All_Is_Great Posted May 18, 2011 Share Posted May 18, 2011 I think we should give the construction cape an ability to negate all damage for 30 seconds, because after all, you can build a [bleep]ing house to hide in. But in all seriousness, seems like the suggestion is tailored to your own needs and disappointments about the max/completionist cape. I wouldn't be against a combat cape, or "gathere's" cape, "artisan's" cape, "naturalists" cape, etc. Just it wouldn't be reasonable for it to replace a max cape in stats. :P Link to comment Share on other sites More sharing options...
Alg Posted June 5, 2011 Share Posted June 5, 2011 But in all seriousness, seems like the suggestion is tailored to your own needs and disappointments about the max/completionist cape. I wouldn't be against a combat cape, or "gathere's" cape, "artisan's" cape, "naturalists" cape, etc. Just it wouldn't be reasonable for it to replace a max cape in stats. :PAgreed. Ideally it should be a good cape for combat, perhaps with +5 offense/+9 defense? A bit worse than the max cape, except for offense stats, and could require 99s in combat skills and a firecape. Other skill-set capes could be released with perks for their skills as well, say, an artisan cape gives you a chance to save resources or something. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
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