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Magic Damage from different sources?


Blutters

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How do the different magic damage boosts add together?

 

Arcane Stream

Chaotic Staff

4 pieces of Hybrid

Magic Focus Scroll

I hit 520, MAYBE 547 with Ice Barrage. If that's 15 + 20 + 12+ 21=68% saying Ice Barrage should only hit 504... :mellow:

Those hits were in Soul Wars and Castle Wars (not vs flagbearer).

 

How do they work when applied to a multitarget spell? I've heard that only the central target has the bonuses applied at it, but I wasn't sure if this was for all of the bonuses.

 

Also how much higher does Polypore hit? I was wondering if it would be better to Ice Barrage groups and Polypore single targets.

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I think I've maxed with polypore staff at around 534? With +135 Magic attack / 28% magic damage and using wolper.

 

Not sure if relevant to thread :)

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You have to multiply a bunch of things together. The sum of your equipment bonuses is one thing. The levels you are above your base level * 1.03 ( capped at 1.21) is another, as is the hex crest, for which the multiplier is 7/6.

 

And maybe there's some rounding that goes on (for example with the 7/6, and the final result).

 

Try calculating this way and see what you get.

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oh hybrid. i didn't read your post carefully .. ummmm

 

 

isn't the set equip. bonus a 13% boost? or 10% without hood? (for battlemage/trickster), and wouldn't that add on to the 35% equipment bonus multiplier?

 

additionally any hybrid set gives a novel multiplier of 1.15 (15%). but okay, you only have 4 pieces. I don't see how you are getting the 1.12 from the hybrid.

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They're 3% per piece and the bonus to damage is invisible, I just followed what you said for the other things...

 

I really have no idea how Hybrid is added so this was more of a guess. I was hoping someone could confirm.

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Idk how Hybrid works, but you generally calculate Magic Damage by (Magic Damage % Bonus) X (3 X magic level boost)

 

Adding Hybrid, you'd multiply the amountuh, damage without Hybrid with the boost hybrid gives. Dunno if you'd multiply for each Hybrid piece of multiply your hit by the total % boost Hybrid adds.

 

Honestly, the best way to figure out Magic Damage is look at the % boosts to damage you get, and start adding and multiplying them until you get something that's consistent with what you hit and what it says.

 

EDIT: Fixed up my post because I realized it's probably not as clear as it could be.

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rounddown(rounddown(rounddown(rounddown(Damage*equipment multiplier)*level multiplier)*Slayer/Cwars Multiplier)*Glacor/Ice Strykewyrm Multiplier +80)

I'm almost 100% positive the glacor multiplier comes after the slayer one.

And I'd be fairly confident to say that either the cwars multiplier is the same as the slayer multiplier, or it's the same and it doesn't matter.

equipment multiplier goes before level multiplier though.

I'm not sure if obliv has that documented, but it's been shown by a number of people.

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oh so the rounding works like that. The order of the multipliers only matter due to the rounding, which is probably means order matters only very slightly. do you know what place the numbers are rounded to at each step?

to the nearest life point.

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