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Powering Through Levels Vs Longevity


Erewhon2

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Im not sure why anyone would power through anything that they didnt really enjoy just for the sake of the 99. Just my opinion.

 

I agree with that, hence my questions to see why people have done or do it and whether they have considered the longevity of the game by including game variance.

Did they? You did not answer my point that there is in fact enjoyment in the 99 itself rather than the training.

 

It's interesting to note that powering through a skill all the way to 99 is notoiriously inefficient :P. The topic title captures it well, but then the OP asks a different question (levels vs. 99s).

 

My point was about why people head so quickly for 99, what about varying game play and thinking about the longevity of RS for them as individuals? I believe I was fairly clear, hopefully people read the topic title and the post, I don't believe I have mentioned anywhere about levels vs 99's, not sure where you got that from...see excerpt below:

Well, when playing a game, people don't have to consider that they may want to keep playing forever. It's not a part of the game.

 

The topic title is "Powering Through Levels Vs Longevity". Ignoring that you have not even established that there is a tradeoff between the two, it's an interesting contrast with:

Do you power to 99? If so why?

Powering through levels, in the long term/max perspective, means keeping skills sub-99 for the sake of effigy/assist/new quest xp.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Well, when playing a game, people don't have to consider that they may want to keep playing forever. It's not a part of the game.

 

It might not be part of your thinking, but you cannot assume everyone thinks like you. I certainly don't, otherwise I wouldn't have raised it would I?

 

The topic title is "Powering Through Levels Vs Longevity". Ignoring that you have not even established that there is a tradeoff between the two, it's an interesting contrast with:

Do you power to 99? If so why?

Powering through levels, in the long term/max perspective, means keeping skills sub-99 for the sake of effigy/assist/new quest xp.

 

For me that was the point of the thread is to see if there was a trade off, it wouldn't be a discussion/debate if I had all the answers to start with.

I really don't want to go down this pernickety route that you seem so keen to follow. Albeit the wording was not exactly as you liked, I am happy that most people on this thread have been sharing their reasons for powering through their levels to 99 (or not), some vary their game play and many appear to have different reasons for it. It looks as though some take longevity into consideration and probably particularly those who have already been playing a long time.

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Well, when playing a game, people don't have to consider that they may want to keep playing forever. It's not a part of the game.

It might not be part of your thinking, but you cannot assume everyone thinks like you. I certainly don't, otherwise I wouldn't have raised it would I?

Emphasis added. E.g. I am stating (aka starting an argument) that any time there is a tradeoff between playing for a long time and getting levels quickly, it is entirely of the player's own choice, even though they may not have considered it fully.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Guest jrhairychest

So basically, the reasons for powering through a skill you do not enjoy training leaves the other three reasons: fun to achieve the goal, fun to be seen with the achieved goal, and fun to be seen training towards the goal. If you feel none of these enjoyments then you will not power through a skill (ignoring the possibility that you are physically forced).

 

It's interesting to note that powering through a skill all the way to 99 is notoiriously inefficient :P. The topic title captures it well, but then the OP asks a different question (levels vs. 99s).

 

Just so I'm straight on this....................There's an element of players who don't actually like the 'getting to' 99. So....they don't actuallly like playing the game until they've...well, finished it. I suppose that answers the longevity question. Any point in bothering playing?

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