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Tormented Demons - Tactics, Strategies, and other general advice

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Well, I've achieved 99 strength and Overloads, and now I'm trying to kill Tormented Demons to earn some of my bank back. However, this isn't as easy as I thought it would be, so I'd like some advice on the following:

 

Should I consider using Piety + Rigour, instead of Turmoil + Leech Ranged? It seems that the Turmoil's full boost won't activate until first hit, which usually hits over 310 in the first place, negating the point of Turmoil. Drawbacks would be the lack of Soulsplit, and faster prayer drain, so perhaps some intelligent poster could enlighten me on this subject?

 

Also, which is the best chaotic at TD's? I've always heard it's a battle between Chaotic Longsword and Chaotic Maul. Chaotic Rapier requires very intensive switching, and if I miss an attack turn, that negates the benefit of using a faster weapon. Also, I'm not going to be using the Shield slot at all at TD's (too much hassle), so would Chaotic Longsword be better, or would Chaotic Maul be better?

 

Lastly, which familiar should I be using? If I'm using Overloads, then I might need to use a Unicorn, unless there's an alternative healing source (can't use EEE if using Dragon Claws for specials, no Soulsplit if I choose Rigour). A BoB could work, not so sure on a Steel Titan though (Only 88 Summoning)

 

Hmm, hopefully someone could help me. Thanks in advance

This is tailored to your stats:

 

Gear:

 

Void (Melee and Range helms)

Maul

KXBow

Claws

Darklight+Defender

Fury

D Boots

Zerker

Fire Cape (perhaps SW cape if no Elite void)

 

 

Tactics:

 

Use a Uni. Once you get 92 you can start using combat familiars, and brew instead. Note that with a Uni you should not need to brew, except when someone messes up lures perhaps.

 

Not until you have a steel titan should you use turmoil. Rigour all the way for now.

 

Watch videos to learn exactly what to do to lure correctly.

 

Things you could improve:

 

99 Firemaking for Handcannon

99 Summoning for steel

 

EDIT: If you care for it, you can take RoW and equip at end of each kill

  • Author

Hmm, if I need to obtain Rigour, I should Dungeoneer a little more now. Perhaps DGS will let me in once I hit level 59 (should be gaining a level or two per floor, so I should be able to do a few floors before resetting)

 

Would Karil's Crossbow cost more per hour or would Hand Cannons cost more?

 

Hand cannons are virtually cost-free except for the self-destruction that seems to happen relatively often, whilst Karil's Xbow will last forever, but the cost of Ammunition is considerable. Hmm, what to choose?

 

EDIT - Oh, and which lures are best? I like the Southwestern spot, where I can drag an extra TD on me if I want. The northern spot Nox showed me seems a little to dangerous, as I don't have the perfect internet connection and would experience lag/dc's from time to time.

Hand cannons cost more, for sure, even at 99 firemaking. The north spot is best iirc, you can lure 3 demons at the time there.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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