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FTP Combat Tactics.


Lacoste

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Hey I want to optomize my tactics regarding safe pvp. Which armour combinations more specifically weapons and amulets are better suited for which combat scenario? The other thread has got me using my zealots exclusively for range now, but i was wondering what circumstances would call for gravite bow? Gravite Rapier/LS/2H? Hope this isnt too much to ask and it is clear, please ask and I will try to clarify.

 

 

Thanks in advance.

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Maxed Combat including range/mage, Access to all dung items.

 

Is my wording clear? Im worried people aren't understanding me! Please tell me if you need clarification!

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Hey thanks for the reply!

 

I'm having a bit difficulty trying to interpret these spread sheets, sorry, can you help me understand it if its not too much..

 

Also yeah, ammy comparisons would be greatly appreciated.

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Str is better than Zealots at maxed melee. You only use Zealots for ranged.

 

Don't use a gravite longsword, it is not the best at anything.

 

Whatever situation you would use a maple shortbow, you can substitute the gravite shortbow in instead due to its superior accuracy.

 

Note that you can wear full rune with a maple longbow sight and still have good accuracy ranging, but in terms of low defense DPS the shortbow beats it in every way (provided you wear dhide of course).

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I'd argue strength is best for the standard edgeville fight.

 

When you're almost certain your enemy will run/tele, you don't need to think about DPS. It's about KO power. You will miss slightly more often, but when you hit you'll have a higher chance to kill, not giving the enemy opportunity to escape.

 

Plus the fact zealots is so hard to replace, strength is 1k.

 

 

 

The best method for f2p pking is maple shortbow on rapid, to gravite 2h on crush in a running attack, which makes both hits damage the opponent at the same time, potentially dealing over 500 damage. This involves great timing and switching your attack style in less than half a second. Short to rune 2h is a cheaper, easier, lazier method.

 

Sticking to gravite 2h only is also pretty good, but you do not have a suprise factor, and your opponent will typically 'safe' making killing him impossible outside of a very lucky series of high hits, assuming he doesn't tele.

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I'd argue strength is best for the standard edgeville fight.

 

When you're almost certain your enemy will run/tele, you don't need to think about DPS. It's about KO power. You will miss slightly more often, but when you hit you'll have a higher chance to kill, not giving the enemy opportunity to escape.

 

Plus the fact zealots is so hard to replace, strength is 1k.

 

 

 

The best method for f2p pking is maple shortbow on rapid, to gravite 2h on crush in a running attack, which makes both hits damage the opponent at the same time, potentially dealing over 500 damage. This involves great timing and switching your attack style in less than half a second. Short to rune 2h is a cheaper, easier, lazier method.

 

Sticking to gravite 2h only is also pretty good, but you do not have a suprise factor, and your opponent will typically 'safe' making killing him impossible outside of a very lucky series of high hits, assuming he doesn't tele.

 

Thanks for this advice, but I am not thinking of edgville pking. This is all in regards to safe pvp.

 

On a side note, can anyone suggest a decent outfit for maging in, sorry to clarify, that provides me with a decent mage bonus, but still actively protects against range/melee minimally? Currently using full druidic, blast box, and gravite staff, but was hoping for alternatives.

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Oh.

 

If it's safe then sure, DPS is probably better as opponents are less likely to run away/tele/eatgoodfood if they risk nothing.

 

Maging really depends on your opponent. VS full rune you can hit extremely accuratley with 0 mage bonus. VS dhide you may need to stick to druidic/runecrafters.

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If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one.

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If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one.

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If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one.

 

Or I could not do that

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If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one.

 

Or I could not do that

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