Would I be allowed to play a warforged character, by the way? Edit: It seems that Monkey Grip is actually already built into the pathfinder rules. Edit2: Now in forum friendly format! except for the skills, that is. Edit3: Amended Stats on request. [hide] Caliber Warforged Fighter 5 | [Neutral Good] Exp: 15,000 Age - Looks - Eyes Cyan eyes Height/Weight 6"7' tall, 120lbs. (Medium) Homeland Shivermere Deity Torag Campaign An Ocean of a Problem Representing Jake Hit Points HP 59 Current HP Strength 16 (+3) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 8 (-1) Charisma 8 (-1) Initiative +5 = 3 (Dex) + 2 (Trait) Action Points (Lifetime) 9 Base Speed [ 30 (6 sq.) ] AC [20] = 10 + 6 [Mithral Plating +1] +3 [Dex] + 1 [Dodge feat] Touch AC [14] Flat-Footed [16] Armor Check Penalty 0 Base Attack Bonus +5 Basic Melee Attack +9 Basic Ranged Attack +8 Weapon: Large Keen Greatsword +1 Attack Bonus: 5(BAB) + 3 (Str) + 1 (Weapon Focus) - 2 (Oversized) = +7 Type: Slashing Range: 5ft Damage: 3d6+6 [+1 (magic) + 2 (Wep Spec.) + 3 (str) Critical: 17-20/x2 Fortitude Save = 4(Base) + 3(Con) + 1(Cloak) = 8 Reflex Save = 1(Base) + 3(Dex) +1 (Cloak) = 5 Will Save = 1(Base) + 1(Cloak) +1 Bravery = 3 Feats Dodge Mobility Spring Attack Power Attack Weapon Focus(Greatsword) Weapon Specialisation (Greatsword) Traits Armor Expert Warrior of Old Warforged Racial Abilities: • Living Construct • Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening, and Energy Drain. • Does not Eat, Sleep, or Breath. • Does not naturally heal. • At 0 hp, is Disabled (as usual). From –1 to –9 hp, is Inert (i.e., Unconscious, but stable) • Conj(healing) spells only heal ½ hp. • Can be ‘healed’ by a Craft check that takes 8 hours. The Warforged is repaired the check – 15 hp. It is possible to ‘Take 10’, but not ‘Take 20’. The following Craft skills can be used: armorsmithing, blacksmithing, gemcutting, & sculpting. A Warforged may repair itself. This check cannot be done untrained. • Medium size • 30’ movement • Light Fortification – 25% chance of Critical Hit or Sneak Attack bonus damage being negated. • Natural weapons provide a 1d4 Slam attack Fighter Weapon Training 1 Armor Training 1 Bravery 3 Bonus Combat Feats Inventory Large Keen Greatsword +1 - 8100g Mithral Plating+1 - 1000g Cloak of Resistance+1 - 1000g Repair Tool-kit Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +3 = DEX 3+0+0 Appraise +0 = INT 0+0+0 Bluff -1 = CHA -1+0+0 Climb* +12 = STR 4+5+3 Craft Armoursmithing +8 = INT 0+5+3 Craft +0 = INT 0+0+0 Craft +0 = INT 0+0+0 Diplomacy -1 = CHA -1+0+0 Disable Device*† +3 = DEX 3+0+0 Disguise -1 = CHA -1+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal† -1 = CHA -1+0+0 Heal +0 = WIS 0+0+0 Intimidate -1 = CHA -1+0+0 K (Arcana)† +0 = INT 0+0+0 K (Dungeoneering)† +0 = INT 0+0+0 K (Engineering)† +0 = INT 0+0+0 K (Geography)† +0 = INT 0+0+0 K (History)† +0 = INT 0+0+0 K (Local)† +0 = INT 0+0+0 K (Nature)† +0 = INT 0+0+0 K (Nobility)† +0 = INT 0+0+0 K (Planes)† +0 = INT 0+0+0 K (Religion)† +0 = INT 0+0+0 Linguistics† +0 = INT 0+0+0 Perception +0 = WIS 0+0+0 Perform -1 = CHA -1+0+0 Perform -1 = CHA -1+0+0 Profession† +0 = WIS 0+0+0 Profession† +0 = WIS 0+0+0 Ride +3 = DEX 3+0+0 Sense Motive +0 = WIS 0+0+0 Sleight of Hand*† +3 = DEX 3+0+0 Spellcraft† +0 = INT 0+0+0 Stealth* +3 = DEX 3+0+0 Survival +0 = WIS 0+0+0 Swim* +4 = STR 4+0+0 Use Magic Device† -1 = CHA -1+0+0 There was a brief period in Caliber's existance which was peaceful. It was nice, but at the same time, somehow nauseating. During the times directly after the great flood, most nations were in a state of anarchy and chaos. The nation of Shivermere was one such nation. With most of it's farmlands destroyed by the flood, and trade routes all but cut off for upwards of a decade because of storms and tidal currents caused by the sudden, massive surge of water, the people of the country were starving, while the nobles and aristocracy hoarded supplies in case of further flooding. This gave rise to rebel forces, with many of the noble's own soldiers turning against them. Their ranks were so bare that they resorted to desperate measures. Their arcane researchers spent weeks in grand libraries and laboratories, before presenting their creation. The warforged were designed as a mass production warrior, which could also serve as a laborour in times of peace. The forges the researchers built began to churn out hundereds, even thousands of them in order to fight the rebels, and the battle became a grueling stalemate, with the rebels stretched to the breaking point, and the aristocracy's supplies wearing extremely thin. Caliber was created to serve as a soldier, and, as such, he was involved in war from the moment his eyes opened. At this time, his name was a number and his rank, something below cannon fodder. The living constructs were not given their rights as living beings and citizens until a lot later, and Caliber would not be around to see it. He, along with the hundered other warforged that made up his platoon, were given the most dangerous, nigh suicidal missions, which they followed to the letter without question. It was not always successful, and the roster was constantly changing as units were replaced. Until the forges were shut down. At the time, Caliber was fighting behind enemy lines, seiged on all sides by rebel forces, and quickly losing strength. They had been lured into a trap by the rebel commanders, who had taken a seperate force to assault the main stronghold while the brunt of the royal forces were elsewhere. The capital was taken, and the forges destroyed in the following nights. Stuck in a hopeless fight, awaiting reinforcements which would never arrive, and orders which had not been given, Caliber held fast. The rebels quickly decided that the seige was not worth their efforts and put into action a gambit to destroy the final bastion of the royal forces, “A relic of a bygone era,” as one rebel leader put it. They loaded the foundations of the castle with explosives in secret and in the dead of night, bought the entire thing crashing down. The last thing Caliber saw was the blinding light of the explosion before there was darkness. This was the first peace he had known in his life. For years he slept, stirring only briefly for a few hours at a time, before falling back into the deepest slumber. When the sun hit his eyes for the first time in just over 60 years, he was reminded, however briefly, of that blinding light he had seen in the final stand. He awoke to see a group of warforged and humans carrying shovels and digging equipment. He discovered from them that after the war, the nation had stabilised, as there were so many casualties that the remaining farmland could provide enough for everyone who was left. The rebel commander had created a round table council system to lead the country, and Caliber was shocked to learn that at this round table, sat several warforged. Warforged had been made equal to humans around 2 decades ago, while he had been asleep. Caliber originally settled in a small coastal town and forged armour for a living, which he was excellent at, purely out of necessity. He took so much damage during the war that he had to learn to repair it himself. For a few years, he found very little in his life wanting, but there was a constant whisper in the back of his mind that urged him to battle. He missed the rush of the planning and execution of a perfectly formed strategy. He missed the impenetrable defense of towns and cities, he longed for the elegence which could only be found on the battlefield. One day his longing got the best of him, and he set off to become a mercenary. [iNSERT EVENTS WHICH BRING THE PARTY TOGETHER HERE] And thus, he arrived at the Festival, curious as to what could have bought it around so early. [/hide] If there are any problems, don't hesitate to point them out, and I will attempt to remedy them posthaste.