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Solo Dungeoneering


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Is there any decent Guides available for Solo Dungeoneering ?? If so, can someone direct me, please ? Also, is there any chance of Tip.It also supplying us with such Guide info like they currently do for "group" Dungeoneering ????

 

 

Thanks, and apologies if this is in the wrong forum.

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"Like Cornelius Agrippa, I am god, I am hero, I am philosopher, I am demon and I am world, which is a tedious way of saying that I do not exist." ---The Immortal

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Hey Scotaidh :)

 

There isn't such a guide on our site right now. That said, many things mentioned in our guide to dungeoneering in a group also apply to solo dungeoneering. For instance, the berserker ring is still great, as you'll be doing all the killing by yourself, and that ring specialisation happens to speed up killing the most, generally. Likewise, much of the other information in the guide that doesn't directly relate to grouping is useful to people who like to solo but wish to speed things along.

 

We're discussing a redesign of the dungeoneering section right now. As quite a few people prefer to solo dungeons (see here), such a guide might pop up in future.

 

In the meantime, if anybody knows of such a guide located on another website, feel free to link to it here.

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I appreciate the reply. It would be of great benefit should the Tip.It team e able to supply the site with a "solo" guide, as I am pretty sure it would be a first.

 

While I do enjoy breaking up the monotony of regular play by taking on a few Dungeons, I have never been able to find a proper group to participate with in this "skill", so I have been Dungeoneering 99% of the time as a Soloist. Unfortunately, there is very little information devoted to this aspect despite the fact that Jagex made Dungeons to be traversed by single players as well as groups of players. Because of this, I have not been able to get above F30 as a soloist and have been scouring various sites hoping to acquire pertinent information to assist me in trying to get further. Unfortunately, no other site seems to have taken any initiative, nor interest, in providing help for those of us who solo Dungeons. Everyone seems more oriented in giving advice and whatnot to those who do the "skill" in groups --- something that I find bias (imo only), as those of us who enjoy doing Dungeons alone are drastically disadvantaged and not looked upon in the same light as groups of adventurers.

 

It like Jagex says we can enjoy Dungeoneering as a solo adventurer...yet they devote all their attention to those who do them in groups. Leaving us soloists to fend for ourselves, overlooked, under appreciated, and not happy about it.

 

 

Hopefully, someone viewing this thread that has information for us solo players will reply with perhaps a link or two. We who solo NEED guides too.

 

 

Cheers.

 

:smile:

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"Like Cornelius Agrippa, I am god, I am hero, I am philosopher, I am demon and I am world, which is a tedious way of saying that I do not exist." ---The Immortal

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How would a solo guide be any different from a group guide, really? The fundamental aspects of Dungeoneering are the same both ways.

Also, Jagex mentioned that they intend to rebalance solo Dungeoneering XP rates in future. Just a heads up.

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How would a solo guide be any different from a group guide, really? The fundamental aspects of Dungeoneering are the same both ways.

Also, Jagex mentioned that they intend to rebalance solo Dungeoneering XP rates in future. Just a heads up.

It would be really different, as the advanced guide is 70% based on group dungeoneering. I would love to see a solo dungeoneering guide.

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There'd be a lot of overlap. Some things could simply be left out, such as the dungeoneering etiquette section. The only section that'd need some real rewriting would be the one explaining the different roles - much of the information in there is still useful, though the presentation can be a little bit confusing if you're not in a grouping mindset.

 

That said, Scotaidh, you mention that you have problems getting past floor 30? Being an abandoned floor, it has the same goons as floors 12 through 17 or so, so the floor itself can't be the problem? If you're having issues with the shadow-forger boss, refer to the bestiary for more information on his attacks and whatnot, and some pointers on how to handle him.

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FIRST @ All_Blogs:

 

Correct, it is not the "fllor" but rather the Boss at the End. And, sorry, but it is not Shadow-forger Ihlakhizan, but instead Bal'lak the Pummeller that I have yet to get past. I have talked about this with a few people I know ingame, but they travel in a group and have defeated this menace already...their suggestions along with those from Tip.It are intelligent enough, they just don't seem to work for me in a solo setting.

 

 

 

SECOND @ Saradomin_ Mage:

 

I am aware of what Jagex has "said" about rebalancing Solo Dungeons, but that is neither here nor there, and can only be taken at face value, as Jagex is fond of saying many things and doing quite the opposite.

 

As far as a Solo Guide being different from a group guide, there would be, imo only, many aspects that would differ between the two. Skill Doors for one have a better chance to be opened with a group as opposed to a soloist. Even at my own high levels, I have found it necessary to result to Herblore in order to boost to get there....and that involved opening yet another page to look up what I needed, etc. Also, as mentioned, are the "roles" which obviously do not exist for soloists, thus some other "strategies" could be listed within a Solo Guide, such as Dungeon Size, etc. As for the "fundamental" aspects, of course they would be similar, but that can be said of a great many things, and yet there exists strategies for such other things that describe grouping as opposed to soloing. I guess what I am really trying to say is that the "methodologies" are what differ, and thus could be used to help enhance the play for soloists like myself.

Taliesyn.png

 

"Like Cornelius Agrippa, I am god, I am hero, I am philosopher, I am demon and I am world, which is a tedious way of saying that I do not exist." ---The Immortal

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FIRST @ All_Blogs:

 

Correct, it is not the "fllor" but rather the Boss at the End. And, sorry, but it is not Shadow-forger Ihlakhizan, but instead Bal'lak the Pummeller that I have yet to get past. I have talked about this with a few people I know ingame, but they travel in a group and have defeated this menace already...their suggestions along with those from Tip.It are intelligent enough, they just don't seem to work for me in a solo setting.

 

Well, the alternative strategy suggested in Bal'lak's entry in the bestiary, where you use a gatestone to teleport out and wait for his defence to diminish after it gets too high, should be pretty fail-safe :)

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