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Door lag, what influences it?

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Hi there,

 

I'm getting into dungeoneering once again. But I simply can't keep the 0 deahts.

 

Everytime I run a lane I keep dieing: door lags seem to kill me, often lag is more than a second, reaching 2-3 seconds before my account reacts again. Now what influences this "lag".

 

Here are my stats:

Lenovo thinkpad T60
dual core duo T2400 (1.83 GHz * 2)
1.5 GB RAM
ATI Radeon X1400

Windows XP sp 3
Optical fibre connection (100 MB / second wireless to router)

 

Now the above things aren't something I have the cash to to change, nor can I buy a complete new pc so those are a given.

 

Are there any things I can do to reduce the lag? - It isn't always the same, some days lag is around 1 second, sometimes 3 seconds. What influences this?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

I would assume some of that lag is just server based, and there is nothing you can really do about it. When running RS try setting its priority higher through the task manager.

Hey, all... In addition to the lag at the server's end, there is also the lag caused by the many routers used to connect to that server and the amount of load they're under already before that connection is made. If you really want things to be 100% totally lag-free, all the idiots trying to hack/spam/dos/<insert-problem-cause-here>/etc. others on the internet are going to have to be done away with. Until then, well, lag isn't something that can be done away with. Now if only we could get Jagex to properly real-time test with these issues, so they understand how bad it really is for us users... <_<

 

~D. V. "And that's why we'll probably never have a lag-free game..." Devnull

tifuserbar-dsavi_x4.jpg and normally with a cool mind.

(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

According to grimy is like, PC speed, internet speed, and server speed or something. I have a kick-butt PC but I'm on WIFI, so I get more lag then on a wired connecton.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

There are two things you can do to see if it's your computer or internet connection.

 

-To see if it is your internet connection post your results from both.

 

http://www.speedtest.net

http://www.pingtest.net

 

Which should look something like this

 

1474642578.png

46635776.png

 

-To see if it is your computer, check how many FPS you get while inside of a dungeon. (IIRC you press the ` key next to the numerical number 1) then type "display fps"

 

It should look something like this in the corner of your screen, the higher the better.

Fpscounter.png

randomkcopyq.png
  • Author

@Devnull: WHAT? Do you actually know what you are talking about, and know how the internet works.

There is not a "X number of routers in between", Any package is sent to all sides, with your IP as desitnation seal - and a certain time for expiring. Then each "router" as you name it just sents it to more areas (where they think it might give a reasonable chance to reach the end).

So data you get from a neighbouring country may have gone completely across the whole world before it reaches you. There is no influence over that, and the statistical measurment for this is "ping".

 

 

Up down are just as expected: around 5-10MB both sides. Ping is 4 MS to eindhoven, 400 ms to USA.

The fps is normally 30, though sometimes it drops to 20. (And obviously during door lag it drops to 0).

 

 

I KNOW it is my pc: if it was the connection and the limit in data sending, the game wouldn't become unresponsive. You would still be able to "move the camera", or the mouse. Yet the things you SEE wouldn't update for a few seconds. For me the map etc is already updated, yet the main screen takes a lot of time to "build".

 

 

Maybe this should be moved to the technical forums, I have quite a bit of a computer knowlenge, so dont be afraid to actually get into the details.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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