Gandorf61 Posted November 16, 2009 Share Posted November 16, 2009 (edited) The NEW Guide to Pyramid Plunder>>>>> Version 2.0 The latest changes to the guide can be found in a teal colour. So you want to level your thieving but you're tired of continuously stealing from someones pockets that seem to hold enough cash to buy out the partyhat economy. Perhaps you're bored of constantly knocking out Menaphites and Bandits faster than they can get back up; or maybe you're just looking for a new minigame that's easy to learn and fun to play. In this guide I'll show you how Pyramid Plunder can be a fun way to level thieving without the lonely stream of clicking in the same spot over and over again. While it may look confusing the first time you play, you can quickly become a master at this great minigame. Contents 1. Requirements2. How to Get There3. Healing & Equipment4. How to Play4.1 Step By Step Run Through4.2 Banking4.3 Floor Room Maps5. Experience for Looting6. Recharging your Sceptre7. The Loot8. Tips & Tricks9. Closing & Credits 1. Requirements Minimum Requirements:Icthlarin's Little Helper (To Enter Sophanem)21 Thieving Recommended Requirements:Icthlarin's Little Helper (To Enter Sophanem)Contact (If you're banking in Sophanem, see 4.2 on banking)71+ Thieving (81+ Thieving provides similar experience to blackjacking and 91+ Thieving allows you to get the best xp/hr in the game) 2. How to Get There From Best to Worst:Red Route: You can use the Pharaoh's Sceptre to teleport directly to where the mummy is to start the game. (Jalsavrah teleport)Purple Route: Use a Slayer Ring to teleport to Sumona in Pollnivneach and then take the carpet ride to Sophanem.Green Route: Using a Duelling Ring (Or Amulet of Glory) teleport to the Duel Arena and walk to Shanty Pass. Take the carpet ride to Pollnivneach and then another carpet ride to Sophanem. 3. Healing & Equipment Equipment With the run energy update last year, keeping your weight low isn't as much of an issue as you will never go below 70% when playing. In this setup I've maximized the prayer bonus so that the 2x or 5x lifepoints restore prayers can be used. It also has a bit of defence for protection against scarab swarms. Your equipment depends solely on which healing items you decide to use. Helmet: Proselyte sallet > Helm of NeitiznotNecklace: Holy symbol (Blessed) > Amulet of GloryCape: Ardougne Cloak 3 > Soul Wars Cape > Spottier Cape > Spotted CapeQuiver: NoneChest: Proselyte hauberk > Monk's Robe TopLegs: Monk's Robe BottomWeapon: Enhanced Excalibur > Pharaoh's SceptreShield: Anti-poison totem > Falador Shield 3 > God BookGloves: Regen Bracelet > Penance GlovesBoots: Boots of LightnessRing: Explorer's Ring 3 > Ring of Duelling Equipment Notes Tip.it's Item Database is a great place to find alternative equipment. The Pharaoh's Sceptre is highly recommended as it saves you a considerable amount of time and makes getting to the correct starting room very quick. Either have it equipped or keep it in your inventory. A Ring of Duelling or Amulet of Glory is only needed if you plan on banking. See section 4.2 for more information. Wearing full penance armour is another option as it restores 3 prayer points every minute which can be helpful when using the prayer book to heal poison or the rapid restore prayer. A helm, torso, skirt, gloves and boots are all needed for this effect to work. Healing Options Food: The use of food is only needed for lower levels who don't have access to some of the other healing methods listed below. If you decide to use food go with something cheap such as trout, salmon, or tuna, as buying sharks and other high level foods is a waste of money. Bunyip: This should be your main healing method. Using a Bunyip can almost always keep up with any damage you get and can often be enough to eliminate the need for super antipoisons when used in conjunction with one of the healing items below such as the Enhanced Excalibur. Unicorn Stallions and other higher level healing familiars can also be used but are unnecessary as a Bunyip can easily keep up with the damage. Bringing multiple Bunyips and summoning potions will allow you to keep playing without banking for longer periods of time. Enhanced Excalibur: This sword requires all the Hard tasks in the Seer's Village Diary to be complete but the special attack (100% of bar) allows you to heal 200 life points over several seconds. Ancient Mace/Saradomin Godsword: These two weapons can be used to restore several prayer points but must hit an enemy, in this case a scarab swarm, to activate. I wouldn't recommend the use of these items as they take too much time to use to be effective. Regen Bracelet: The regen bracelet doubles your lifepoint renewal and stacks with the Rapid Heal or Rapid Renewal prayer. Anti-poison totem: When wielded in the shield slot this prevents all poisoning. It can be purchased from the rewards trader in the Daemonheim camp for 44k tokens. The levels required to use this item are 70 herblore, 60 defence and 60 dungeoneering. This is well worth getting if you plan to do a lot of Pyramid Plundering but is not absolutely necessary. Super Antipoisons: One dose of a super antipoison is enough to prevent being poisoned for one run through the pyramid. These are a must if you are only going to be using food for healing. Using multiple other healing methods listed here are often enough to keep up with the poison so that you don't need to use antipoison potions. Rapid Heal/Rapid Renewal prayers*: Using the Rapid Heal prayer (level 22 prayer req) or Rapid Renewal prayer (level 65 prayer/dungeoneering req) can provide 2x and 5x health restoration each respectively. The Rapid Renewal prayer is unlocked in Daemonheim by buying the Scroll of renewal for 107k tokens. Prayer Book*: The prayer book from The Great Brain Robbery quest can be used in conjunction with a Blessed Holy Symbol to cure yourself of poison. However this method should only be used if you can't use any of the other healing methods as it doesn't protect you from poison for a period of time and requires your prayer points to be recharged very often. *Note on prayer restoration:Prayer can either be restored at the altar in Sophanem, by the use of prayer potions, or by using the teleport to monastery option on the Ardougne Cloak 3. The Ardougne cloak is the best option by far as it has unlimited teleports almost right next to an altar where you can quickly restore your prayer and use the Pharaoh's Sceptre to teleport back to the starting point of Pyramid Plunder. What I Use:Personally I like to use a combination of a Bunyips, Enhanced Excalibur, and the health restore prayer. This combination is more than sufficient in keeping up with any damage taken and keeps me going for a long period of time without banking. If you use the equipment setup above your prayer will drain slow enough while using the prayer that you only need to restore it once every few runs depending on your prayer level. 4. How to Play [spoiler=Overview Map] Blue Dots: Entrances to the Pyramid. The Mummy will be in one of these so you have to check each one until you find the one he's in.Yellow Dot: There is an altar nearby to recharge your prayer if you need to use it at all during the minigame. (Not recommended)Red Dot: The ladder in the room leads down to the bank that you can access after completing the quest Contact!Green Dot: Simon Templeton, the archaeologist who will buy all your treasures you get from Pyramid Plunder. [spoiler=4.1 Step By Step Run Through]Playing Pyramid Plunder is pretty simple. If you use the Sceptre to teleport you can skip the first step as you will be teleported right next to the mummy. 1. Once you have arrived at the Pyramid search the outer doors until you find the one that leads to the room with the mummy. This room changes about every 15 minutes or so. 2. When you're inside right click on the mummy and choose quick start to begin your plundering. 3. Basically what you want to do is to get to the second highest room that you can in the shortest amount of time. The levels required for each room is as follows:Room 1 requires 21 ThievingRoom 2 requires 31 ThievingRoom 3 requires 41 ThievingRoom 4 requires 51 ThievingRoom 5 requires 61 ThievingRoom 6 requires 71 ThievingRoom 7 requires 81 ThievingRoom 8 requires 91 ThievingSo if you're 91 Thieving you'll want to get to room 7 as fast as possible. 4. In each room there are four possible doors that can lead to the next room, search all of them until you find the one that takes you to the next room. Continue this with all the rooms until you reach the second highest room you are able to plunder. 5. Once you've reached your second highest room you need to check for snakes in all of the urns, and then if you have time remaining start searching the urns for more experience. At lower levels you should be able to check for snakes and search all the urns but once you get to 81+ thieving you will only have time to check for snakes. 6. When the time remaining is around a little less than half you should search the Gold Chest in the centre and start searching for the next door to go through. Be careful when searching the Gold chest as sometimes a swarm of scarabs can come out and start to attack you. 7. In the last room you will want to check for snakes and then search every urn. Once you have completed that search the Gold Chest (again watch out for scarabs) and then leave the pyramid through the exit door if you have time left. (which you usually shouldn't) 8. That's it! Now all you have to do is bank (If you're banking see section 4.2) and you're ready to make another run through. Notes About Plundering: NEVER open the Sarcophagus. It doesn't give thieving experience (only strength), takes a while to open, and releases a mummy which will attack you and other players. If you want a Sceptre you're better off searching the gold chest in every room rather than the Sarcophagus' which is a waste of time. You can use a lockpick to make opening the doors faster but you will only get half the experience so it is not recommended. Besides it is just as quick to spam click the door until it opens. You can search the urns without checking them but the failure rate is a lot higher. It is better to check them and then search them; it gives the same experience as just searching them and hardly takes any extra time. If you fail at checking or searching an urn you will take a small amount of damage and will be poisoned. (See the healing section for anti-poison/healing methods) The max damage that you can be hit with is around 40 and the max amount you can be poisoned for is 30. [spoiler=4.2 Banking]There are two ways you can bank. The first method requires a Sceptre and the second requires the quest Contact. Method 1:After you are finished plundering your last room use a duelling ring to teleport to castlewars. From there you can bank your loot and use your sceptre to quickly teleport to the starting point of the minigame. An alternative to this method would be to teleport to Edgeville using an amulet of glory, but it is a little less convenient as castlewars has a summoning obelisk nearby to recharge your summoning points as well as a one click bank. Method 2:Exit the pyramid after you've finished plundering and head to the Sophanem bank (see map earlier in section 4). From there you can bank your treasure and head back to the pyramid where you must search each door to find the room the mummy is in. There is a summoning obelisk just outside of Sophanem that can be used to recharge your summoning points if needed. Method 3:To use this method you will need to use a Bunyip for healing and instead of banking every trip you will only bank when your familiar dies to renew your summoning points and get a new Bunyip pouch. When using this method try to always keep at least 12 stone trinkets or 6 gold trinkets in your inventory at all times so you can recharge your sceptre when it runs out of teleports. By banking only to renew your familiar you will be able to get in an extra run per hour which can be anywhere from 10-20k experience. [spoiler=4.3 Floor Room Maps] 5. Experience for Looting I didn't include the strength experience for opening the Sarcophagus because I've already mentioned opening it is a waste of time. Typically you can get around 11 runs per hour which can give you anywhere from 110k-220k experience depending on your thieving level. While it is only better than blackjacking at higher levels, it is a lot more entertaining than clicking the same spot over and over. 6. Recharging Your Sceptre This is actually very easy to do. You can pay the mummy either 24 pottery trinkets (includes combs), 12 stone trinkets, or 6 gold trinkets. I find it best to pay him 12 stone seal trinkets because it's the cheapest way to pay him for the three teleport charges. 12 stone seals are only worth 1800gp so it's not that expensive. You also get a lot of these while plundering so you should always have some in your bank. When your sceptre has one charge left just remember to grab 12 stone seals from your bank and when you teleport to the pyramid use a seal on the mummy to get him to charge your sceptre. Note: Your sceptre can only be recharged when it has no more charges left. 7. The Loot Simon at the Agility Pyramid will buy anything you get from Pyramid Plunder at the following prices: If you get a Sceptre you can sell it on the GE for around 500-800k. The Sceptre can teleport you to the following places:Jalsavrah - Pyramid Plunder minigame starting roomJaleustrophos - The Agility Pyramid (This is where Simon is located at)Jaldraocht - The Ancient Magicks Pyramid 8. Tips & TricksWorld 64 is the unofficial Pyramid Plunder world. I personally find it more fun when plundering together with others.The door to the next room will be the same for every player playing. Try working together with others to find the next door quickly.The doors in each room reset every time someone enters the pyramid. If you've checked all the doors and none of them were right, check them all again. This happens more often on busy worlds but I find that the benefit of finding the doors faster outweighs the annoyance of the doors changing when someone enters the pyramid so I still use world 64.You may want to bring an emergency teleport the first time you go through just in case. [spoiler=Codguy has also allowed me to post his run through video for anyone who wants to see how the game is played in action.] 9. Closing & CreditsI hope my guide has taught you something about Pyramid Plunder. I tried to include everything I could find out to make this minigame easy to learn as well as fun to play. I'll eventually post a video with a run through to give more of an idea of how it works so you can see it in action. If you have any tips I may have missed be sure to mention them and I'll be sure to add them and credit you. Constructive criticism and comments are always welcome too. :) Special thanks to Tip.it for providing many of the references in my guide. Written By: Gandorf61November 15th 2009 Also thanks to:JoeDaStuddmagib1Codguy1zacman1JacTise69miracleman58 [spoiler=Guide History] Wrote Guide Fixed Formating Adjusted Requirements Added extra inventory information Added alternative banking method Added additional inventory setup Added Codguy's video (Thanks!) Fixed Damages to reflect the hitpoints update Dungeoneering prayer + penance armour added Adding missing Dungeoneering rewards Revamped section 3, Added floor room maps (4.3), Updated entire guide Underbanner: [url="http://forum.tip.it/topic/250989-the-new-guide-to-pyramid-plunder/"][img=http://img714.imageshack.us/img714/9300/pyramidsig2.png][/url] Edited January 8, 2011 by Gandorf61 Fixed broken image Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
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