ExxpaniumJr Posted December 21, 2010 Share Posted December 21, 2010 I've just read the rock lobsters monster hunting guide, which is great!The topic is based on that guide when it comes to explaining certain spots. Notes for the SGS, I think its worth every penny, - You can usually perform 4 specials every 5 lures.- Use the special on the ranger dagannoths before you trap them at the dagannoth luring spot (you know, next to the torch) (I tend to gear up while running on part 1 of the lure, and as soon as i pass the corner i already select spec and race for the daganoth. Its really fast)- Ranger dagannoths have fairly weak melee defence, i use to hit at least 4/5 times.- On high prayer armour, and not praying at step 1 of the lure, you indeed only use 3-4 prayer points at max per lure.- Thus means that per 5 lures you will recieve: 4*(4/5)*5 prayer points which is: 12,8. ((4/5)*(4/5)*5=3,2 (so you get 3,2 ppts per lure)- 5 lures needs approx. 15 ppts. This means you will only use 2,2 prayer points per 5 lures if you have an SGS with you. NOTES:- If you (if im not mistaken) hit over 200lp with the special you can get more prayer points.- I tend to get more prayer points back then i spend during the lure because I usually lure withing 3 prayer points, and i hit pretty high very often.- Its more dangerous, as you leave yourself a little more vulnerable in the beginning, but the SGS will heal you.- I don't know if you still break even when using the soul split prayer. I use blood burst for healing (78 pray.)- Don't use piety/turm/pots, its a waste for the single hit.- It might take a while to master. Link to comment Share on other sites More sharing options...
Gandorf61 Posted December 21, 2010 Share Posted December 21, 2010 Moving this to Website Updates and Corrections as it's not a forum related suggestion. ;) Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Aiel Posted December 26, 2010 Share Posted December 26, 2010 but the limiting factor at rock lobs is equipment degrading, not prayer, so this doesn't help much. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
ExxpaniumJr Posted January 1, 2011 Author Share Posted January 1, 2011 but the limiting factor at rock lobs is equipment degrading, not prayer, so this doesn't help much. Partially agreed: if your using Ah then its true. but i cba to charge my battle set. RL have low mage defence so it doesn't make a payload of difference, thus for me degrading armour doesn't affect me. Link to comment Share on other sites More sharing options...
Ned Posted November 11, 2011 Share Posted November 11, 2011 Hey ExxpaniumJr,While in your case it may be helpful to use the Saradomin godsword, based on the recommended setups discussed in the guide I believe that using the two inventory slots for potions would be more useful in the long run.However, describing a variety of tactics is good, and I greatly appreciate you taking the time to make a topic and contribute information. I've expanded the note about the SGS and credited you on the guide. ~Wmx Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
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