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A brief review of training at the mage training area

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This weekend I decided to have a go at the mage training area and see how good of a "training" place it really is. Unfortunately, I forgot to record the time taken for the different parts as I took several breaks in between.

 

 

 

 

 

 

 

Alchemy: (best xp per nat used --> 125 or more xp per nat)

 

 

 

 

 

 

 

Here if you always choose to alch the items worth 30gp (except when you have free alchs), you get 65xp per alch and 2xp per gp generated i.e. 60 xp for alching every 30gp item. This extra 60xp per alch makes alchs worth 125xp ea in the training area and the extra xp is gained when you deposit the coins. When I deposited 2700 coins, I got 27 pizzaz points and 5400 mage xp and 270 gp got sent to bank. Since some of the gp is generated from free alchs, the xp per alch is actually higher than 125 but is at least 125 if you follow the rule of alching only the 30 gp or free alch items.

 

 

 

 

 

 

 

 

 

 

 

Enchant:( best xp with cosmics and very fast )

 

 

 

 

 

 

 

With a lava staff and 1k cosmics, I spent some time using lvl 6 enchant always on the bonus items and also enchanted a few bonus d stones on the way. Using up 550 cosmics, I got 1050 enchantment points and 21 blood and 18 death runes. The xp gained was around 38k at the end of it.

 

 

 

Average xp: 73 per cosmic.

 

 

 

 

 

 

 

Telekinetic: (best xp per law used besides teleother fally but you save on souls.)

 

 

 

 

 

 

 

After 5 sets of 5 mazes, I had 90 points, using up 210 laws and 5k extra xp for the 5 maze sets. Always used the path with the least number of telegrabs -- Pretty easy to do when you use the birds eye view.

 

 

 

Average xp per law: 66.8

 

 

 

 

 

 

 

Graveyard:( pain in the *** but might become worthwhile if you get bones to peaches)

 

 

 

 

 

 

 

When I first started this, I was eating the bananas half the time to heal myself and so my first target at the training area is to get the bones to peaches spell before I do any more graveyard runs. To get the 400 graveyard points necessary for this, I was using the following method:

 

 

 

Heal up at the duel arena, take 5-6 swordies or sharks, water staff, about 50 nats and 100 earths and head to training area. Turn on rapid heal before entering graveyard area and then once in, pick as many bones as needed to fill up inventory with bananas (depends on type of bone and do a fast count of bananas as you pick up the bones -- might take a while to get used to it). Heal as soon as you fall below the healing ability of your food so that you have the extra space to fill up with bananas. Keep at this till you are around 10hp and head out to the exit. At the end of each trip I usually had 35-40 graveyard pizzaz points (only in the later trips as early on I was experimenting with different methods). In addition, I also got bloods and deaths (or nats, earths or waters) as rewards each time I deposited bananas. Dropping waters to save space, I usually ended up with enough bloods and nats which in price matched or sometimes exceeded the nats used up.

 

 

 

Unfortunately. I was so caught up in watching my hp I forgot to note the xp.

 

 

 

 

 

 

 

Another thing, if you die in the graveyard, you lose 10 pizzaz points. I checked this out early on to see if dying to heal can be worthwhile. Its not worthwhile so avoid dying in there.

 

 

 

 

 

 

 

 

 

 

 

If you think I missed something or there is something which differs from your experience, do post away.

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# 1101 to 99 range on 12-18-05

85 slayer on 12-18-05 with combat at 102;

retired from members since Feb 06.

Back since June 07. 2000+ total.

um the sad thing is u researched this but really the amount of cash spent on runes to get anything good off this is alot

Actually, this post was rather helpful to me :)

 

 

 

 

 

 

 

If you are determined to get the stuff (again... like me :P ) then knowing you get good exp like this is good. :D

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Combat 116+; Total 1900+; All Hard Tasks; (Nearly) All quest points; (Nearly) All skills 60+; An aquatic moose ninja.

Currently: Using 63 hunter to get some of those "Chins", then I'm going to range stuff down. Interruptions of agility when I feel like it, as well.

And lucky enough to get 4 Dragon and 6 Barrow Drops.

[hide]Kwimbob now looks exactly like me in real life except for hair color. Yes, this means I look exactly like the protagonist of that certain anime that my second character, Faye_V is also named after. Yes, I bought a jacket that also looks like his. No in real life I don't have a slain bear to sling over my shoulders. Yes, I'm that skinny even if I no-life it for years in basements. No, I can't shoot a gun. Yes, I can win any other strategic video game you have never played - because I probably have, ahahaha. And yes, I also have brown eyes, yet one of my eyes looks different from the other. And yes, I'm completely oblivious to the [real] world around me as I constantly engineer new solutions to daily problems in my head. When I get hungry, all that isn't food can wait. When I'm sleepy - nothing is of any priority in front of sleep. But at any other time, I never slow down. Never give up. Never Surrender. Makes for a good life.

[hide]YOU'RE GONNA CARRY THAT WEIGHT.

- See You, Space Cowboy.[/hide][/hide]

Yeah, the alch room is killer exp per nat. However, I can't be bothered to alch, so I get some friends of mine to do it for me. I give them 100 nats, then they give me all of the coins they get and I deposit them. They get free exp, I get easy pizzaz.

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Need assistance in any of these skills? PM me in game, my private chat is always ON

graveyard is good i see many people doing it wrong , just instead of filling up your entire inventory just collect the a few bones of number 4, cause i don't think many people know that the number for the type of bones stands for the amount of food you get per bone :wink:

 

 

 

 

 

 

 

good info , i didnt know that high alch gave that much more exp :)

  • Author
Actually, this post was rather helpful to me :)

 

 

 

 

 

 

 

If you are determined to get the stuff (again... like me :P ) then knowing you get good exp like this is good. :D

 

 

 

 

 

 

 

That was the purpose of the research --> to justify to myself that the place might be worthwhile in some way. It is not the best place to train if you count every minute spent as a possible source of profit ( are you really saving gp for a retirement? ). However, it is a decent place to train mage if you like playing the game for fun. Get together with a few friends and train in a way that can also get you some decent items if you stick with it for some time.

 

 

 

 

 

 

 

The place is also not a big money drain as some have suggested on the forums. The rewards more than pay for the expenses of training there. If speed of training is essential, you pay more for the runes. If the cost is essential, take your time and still get good xp for the money.

 

 

 

 

 

 

 

If money is not an issue and you want fast xp, choose the alchemy room. Go there with lots of nats and alch away. For slightly slower but still good xp, choose the enchantment room.

 

 

 

 

 

 

 

If you want to save money and not spend too much on training, take a few nats and alch only the free alch items. Or you could take cosmics and enchant only the d stones that pop up occassionally to get maximum xp per cosmic used. As you can see, saving money does not result in the fastest xp.

 

 

 

 

 

 

 

The telekinetic room and graveyard are not good for fast xp or rewards but are needed if you want items from the area. Every good thing has to have pitfalls and these two are your hurdles in this area.

sig5qf.gif

# 1101 to 99 range on 12-18-05

85 slayer on 12-18-05 with combat at 102;

retired from members since Feb 06.

Back since June 07. 2000+ total.

 

Actually, this post was rather helpful to me :)

 

 

 

 

 

 

 

If you are determined to get the stuff (again... like me :P ) then knowing you get good exp like this is good. :D

 

 

 

 

 

 

 

That was the purpose of the research --> to justify to myself that the place might be worthwhile in some way. It is not the best place to train if you count every minute spent as a possible source of profit ( are you really saving gp for a retirement? ). However, it is a decent place to train mage if you like playing the game for fun. Get together with a few friends and train in a way that can also get you some decent items if you stick with it for some time.

 

 

 

 

 

 

 

The place is also not a big money drain as some have suggested on the forums. The rewards more than pay for the expenses of training there. If speed of training is essential, you pay more for the runes. If the cost is essential, take your time and still get good xp for the money.

 

 

 

 

 

 

 

If money is not an issue and you want fast xp, choose the alchemy room. Go there with lots of nats and alch away. For slightly slower but still good xp, choose the enchantment room.

 

 

 

 

 

 

 

If you want to save money and not spend too much on training, take a few nats and alch only the free alch items. Or you could take cosmics and enchant only the d stones that pop up occassionally to get maximum xp per cosmic used. As you can see, saving money does not result in the fastest xp.

 

 

 

 

 

 

 

The telekinetic room and graveyard are not good for fast xp or rewards but are needed if you want items from the area. Every good thing has to have pitfalls and these two are your hurdles in this area.

 

 

 

well i just got 88 mage when i started and when i had bones to peaches i did 1400 more yew long alchs and i was 90 mage.

 

 

 

I got hell crazy though so what i wanted to say is that you should train here for good xp but only once in a while.

 

 

 

I can talk to ppl while i alch i can alch in lvl 5 wild i can even watch a movie on my pc all while i regular alch to keep me amused but this mage arena really drives u crazy if u do it for too long in a row;) (like I did :( )

For the cost, who cares? Check out camalot gate. Notice all those guys teleporting? Think they're making a profit? No, they are training mage. Jagex has given mages a way to train mage with something other than cammy teleport or hi-alc'ing yew longs.

 

 

 

 

 

 

 

THAT'S THE PRIMARY PURPOSE - TRAINING MAGE.

 

 

 

 

 

 

 

The rewards are secondary. If you're doing it for the toys in the store, you're gonna be disappointed. That's like getting 3200 castle war tickets only for the armor. The tickets and points are awards that you can use to show off your training.

 

 

 

 

 

 

 

Graveyard: Although there's a pattern you can use for gathering bones, the easiest is to just grab 12 bones. That'll always fill up your inventory.

 

 

 

 

 

 

 

When you need to heal, do the following:

 

 

 

 

 

 

 

1. Grab 12 bones

 

 

 

2. B2B them

 

 

 

3. Eat banana, grab bone, eat banana, grab bone until you have 12 bones.

 

 

 

4. Deposit remaining bananas

 

 

 

5. Step 2 again until healed.

 

 

 

 

 

 

 

If you just eat without picking up bones, you'll never make headway.

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  • Author
well i just got 88 mage when i started and when i had bones to peaches i did 1400 more yew long alchs and i was 90 mage.

 

 

 

I got hell crazy though so what i wanted to say is that you should train here for good xp but only once in a while.

 

 

 

I can talk to ppl while i alch i can alch in lvl 5 wild i can even watch a movie on my pc all while i regular alch to keep me amused but this mage arena really drives u crazy if u do it for too long in a row;) (like I did :( )

 

 

 

 

 

 

 

Everything is fun in moderation. Too much of one thing is a pain. It has taken me over a year to get from 66 to 94 mage training in spurts every once in a while. If training one skill gets boring, I just switch to something else until that gets boring and so on.

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# 1101 to 99 range on 12-18-05

85 slayer on 12-18-05 with combat at 102;

retired from members since Feb 06.

Back since June 07. 2000+ total.

  • Author

after todays update:

 

 

 

 

 

 

 

At least on world 2, alching is great xp and cash as well. I went in with 1k nats and at times bought nats at 10 ea from the merchants selling in there. By the time I came out, I had 72k mage xp, 42 pizzaz points more than when I went in and 2130 nats. I'll go back and use up those extra runes I bought in there to make another 30k+ in cash and end up with almost 400 alchemy pizzaz points without spending a dime. So heres a big heart-felt THANKS MERCHANTS. Considering that I have been raising mage by fletching and alching for the most part, this is way better in xp and gp.

sig5qf.gif

# 1101 to 99 range on 12-18-05

85 slayer on 12-18-05 with combat at 102;

retired from members since Feb 06.

Back since June 07. 2000+ total.

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