I'm working on a certain mega trap, but i'm uncertain if it will work..

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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