Cheese_Slayer Posted August 25, 2011 Share Posted August 25, 2011 When choosing an attack style to kill things, some things are fairly common sense (following the combat triangle, for instance). Other times, deciding which attack style to use is harder to figure out. I find myself looking up each individual monster on the runescape wikia. After doing this for a while, I started wondering how the people that wrote those pages figured out what the weaknesses were of various monsters. The page on Mysterious Shades says that they have low defensive bonuses, but it goes on to say they are weak to slash. How were they able to determine this? Is this available in the knowledge base somewhere? Are they just going by what most people tend to believe? I'm trying to sort out what attacks to use and when, so I'm trying to get a better understanding of monster weaknesses and related matters. I recently dropped my prom maul for a 2h for the option to slash. I've seen lists of monsters that are weaker to slash than crush, but how did others figure out what was actually better to use? Link to comment Share on other sites More sharing options...
Quyneax Posted August 25, 2011 Share Posted August 25, 2011 Well, there's some actual data gathering going on in DGS. Most things though were found by using various weapons versus various monsters and noticing a difference (noticing as in feeling, not measuring). Shade weakness for example is barely relevant, but considering that they have no organs to stab and no bones to crush I think people prefer slash. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Andy Posted August 25, 2011 Share Posted August 25, 2011 The only way to actually find out a monter's weakness to a certain attack style is to collect the hits/misses over thousands of hits. This is what we're doing in DGS. If you want to provide data you can send me a pm. Link to comment Share on other sites More sharing options...
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