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Livid Farm -> Costs

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Well I decided to boost my runecrafting. While browsing I came across the Repair Pouch Spell. This would improve my RC by a lot as far less dialogue.

 

Just the questions: How much would it costs for the runes? How long will it aprox. take?

Im also wondering what spells I should do. I'm level 77 in Magic, so I wont get full points for the 91 spell. Would it be worth it to take the runes for it?

So more points but also much more in costs?

 

Im quessing around 3m-3.5m in runes. About the time I have no clue.

 

Please be kind to provide this information to me.

 

~ Miss Lione

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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http://runescape.wikia.com/wiki/Livid_Farm/RunesAndExp - this covers exact runes needed and xp gained in spell by spell break down.

 

Yes you should be doing all the basic spells (curing 3 plants, fertilising 3 plots, repairing 2 fences per round + energising pauline and bundling livids as needed), but the "distraction" ones you can ignore.

 

As for cost you can easily work it out yourself from those tables. (rune price * no of runes needed)

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As rune prices change, it will be difficult to calculate an official cost, but RS wiki's page is excellent for this information.

If you figure 18k points per hour, you should easily be able to calculate how much time it will take to get your spell.

That is a very good spell, but it only repairs one rune pouch at a time.

I had 99 magic long before this activity came out, but with the MEGA-SLOW rate of produce points, I think you should just do every point earning activity. (I am nearly at Trollheim Tele and I've been slowly working on this forever).

 

So basically, do all activities and avoid the distractions, the only benefit to doing them is some magic xp, but you run the risk of wasting runes by choosing a wrong option. If you go this option, you only need Astral, Natures, and Laws if you use a Mud Staff and you should easily get 18k points per hour once you get the hang of it. (Don't forget a seal of passage).

I've never seen Sixth Sense nor Inception nor many other popular movies and I intend to keep it that way.

Definitely do all the spells on Livid Farm, even if they don't give you xp. At the max rate of 18,960 produce per hour, you will already be spending just over 7.5 hours there. Not worth the extra time spent at Livid to not do the basic spells. As mentioned before, the distractions don't help, so you won't need to do them.

2461/2496 Total, 35 levels to Completionist

Sunstriker: Path to Completionist Cape

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