Wkw Posted April 10, 2011 Share Posted April 10, 2011 Does the zammy gwd boss count as a greater demon, or still a lesser? I thought people said they changed it to count as a greater. tyvm Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Jeff Delu Posted April 10, 2011 Share Posted April 10, 2011 K'ril counts as a greater demon for slayer purposes if thats what you're asking. 2496 total achieved June 30, 2013 Link to comment Share on other sites More sharing options...
Dire_Wolf Posted April 10, 2011 Share Posted April 10, 2011 Used to be lesser demon, was changed to Greater demon. Black serg is still Black demon, the other two is also Greater demon. Link to comment Share on other sites More sharing options...
Adammm Posted April 10, 2011 Share Posted April 10, 2011 Yes it does.. very good xp and money Link to comment Share on other sites More sharing options...
Wkw Posted April 10, 2011 Author Share Posted April 10, 2011 Alright. Whats the best way to go about it? Magic/range defense with melee prayer, or max melee defense and magic prayer? Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Dire_Wolf Posted April 10, 2011 Share Posted April 10, 2011 If you use protect melee, Kril will eat up your prayer potions pretty fast and can hit through your prayer. If you use protect from magic his attacks tend to be accurate and hit max 40+. If you got Torav then defintly pray magic.If you got Barrow then magic don't seem bad either. And with new spell "Veng group", it might be a good idea. So i would protect magic and use Veng group. Link to comment Share on other sites More sharing options...
Wkw Posted April 10, 2011 Author Share Posted April 10, 2011 If I pray magic, his melee attacks are around 40, or 400? How accurate are they? And no, I don't have torva or a spirit shield. I have bandos, rapier, and I can buy anything else that isn't really costly. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Dire_Wolf Posted April 10, 2011 Share Posted April 10, 2011 If I pray magic, his melee attacks are around 40, or 400? How accurate are they? And no, I don't have torva or a spirit shield. I have bandos, rapier, and I can buy anything else that isn't really costly.Watch this video:http://www.youtube.com/watch?v=Q3a7DobPGmM Link to comment Share on other sites More sharing options...
Obtaurian Posted April 10, 2011 Share Posted April 10, 2011 Not sure if I'm allowed to post this, but I don't think Green will mind: [spoiler=Green Rect's K'ril Guide.]Dat rough draft. K'ril Tsutsaroth (level 650), Zamorak's general, is widely considered to be the worst God Wars Dungeon boss due to his poor drops and being more likely to "KO," or deal a lot of damage in a short period of time, compared to other bosses like General Graardor. The advantages to hunting him, therefore, come from his lair being relatively deserted, as well as being able to use a yak's scroll ability to bank the decently-priced infernal ashes that he and each of his minions drop on every kill. Kril is also the only God Wars general who is also a slayer task- with a greater demon task, one can use a slayer mask or slayer helm against him to great effect. Additionally, K'ril's combat level means that he drops effigies at a fairly high rate per kill, though the slow kills make the effigy rate here much lower than some other places. This boss can be soloed as well as killed in a team. Players looking to kill K'ril Tsutsaroth in a team should have at least the following:70 attack, strength, defense, hitpoints, and prayerAccess to moderate equipment (discussed below)Access to piety68 summoning Players looking to solo effectively should have at least the following:95 attack, strength, defense, hitpoints, and prayerAccess to overloadsChaotic rapierAccess to barrows or better armor88 summoning (96 improves the income significantly) Killcount:The first hurdle one must pass before killing the Zamorak boss is collecting 40 Zamorak follower kills in the dungeon- without this, one cannot open the door to the boss chamber. Make sure you are wearing a Zamorak item when you are collecting kill count- the number of otherwise aggressive monsters will make it absurdly difficult without one. The best item to use is a Zamorak arrow, as it takes up a slot that wouldn't be used for anything else anyway, and is relatively cheap. The easiest way to get kill count is to pass the river directly north of the rope into the God Wars dungeon and kill all of the imps in the area beyond. Then, while the imps are spawning, kill the nearby werewolves until the imps reappear. Zamorak killcount is the second-easiest killcount in the dungeon- it shouldn't take more than 10 minutes for even the lowest leveled player, leaving plenty of time to return to a 15 minute grave should you die in the boss room. Note that swimming across the river requires your current LP to be at or above 700, and drains all of your prayer. Be sure to restore some prayer before entering the boss chamber. Team Killing:The strategy for killing K'ril Tsutsaroth in a team involves one player taking the role of "tank," who is the focus of K'ril's attacks and is optimized to reduce damage, and the other players taking the role of DPS, who are optimized to deal as much damage as possible. The Tank:The tank's job, as stated above, is to draw the attention of the boss and take as little damage as possible while the DPSers take care of damaging the boss. The tank's job is generally taken by the highest leveled and/or most experienced member of the team. At the start of a trip, the tank will always enter the boss room first and start attacking so that the other players can enter without being attacked. After he dies, the tank stands about on the blue dot in this picture, and waits for the boss to spawn about where the red dot is. As soon as the boss spawns, the tank right clicks and selects attack, and then activates their quickprayers (protect item, piety/turmoil, and either protect from melee or protect from magic, discussed below) as they run to the boss. Do NOT attempt to activate prayers before clicking to attack the boss; this makes it very easy to miss the boss entirely and have it attack someone else on your team, which is not good. Not only might the player die, but they will also have to waste the team's antipoison, food, and prayer due to being improperly geared for tanking. There are two major strategies for tanking K'ril- one is to maximize magic defense and protect against the powerful melee blows, the other is to maximize melee defense and protect against magic. The advantage to praying against melee is that K'ril's melee attacks are very common and can hit fairly high, so more damage is prevented by protecting against this. The advantage to praying against magic is that this disables K'ril's most devastating attack, which he will only ever use against a player praying against melee. This attack can hit over 600 and drains 1/20 of the damage done from the player's prayer. If the special attack happens at an inoportune moment or at the same time as a minion hits, it can easily kill even an experienced player with high LP. It also wastes a lot of prayer. Generally, lower leveled tanks are advised to maximize magic defense and protect against melee, keeping their LP and prayer high to prevent sudden death from the special attack. Players with more defense and better gear will find that K'ril's melee attacks become inaccurate enough to survive more easily, and will opt for maximizing melee defense and praying against magic. For equipment, a magic defense-based tank should use the following:Pernix coif>Armadyl helmet>Slayer helm (with greater demon task)>Helm of NeitiznotAmulet of Fury>Amulet of GloryPernix body>Armadyl chestplate>Karil's leatherbody>elite void knight top>black dragonhide body>void knight topPernix chaps>Armadyl chainskirt>Karil's skirt>elite void knight robe>void knight robe>black dragonhide legsInfinity boots/silly jester boots>Chaos boots/Wizard boots>Dragon boots>Cosmic boots/Mystic bootsBarrows gloves or your highest RFD chest glovesFire cape/Soul wars cape>Ardougne cloak 3/4>Trimmed skill cape>Skill cape/Obsidian cape>God capeOnyx ring (i)>Seer's ring (i)/Dragonstone ring (i)>Seer's ring>Ring of LifeDivine spirit shield>Elysian spirit shield>Spectral spirit shield>Eagle-eye kiteshield>Dragonfire shield>Obsidian shieldChaotic rapier>Chaotic longsword>Abyssal whipZamorak arrow Example: A melee defense-based tank should use the following:Torva helm>Verac's helmet>Torag's/Guthan's helmet>Slayer helm (with greater demon assignment)Amulet of Fury>Amulet of GloryTorva platebody>Bandos Chestplate>Guthan/Torag/Dharok platebodyTorva legs>Bandos tassets/Verac's skirt>Torag/Dharok legsDragon boots>Bandos bootsBarrows gloves or your highest RFD chest glovesFire cape/Soul wars cape>Trimmed skill cape>Skill cape/Obsidian capeOnyx ring (i)>Dragonstone ring (i)>Beserker ring (i)>Berserker ring>Warrior's ring (i)>Warrior's ring>Ring of LifeDivine spirit shield>Elysian spirit shield>Chaotic kiteshield>Dragonfire shield>Obsidian shieldChaotic rapier>Chaotic longsword>Abyssal whipZamorak arrow Example: Familiars:A pack yak is a good option for the tank, as it can hold a lot of extra supplies as well as bank drops. A war tortoise or terrorbird will do if your summoning is insufficient. A unicorn is often enough to keep a good tank alive completely if there are enough members in the team to kill the boss quickly. An elemental titan (moss/fire/ice) is an inferior, lower level substitute.A bunyip or fruit bat can also provide healing- the fruit bat's scrolls produce papaya which heal 80, and the bunyip passively heals 20 per 15 seconds. Your inventory and familiar setup will depend upon how long your team hopes to stay, and how skilled you and your team are. A high level tank in a good team will often opt not to bring a beast of burden, and instead start straight off with a unicorn, trusting that the food he brought along combined with that dropped by the minions will be more than enough to keep him alive until he and his team are bored. I'll outline some inventory essentials that every tank should have below:Enhanced Excalibur, if you have it, is a great special weapon. Otherwise, dragon claws, dragon halberd, or a dragon dagger p++.One-click teleport- I prefer house tabletsTwo or three Antipoison++, to counter K'ril's nasty tendency to poison for 160 damageOverloads, if you have them, according to how long the trip is expected to beSaradomin brews, for healingSuper restores, for prayer. Can be partially replaced by super or normal prayer potions for their higher prayer restore per dose and cheapness, respectively, but it's always a good idea to have some super restores on hand to restore stats from brewing and to restore summoning for extra familiarsExtra summoning pouches and scrolls The amounts of each depend, again, on a lot of factors. However, bringing the wrong amounts shouldn't be disastrous, as your team mates should be prepared to share whatever supplies you find yourself lacking. In general, you should bring more prayer for longer trips or trips with higher leveled members or bigger teams, and more healing for shorter trips or trips with lower leveled members or smaller teams. A good midpoint would be to bring one restore for every two brews, and see how that goes. Make sure to bring a few extra summoning pouches for a long trip, and always bring a healing familiar or two for after your beast of burden is empty. Also remember that you can pray at the altar every 10 minutes- try to use this to its full effect. Here is a sample inventory for a tank, though keep in mind this is NOT one-size-fits-all: The DPS:The DPSer's job is much easier than the tank's- your job is simply to deal as much damage to the boss as possible. Between kills, you will stand with the other DPS on the green dot in this image while you wait for the boss to spawn. Uploaded with ImageShack.us After the boss spawns, WAIT until the tank has attacked the boss. As soon as they do, attack the boss and activate your quickprayers (protect item and turmoil/piety). If your health is fine, don't use any overheads- if you find that you need it, use protect from magic or soul split as needed, but try to survive through familiars if you can to conserve prayer. In a large or high level enough team, you can sometimes survive on no food or potions at all through use of the altar and healing familiars. After the boss dies, kill the minions in this order: Ranger>Mage>Meleer. After they are all dead, go back to the corner and wait for the next spawn. In the event that the boss attacks you, switch on protect from melee or protect from magic (depending on the bonuses of your setup) as quickly as you can and try to stay alive. It shouldn't be too difficult to survive one kill, but do make sure to keep your health up, as your gear will likely be very poor for tanking and you could get comboed out if you aren't careful. For equipment, DPS has several options. One popular option is full void, especially elite, if your team is large enough that the melee and ranged minions won't deal too much damage. The ideal void setup would be with a deflector and barrows gloves. Another popular option is to use a slayer helmet with a greater demon task, which boosts attack and strength by a substantial 15%. Otherwise, the best DPS gear focuses on melee offense first and magic defense second, as follows: Slayer helmet (with greater demon task)>Torva helm>Helm of NeitiznotAmulet of Fury>Amulet of gloryTorva platebody>Bandos Chestplate>Fighter torso>Karil's leatherbody>elite void knight top>black dragonhide body>void knight topTorva legs>Bandos Tassets>Karil's skirt>elite void knight robe>void knight robe>black dragonhide legsDragon bootsBarrows gloves or your highest RFD glovesFire cape>Ardougne cloak 3-4 (with a chaotic rapier)>Soul wars cape>Trimmed skill cape>Skill cape/Obsidian capeBerserker ring (i)>Berserker ring>Onyx ring (i)>Dragonstone ring (i)>Warrior ring (i)>Diamond ring (i)>Warrior ring>Ring of lifeDragon defenderChaotic rapier>Chaotic longsword>Chaotic maul>Abyssal whip (note that Godswords are NOT an acceptable substitute- the whip is both cheaper and better in every way)Zamorak arrow Example: For special attacks, the heirarchy is as follows:Dragon claws>Dragon halberd>Dragon dagger p++Armadyl Godsword is not included because it is both much more expensive and much worse than dragon claws, and thus not ever worth using. Similarly, the Bandos Godsword is overall inferior to the much cheaper dragon dagger, as is Korasi's sword (the special is much less powerful in multicombat). For a familiar, a pack yak can be used for longer trips, mostly to carry spare supplies for the tank. Note that war tortoises, terrorbirds, and other aggressive familiars should NOT be used by anyone other than the tank, because they will attack the boss and cause him to target you. Therefore, DPS will most commonly bring healing familiars such as a unicorn stallion, bunyip, or fruit bat (titans are again not a good idea due to their aggressiveness). In your inventory, you should bring:A special weaponOverloads>Extreme attack/str potions>Super attack/str potions. Bring enough to last as long as you plan to stay, up to around 3 att/str sets or 6 overloads.One-click teleport- I prefer house tabletsSomething to cure poison- a unicorn's cure ability will work, otherwise bring a super antipoisonSaradomin brews, mainly to feed the tank when they run low on food, also for emergency healingSuper restores, for prayer. Can be partially replaced by super or normal prayer potions for their higher prayer restore per dose and cheapness, respectively, but it's always a good idea to have some super restores on hand to restore stats from brewing and to restore summoning for extra familiars. Also for sharing with the tank if they need them.Extra summoning pouches and scrollsA couple of food if you don't have overloads. Try not to use it if you can avoid it, get more from minion drops if you need it and the tank doesn't. The amounts of supplies depend heavily on the team- a good midpoint is two brews to one restore, but you'll have to experiment to find the right amount for the situation. Having a sligtly wrong balance isn't generally a big deal. Here is a sample inventory for DPS, though keep in mind that this is NOT one-size-fits all: Solo:To solo K'ril effectively, it is highly recommended to have very good stats and equipment and a top-tier grave. Despite being generally easy, he has the potential to do a lot of damage in a very short amount of time, which makes it very easy to underestimate him and die within the space of one hit. It is also a good idea to use the magic prayer tank method, because otherwise his smash attack can easily combine with one or more minion attacks for an instant kill. This method is also nice because it conventiently coincides with maximizing melee offense and protects well from the melee and ranged minions, who are the only ones who will be attacking you. It's worth noting that a divine spirit shield's damage reduction effect and Torva armor's constitution boost are both VERY helpful here, because they make being comboed much less likely. A greater demon task is also incredibly helpful. An advanced technique that is particularly helpful for soloing K'ril is called soul split flashing. This is done by having a protection prayer up, switching to soul split for the moment that the damage for your hit is calculated, and then quickly switching back to the protection prayer. It takes some practice, but an accomplished soul split flasher with a unicorn and a divine spirit shield can often live several kills in a row soloing K'ril without needing food or brew. It's therefore advised for anyone serious about soloing to practice soul split flashing in order to greatly improve their trips. To solo, make sure to overload and then attack K'ril until he dies, making sure to soul split each hit if you are capable. It's unwise to allow your LP much below 700 without a divine or 500 with a divine, so make sure to brew accordingly to avoid death. With a divine it's particularly important to keep an eye on your prayer, as it will go down startlingly fast when you take a lot of damage. Running out of prayer is a good way to die instantly. After the boss dies, make sure to use soul split to get back to full LP while killing the minions, and then wait for the next spawn. For gear, a soloer should use:Slayer helm (with greater demon task)>Torva helm>Verac's helmet>Torag's/Guthan's helmetAmulet of Fury>Amulet of GloryTorva platebody>Bandos Chestplate>Guthan/Torag/Dharok platebodyTorva legs>Bandos tassets>Verac's skirt>Torag/Dharok legsDragon boots>Bandos bootsBarrows glovesFire cape/Soul wars cape>Trimmed skill cape>Skill cape/Obsidian capeBeserker ring (i)>Onyx ring (i)>Dragonstone ring (i)>Berserker ring>Warrior's ring (i)>Warrior's ring>Ring of LifeDivine spirit shield>Elysian spirit shield>Chaotic kiteshield>Dragonfire shieldChaotic rapierZamorak arrow Example: A welfare, or low risk (not risking the rapier), setup is as follows (kept items marked with a *):Slayer helmAmulet of GloryTorva platebody/Bandos Chestplate*Torva legs/Bandos Tassets*Dragon bootsBarrows glovesFire cape/soul wars capeDragonstone ring (i)/Berserker ring (i)/other ring (not onyx)Divine spirit shield (or other)*Chaotic rapier*Zamorak arrow With a 15 minute grave, returning to loot items should be trivially easy, but power and internet interruptions can still prevent you from returning in time. Make sure to check your kept on death and not risk anything you can't lose. For a familiar, a pack yak is highly recommended. Not only can you bring a large amount of supplies to help last longer, but it can bank all of the infernal ashes (4 per kill) for about 20k per kill in ashes alone. That can go a long way toward paying for your supplies even without any decent drops. Otherwise, a war tortoise should be brought. Either way, a unicorn and scrolls should be brought for after your BoB is empty. Inventory will vary wildly depending on your setup and experience. Generally, 3 brews to one restore is a good rule of thumb, but you'll of course have to adjust for your own personal setup and level of ability. With a divine, obviously, you'll already know to bring rather more prayer than usual. Make sure to bring:Enhanced excalibur (very useful for not letting overloading force you to waste food, and crashers are never a problem)OverloadsOne-click teleport- I prefer house tablets2-3 Antipoison++Saradomin brewsSuper restores and super prayersExtra summoning pouches and scrolls This is a sample inventory, though keep in mind that it needs to be adjusted to the user's stats and equipment: Definitely would like input, I have a sneaking suspicion that there's vital information missing there. Bandos, rapier, pray magic, soul split flash, etc. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
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