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Range related maths

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Okay basically what I want to know is the average damage per special for the dark bow with 70 and 85 range.

This is my current set up, which I will upgrade to black d'hide soon and I'm open to suggestions. I will be d bowing in a team pvp situation, most likley against other pures.

dbow68rangeset-up.png

 

I'd also like to see the math behind it and how much the average and max damage increases per level, if possible.

 

Edit: I will be using range pot and eagle eye.

 

Thanks in advance :)

@ 70 range ur spec can hit 310-310, 200-200 normally.

 

@ 85 u can hit 365-365 with spec, 240-240 normally.

 

Assuming eagle eye/rang pot.

  • Author

Okay thank you :) , do you have the maths behind it? I'm kind of curious to how this all works.

I.e. how much 1 range level/ 1 range attack bonus/ 1 range str bonus increases max hit and average hit.

The link above is great and you should use that one if you're after the results. But if you want to know more about how your ranged max hit is calculated I could recommend the following link: Ranged Max Hit

lGxorje.png

 

Add me if you so wish: SwreeTak

Okay thank you :) , do you have the maths behind it? I'm kind of curious to how this all works.

I.e. how much 1 range level/ 1 range attack bonus/ 1 range str bonus increases max hit and average hit.

 

Only thing that affects your max hit is your range level and range str. And if you're using void.

  • Author

Okay thank you :) although im still kind of curious to how we find average damage.

Well I'm not entirely sure how the dark bow works, but in general average damage is (1+max)/2, as a random hit from 1 to your max is chosen each time.

 

The dark bow could work in two ways: going from 1 to max, replacing hits below 80, or going from 80 to max.

 

The first would give you a max of 302 with a ranged pot and eagle eye, and an average hit of 161

The second also gives you a max of 302 and an average hit of 191.

 

Your general max hit formula is 5 + (effective damage-determining level + 8)*(strength bonus + 64)/64.

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