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Soloing Zill.


Noxx

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Okay so i'm getting kinda into Soloing Zill atm. I manage to get a good 9 kills per trips but i feel like i can do better. Current setup is:

 

BCP

Tassets

D Boots

Fury

Barrows Gloves

Zerker (i)

Rapier

D Def/DFS

Claws for Specs.

 

Seeing as Zill has amazingly high def i find myself hitting way too many 0s. Also When you Melee Solo i think its more about DPH rather than DPS so i guess the best thing to use there would be a Chaotic Maul. But i really cannot be bothered to get a Maul at this stage so would something like a BGS + Claw spec be better than a Rapier+D Def combo?

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What does DPH vs. DPS mean?

 

Anyway, Zil's defense is waaay too high for a rapier. She also has such a ridiculous damage output that I wouldn't recommend melee soloing her without a CLS and elysian or divine, preferably with some torva pieces as well. It's a ridiculously difficult solo for fairly meager rewards, and your gear is not up for it.

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What does DPH vs. DPS mean?

 

Anyway, Zil's defense is waaay too high for a rapier. She also has such a ridiculous damage output that I wouldn't recommend melee soloing her without a CLS and elysian or divine, preferably with some torva pieces as well. It's a ridiculously difficult solo for fairly meager rewards, and your gear is not up for it.

Well i meant Zill is more about the Damage per Hit as aposed to the Damage per Second done to her/ Seeing as you only hit once every 2-3 second. Bandos + DFS does fine, even Bandos + D Def does fine, but it doesn't do great. The question was would a BGS be a better option than a Rapier+D Def, nothing about the rest of the gear. My gear is doing alright for now. I'm not doing it for the reqard but rather for the fun, because lets face it Zill is one of the most fun to Solo.

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I'm PRETTY sure a BGS has a lower slash bonus than rapier + ddef lol. So you can take your answer from that. And I gather you're using the hit and run method? If that's the case, any reason you're against full out ranging her instead? Easier and safer and more kills per TRIP and probably about the same speed given how terrible rapier is on her.

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I'm PRETTY sure a BGS has a lower slash bonus than rapier + ddef lol. So you can take your answer from that. And I gather you're using the hit and run method? If that's the case, any reason you're against full out ranging her instead? Easier and safer and more kills per TRIP and probably about the same speed given how terrible rapier is on her.

Oh God no. Hit and Run Melee would be the dumbest thing possible. I do the "Wall Walk"? method. I dont know what its called.

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Aah yeah, I've seen that method done, no experience with it myself. I'm like 90% sure a godsword would do worse than rapier+defender for that, but you really ought to look into a maul if you want to see your kills/trip go up significantly.

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Godsword: 132 slash 80 crush 132 strength 6 ticks

Rapier + ddef: 119 stab 102 slash 107 strength 4 ticks

Chaotic maul: 167 crush 155 strength 6 ticks

Cls + ddef: 144 slash 126 stab 127 strength 5 ticks

 

So I guess you're looking at dungeoneering.

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Just a question, what is she weakest to? Stab/Slash/Crush? I've heard people say stab and i've heard people say slash but i've tired a few kills with each (and i know "a few kills" isnt a large enough sample size) but i couldnt see much an diffirence really.

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I haven't noticed a significant weakness to anything. Seems to be straight up maul > longsword > rapier on her, which would be the case without any sort of weaknesses.

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Zgs might be useful to use since the spec has a 20 sec freeze effect, which would allow you to hit and run her quite well.

Which would take away my Claw Spec (which usually deals more than 60% of the damage/kill)

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Zgs might be useful to use since the spec has a 20 sec freeze effect, which would allow you to hit and run her quite well.

Which would take away my Claw Spec (which usually deals more than 60% of the damage/kill)

 

Ahh of course *slaps head* read the post more carefully next time :P

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