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Carmageddon Reincarnation


Danqazmlp

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It may not come as a surprise to some that I'm a very large Carmageddon fan. The second is ranked in my top 3 games of all time, with the first not far behind.

 

The 4th game was cancelled years ago due to the third game, TDR 3000 failing badly, but this site registered to Square Enix has gone online:http://www.carmageddon.com/

 

It ends the week before E3 so could lead to a nice big reveal, who knows?

 

 

I am incredibly excited for this as Carmageddon 4 is something I have wanted for years. I would love it even more if they were to name it Carma 3, totally erasing the mistake that was TDR 3000 from history.

 

 

If you don't know what Carmageddon was, you should watch this:

http://www.youtube.com/watch?v=P3rxAoPlCy4

 

This game was released back in the 20th Century, so the graphics can't compare to today, but it had some great things about it:

- Robust physics, allowing cars to be split in half, folded like a piece of paper or simply blown to pieces.

- Large free roaming maps including cities, an airport, a ski resort and a funfair, years before Gta or Driver even attempted it.

- Lots of pedestrians ready to run over in an explosion of blood and ragdoll physics with limbs that could come off. Not just human too, cows, dogs, sheep, penguins and even elephants.

- Incredible powerups, ranging from changing the gravity and pinball mode where everything bounces off everything else wildly, to mutant tails for your car and the repulsifiers, giant springs which could repel both pedestrians and other cars for miles (or into a wall)

 

 

The above video contains only things which are doable in-game, no mods other than extra car skins. That's how free the game was. As long as they continue where Carma 2 left off, a new one could be incredible.

 

 

Is anybody else excited or it it just me?

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  • 2 weeks later...
Press Release

 

1st June, 2011. Isle of Wight, UK.

 

The Carmageddon brand has been reacquired by the team that developed the original PC titles Carmageddon and Carmageddon 2: Carpocalypse Now. Stainless Games today announced that a new title is in early development, called ‘Carmageddon: Reincarnation’.

 

"Carmageddon has returned to its Indie developer roots, and the time is right to bring the game to a new audience.” said Patrick Buckland, CEO and Stainless co-founder. “Originally an ambitious title that tested the hardware limits of its day, we’re excited that the game will finally get the showcase it deserves on today’s platforms.”

 

“Carmageddon: Reincarnation will feature the same black humour and comic violence that made the original game such a success.” said Neil Barnden, Executive Director and Stainless co-founder, “All the laughs, the crazy power-ups, and extreme destruction will return. We will make sure the existing fans get what they want and expect from a Carmageddon game, and a new generation discovers the delights of sliding into a Cunning Stunt.”

 

“I was in the war!” Patrick added.

 

Now in the early stages of pre-production development, Carmageddon: Reincarnation is slated for release in 2012. Stainless Games is actively seeking a partner with whom to move the project on to full production.

 

Carmageddon: Reincarnation is being developed for digital download, for which Stainless Games have built an enviable worldwide reputation, with numerous cross-platform releases and multiple No.1 titles on XBLA.

 

So yeah, everything I wanted seems true. Going back to it's roots, I could not be more excited (unless it was released much sooner)

 

 

Blog the first

 

By Patrick “Batwick” Buckland, Stainless CEO

 

Well hello everybody! This is the first entry in what should be an ongoing blog, shared between myself, Nobby, and others on the Carma team. We’ll try to keep the entries short, as nobody wants to spend hours reading our crap. Not when there’s drinking to be done.

 

A quick introduction: my name is Patrick Buckland (aka ‘Batwick’). You might recognise me as Vlad from the game. I set Stainless up with Neil Barnden (aka ‘Nobby’) back in 1994, and I’m still here, occasionally managing to direct, all those years later. A bit like one of those turds shaped like a U-boat that you need power-tools to dispatch.

 

So what is a ‘blog’? When we first started the company and did those first designs for Carma the Internet barely existed – and certainly had little presence amongst real people. (I.e. people that didn’t cite last night’s pizza as their life partner.) Now though, the internet is everywhere, and it is actually compulsory to kill yourself by swallowing your own mouse if you don’t write a blog.

 

What a stupid word: ‘blog’. It sounds like the sort of noise you’d make if somebody interrupted you in mid vomit by making you swallow your own mouse. (Which admittedly would act like a pretty effective anti-vomit cork.)

 

But I digress.

 

Actually, no I don’t as you need a subject in the first place to digress from, which I have clearly failed to establish. [bleep]-holes. This isn’t going well so far is it? Look, I’ve never written a blog before, and I’m beginning to see why...

 

Right. Concentrate man.

 

Let’s choose a bit of misty-eyed nostalgia for our subject matter: Carma dev history.

 

When we set Stainless up, the plan was to kick things off with a relatively simple Destruction Derby game (this was before the Reflections title) to establish the company, and then go onto greater things. The Destruction Derby game – codenamed 3DDD, as ‘3D’ was actually still a buzz word back then – was born from an observation of people playing driving games. Most driving games were pretty dull (this was well before Gran Turismo changed that forever). Even the top of the pile like the original Ridge Racer were as boring as an accountant’s pillow talk (well, OK then, to me), so the less patient amongst us (well OK then, me), used to turn our cars around, race around in the other direction and try to hit our opponents head-on in order to alleviate the ennui.

 

So the plan was simple – turn this into the raison d’être of the game. Make “being naughty and breaking the rules” the actual point of the game.

 

This made us feel really big and clever (as did using the phrase “raison d’être” above), as if we’d invented a whole new form of video game, although I bet it had been done before. But that wasn’t the point. Our bigness and cleverness was assured.

 

What then happened is documented in detail elsewhere, but to cut a long story short, about two years later we were well into development of what was by then, “Carmageddon”. By this time, the concept of “being naughty and breaking the rules” had grown wings, climbed up to the roof, flown off, landed on the head of the tabloid soap-box preachers, and shat down the back of their neck.

 

We were lucky with our choice of publisher, as SCi let us do almost anything we wanted. So our imaginations ran wild, which when it’s myself and Nobby you’re talking about, is a dangerous situation! If it made us laugh, it went in. If it didn’t make us laugh, but it was silly anyway, it still went in. If it made somebody else laugh, then we’d hit them with pool cues until they stopped, and then it went in as well. The whole development was carefully planned and scheduled, which would have been great had we stuck to the plan. In reality though, the feature list was driven by anything from accidental bugs that we liked the look of, to things we dreamt of after too much tequila.

 

The end result though, was something we remain proud of to this day. Too many video games disappear up their own arses, whilst Carmageddon showed you its arse, farted, s[racist term]ed, and ran off to throw something at your mum.

 

Well, here we are a decade-and-a-half later. We’re fatter, greyer, creaking a bit, definitely no wiser, and drink even more than ever. But we still have the passion to be as stupid as possible at every opportunity. So Carma has come home, and it’s got a big smile on its face. It’s safe here, nesting happily amongst the rivers of livers and infeasible numbers of eyeballs that erupted whenever you burst-open a nice juicy granny.

 

We hope you are all as excited as we are about the future of our baby. We have not grown sensible with age, as you will see when we post some videos of recent Stainless Christmas parties...

 

Rest assured our stunts will be ever cunning. Max is back!

 

Also:

 

http://www.youtube.com/watch?v=5dwbsQ0k4EY&feature=player_embedded#at=59

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

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  • 11 months later...

we already had a thread about this: http://forum.tip.it/topic/311063-my-firend-is-down-to-his-ears-in-the-dandruffs/page__st__20

 

:lol:

 

nah, but if all goes well it could be a sick game. Fingers crossed.

Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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