yuyu13 Posted January 22, 2011 Share Posted January 22, 2011 So, I'm thinking about training up my agility, possibly with the use of the penance horn. On a rough Estimate, how long would it take to fully charge a horn using world 6 and given that I have little experience with the game? What are the differences between the penance horn and the master penance horn as applies to their use in agility training? That's all I can think of at the moment. Any advice is much appreciated. Link to comment Share on other sites More sharing options...
foursideking Posted January 22, 2011 Share Posted January 22, 2011 Master penance horn charges last longer. My advice would be to spend a day filling it, then spend a day at ape atoll. I did, and got 65agil on the 2nd day...starting at a measily 42 Link to comment Share on other sites More sharing options...
Quyneax Posted January 22, 2011 Share Posted January 22, 2011 First, get the master horn, it's quite worth it. Then it'll take you 10 full queen runs to fill it (approx) but doing wave 1-6 and resetting is faster. A full runthrough is 40+ mins with randoms I think, 30- mins with pros. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 22, 2011 Share Posted January 22, 2011 doing wave 1-6 and resetting is faster. This is news to me. I understand the reasoning behind this, but do you have any proof that this is for sure better than doing full queen runs? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Quyneax Posted January 22, 2011 Share Posted January 22, 2011 I got no proof, really. The reasoning is that each wave offers the same amount of charge and the lower waves are faster. I think that thought is again supported by how score doesn't seem to affect horn charge. Then again I just hear these things from other people :mellow:. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
yuyu13 Posted January 22, 2011 Author Share Posted January 22, 2011 Wow, that's a lot shorter than I thought it would be to fill the horn. Gonna have to fill it twice to get to 85 agility, but that's still less barbarian assault than I thought it would be. Thanks. Link to comment Share on other sites More sharing options...
foursideking Posted January 22, 2011 Share Posted January 22, 2011 believe it or not, killing the queen actually earns a bonus to the charge, equal to 3x what it normally is. If you're gonna charge it, get a pro team like I did and just burn through it with ease.... Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 22, 2011 Share Posted January 22, 2011 I got no proof, really. The reasoning is that each wave offers the same amount of charge and the lower waves are faster. I think that thought is again supported by how score doesn't seem to affect horn charge. Then again I just hear these things from other people :mellow:.I think that the higher waves give a greater amount of charge to your horn though. If that were true, then you would have to do the lower level waves much faster to make resetting before 10 better. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
foursideking Posted January 22, 2011 Share Posted January 22, 2011 Me and my friend did tests a while ago...we each did 20 waves, same horn/role. I went through the full thing twice, he repeated the first level 20 times. We then trained agil until the xp ran out. After 4 hours, he ran out of charge. After 5h 35min, I ran out. Need any more proof? Link to comment Share on other sites More sharing options...
homer205 Posted January 22, 2011 Share Posted January 22, 2011 Me and my friend did tests a while ago...we each did 20 waves, same horn/role. I went through the full thing twice, he repeated the first level 20 times. We then trained agil until the xp ran out. After 4 hours, he ran out of charge. After 5h 35min, I ran out. Need any more proof?Well it would also depend on how long you both spent charging. I'm guessing doing waves 1-6 might be a balance between time spent resetting and the longer time spent on higher waves. Link to comment Share on other sites More sharing options...
Quyneax Posted January 22, 2011 Share Posted January 22, 2011 I guess it is. Waves 1-6 are very fast compared to the queen wave. People also do 1-6 for charge then 7-10 for points if they want rewards (which is also a compromise). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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