Naraku893 Posted November 23, 2010 Share Posted November 23, 2010 Imagine this: a large DG map. Now double its size, and put two five man teams in opposite corners, racing to find the boss in the middle. Whichever team kills the boss first and unlocks the most rooms gets double experience what they would have gotten. The losing team would get regular experience. Now, throw in some ancient spells, unlockable with tokens from the trader, and enable pvp combat. Experience penalty from deaths would still apply. Thoughts? Link to comment Share on other sites More sharing options...
sohkmj1 Posted November 23, 2010 Share Posted November 23, 2010 5v5 might be too small though, considering that there's PvP. Interesting suggestion though. Link to comment Share on other sites More sharing options...
Shangdi Posted November 23, 2010 Share Posted November 23, 2010 Keeping the death penalty for PvP kills would make a lot of people not do it, I think :/ [hide=A funny conversation]Me:Have u wondered how my brassard, which leaves my chest bare, give about the same def as ur pile of rocks?Friend:HahahaFriend:Maybe you are just good at blocking with your shoulder?Me:Ahahahahaha[/hide]Rare drops: 4 D legs, 1 D skirtBarrows items: 2 Verac's helms, 1 Dhorak's Greataxe, 1 Dhorak's platelegs, 2 Karil's leathertops, 1 Karil's crossbow, 1 Guthan's chainskirt Quest cape achieved 28 Dec, 2009, lost with Nomad's Requiem, re-obtained on 19 Mar 2010. Fire cape achieved 1 Nov 2010. Link to comment Share on other sites More sharing options...
Naraku893 Posted November 23, 2010 Author Share Posted November 23, 2010 Keeping the death penalty for PvP kills would make a lot of people not do it, I think :/ They could lessen the pvp death experience penalty, but maybe keep the npc death penalty the same Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 24, 2010 Share Posted November 24, 2010 Keeping the death penalty for PvP kills would make a lot of people not do it, I think :/wait, isn't the point of PVP that you stay dead when you die? :PPerhaps I didn't make that clear. But the point of PVP was essentially elimination of the other team.Kill all 5 members of the opposing team. Link to comment Share on other sites More sharing options...
Sir_Squab Posted November 24, 2010 Share Posted November 24, 2010 No offense, I have trouble imagining a way this would work. Unless it's more of an arena, with a starting room filled with a crapload of resources, you have 5 minutes to make what you can and battle. PVP DG wouldn't work with death penalties; the only NPC kills count gets confusing if you have monsters AND players fighting at the same time; biggest issue I see is lvl 3s coming to P2P DG in order to leech. They form one opposing group, the other 5:5 group of say 130+ does the rest of the DG. They get double exp for having the skillers and the monsters are a much lower level because of the level 3s. Omg. That wasn't intentional, but where have I heard that before? rofl. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 24, 2010 Share Posted November 24, 2010 No offense, I have trouble imagining a way this would work. Unless it's more of an arena, with a starting room filled with a crapload of resources, you have 5 minutes to make what you can and battle. PVP DG wouldn't work with death penalties; the only NPC kills count gets confusing if you have monsters AND players fighting at the same time; biggest issue I see is lvl 3s coming to P2P DG in order to leech. They form one opposing group, the other 5:5 group of say 130+ does the rest of the DG. They get double exp for having the skillers and the monsters are a much lower level because of the level 3s. Omg. That wasn't intentional, but where have I heard that before? rofl.So the premise of PVP dg wasn't to gain xp.It's just a fun minigame. like I said in the suggestion, it might not even give experience.It could, but that's not the important part of the suggestion. Link to comment Share on other sites More sharing options...
Youmu Posted November 24, 2010 Share Posted November 24, 2010 I'm sorry, but I don't see how PvP and dungeoneering can fit together... I am in support of a "race dungeon" though. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
K4ylan Posted November 24, 2010 Share Posted November 24, 2010 If the winning team gets double exp, and the losing team regular, I could see this turning into 50:50 games of GoP; then Dungeoneering exp gets too fast, then all the people who "wasted" their time getting their DG level up high the normal way will rant that JaGeX made it too easy. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 25, 2010 Share Posted November 25, 2010 If the winning team gets double exp, and the losing team regular, I could see this turning into 50:50 games of GoP; then Dungeoneering exp gets too fast, then all the people who "wasted" their time getting their DG level up high the normal way will rant that JaGeX made it too easy.It doesn't need to give XP though. It can. Or it can give 0 xp, or anything in between.That's not the important point of the suggestion.People could set up 50:50 Castle wars too, but they don't because the reward isn't that important.I've said this like 5 times already, but the point of PVP dungeoneering isn't for the sake of XP.It's for the sake of having fun, PVPing. Link to comment Share on other sites More sharing options...
Naraku893 Posted November 28, 2010 Author Share Posted November 28, 2010 Dungeoneering combines all skills, bossing, and teamwork, why not include pvp? Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 1, 2010 Share Posted December 1, 2010 Imo, if a player kills you, you lose no xp, but you lose all unbound items. If an npc kills you, you lose xp, but you keep all your items. Sounds fair to me. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Naraku893 Posted December 1, 2010 Author Share Posted December 1, 2010 Imo, if a player kills you, you lose no xp, but you lose all unbound items. If an npc kills you, you lose xp, but you keep all your items. Sounds fair to me. Sounds about right to me too Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 2, 2010 Share Posted December 2, 2010 I take back everything i said in this thread.I thought it's the one i posted a while back. no wonder I was so confused. Pro tip alex, don't name ur threads the exact same as mine minus a letter :P Link to comment Share on other sites More sharing options...
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