Lacoste Posted February 2, 2012 Share Posted February 2, 2012 Hey I want to optomize my tactics regarding safe pvp. Which armour combinations more specifically weapons and amulets are better suited for which combat scenario? The other thread has got me using my zealots exclusively for range now, but i was wondering what circumstances would call for gravite bow? Gravite Rapier/LS/2H? Hope this isnt too much to ask and it is clear, please ask and I will try to clarify. Thanks in advance. Link to comment Share on other sites More sharing options...
Hedgehog Posted February 2, 2012 Share Posted February 2, 2012 Can you post their stats? Link to comment Share on other sites More sharing options...
Lacoste Posted February 3, 2012 Author Share Posted February 3, 2012 Maxed Combat including range/mage, Access to all dung items. Is my wording clear? Im worried people aren't understanding me! Please tell me if you need clarification! Link to comment Share on other sites More sharing options...
Hedgehog Posted February 3, 2012 Share Posted February 3, 2012 Bow/Rapier/LS/2h vs full rune 2h>LS>Rapier>Bow https://docs.google.com/spreadsheet/ccc?key=0AheuzHmAkHUNdDV5eDBsR1RVNU5Dei05SE1tdXRGbHc Do you want like power vs str vs zealots too? Link to comment Share on other sites More sharing options...
Lacoste Posted February 4, 2012 Author Share Posted February 4, 2012 Hey thanks for the reply! I'm having a bit difficulty trying to interpret these spread sheets, sorry, can you help me understand it if its not too much.. Also yeah, ammy comparisons would be greatly appreciated. Link to comment Share on other sites More sharing options...
Youmu Posted February 4, 2012 Share Posted February 4, 2012 Str is better than Zealots at maxed melee. You only use Zealots for ranged. Don't use a gravite longsword, it is not the best at anything. Whatever situation you would use a maple shortbow, you can substitute the gravite shortbow in instead due to its superior accuracy. Note that you can wear full rune with a maple longbow sight and still have good accuracy ranging, but in terms of low defense DPS the shortbow beats it in every way (provided you wear dhide of course). BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Hedgehog Posted February 4, 2012 Share Posted February 4, 2012 How does zealots work? Is it 15% + 5 (20%), or 15% + 5% (15.75%)? Link to comment Share on other sites More sharing options...
Lacoste Posted February 5, 2012 Author Share Posted February 5, 2012 How does zealots work? Is it 15% + 5 (20%), or 15% + 5% (15.75%)?I believe zealots is +15% (20%) Link to comment Share on other sites More sharing options...
Hedgehog Posted February 5, 2012 Share Posted February 5, 2012 With a gravite 2h vs full rune, zealots > power > str. https://docs.google.com/spreadsheet/ccc?key=0AheuzHmAkHUNdFNOemY3bWdTZ1RqbEdTSWl5Yy1XUnc Link to comment Share on other sites More sharing options...
Powerfrog Posted February 6, 2012 Share Posted February 6, 2012 I'd argue strength is best for the standard edgeville fight. When you're almost certain your enemy will run/tele, you don't need to think about DPS. It's about KO power. You will miss slightly more often, but when you hit you'll have a higher chance to kill, not giving the enemy opportunity to escape. Plus the fact zealots is so hard to replace, strength is 1k. The best method for f2p pking is maple shortbow on rapid, to gravite 2h on crush in a running attack, which makes both hits damage the opponent at the same time, potentially dealing over 500 damage. This involves great timing and switching your attack style in less than half a second. Short to rune 2h is a cheaper, easier, lazier method. Sticking to gravite 2h only is also pretty good, but you do not have a suprise factor, and your opponent will typically 'safe' making killing him impossible outside of a very lucky series of high hits, assuming he doesn't tele. Link to comment Share on other sites More sharing options...
Lacoste Posted February 6, 2012 Author Share Posted February 6, 2012 I'd argue strength is best for the standard edgeville fight. When you're almost certain your enemy will run/tele, you don't need to think about DPS. It's about KO power. You will miss slightly more often, but when you hit you'll have a higher chance to kill, not giving the enemy opportunity to escape. Plus the fact zealots is so hard to replace, strength is 1k. The best method for f2p pking is maple shortbow on rapid, to gravite 2h on crush in a running attack, which makes both hits damage the opponent at the same time, potentially dealing over 500 damage. This involves great timing and switching your attack style in less than half a second. Short to rune 2h is a cheaper, easier, lazier method. Sticking to gravite 2h only is also pretty good, but you do not have a suprise factor, and your opponent will typically 'safe' making killing him impossible outside of a very lucky series of high hits, assuming he doesn't tele. Thanks for this advice, but I am not thinking of edgville pking. This is all in regards to safe pvp. On a side note, can anyone suggest a decent outfit for maging in, sorry to clarify, that provides me with a decent mage bonus, but still actively protects against range/melee minimally? Currently using full druidic, blast box, and gravite staff, but was hoping for alternatives. Link to comment Share on other sites More sharing options...
Powerfrog Posted February 6, 2012 Share Posted February 6, 2012 Oh. If it's safe then sure, DPS is probably better as opponents are less likely to run away/tele/eatgoodfood if they risk nothing. Maging really depends on your opponent. VS full rune you can hit extremely accuratley with 0 mage bonus. VS dhide you may need to stick to druidic/runecrafters. Link to comment Share on other sites More sharing options...
Hedgehog Posted February 7, 2012 Share Posted February 7, 2012 Ya, it's very difficult to calculate ko potential, so the best we can do is provide dps comparisons. Link to comment Share on other sites More sharing options...
Quyneax Posted February 8, 2012 Share Posted February 8, 2012 If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Powerfrog Posted February 8, 2012 Share Posted February 8, 2012 If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one.You know. I love Tip.It. I can't think of any other place where someone would say something like this about a dying mainstream MMO, and isn't being ironic. I'm just sorry i'm not crazy enough to devote the required time into helping the cause, yet. Link to comment Share on other sites More sharing options...
Hedgehog Posted February 9, 2012 Share Posted February 9, 2012 If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one. Or I could not do that Link to comment Share on other sites More sharing options...
Lacoste Posted February 9, 2012 Author Share Posted February 9, 2012 If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one. Or I could not do that Link to comment Share on other sites More sharing options...
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